• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tegetthoff

General
14 Badges
Apr 14, 2006
2.101
4
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Rise of Prussia
  • Mount & Blade: Warband
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
CORE 0.50 for Arsenal of Democracy (0.50.28)



This version will work with AoD 1.07 patch

It is designed to be played on normal / normal

Download the mod here:

http://www.gamefront.com/files/20524970/CORE2_0_5_0_28.exe


Checksum is TMEG

Changelog:

Code:
Mantis issues:
910: inc files without naval brigade builds (2x)
956: naval doctrine - unkown string for human player, CFC brigades
1740: various event fixes
1742: GER, FIN ai files (message text)
1746: naval attachment AI for ENG, JAP, USA
1747: GER core on Memel and Danzig, SIAM war, USSR Bessarabia flag
1748: GER and SOV ai event file fixes
1749: Hiei commissioning text

misc.txt:
# _CV_LAND_ORGGAIN_, Org Gain divisor
	0.75 # was 1.5
# _CV_LAND_FRIENDLY_ORGGAIN_, Extra orggain in friendly provinces
	1.50 # was 1.75	
# Province Efficiency rise time in days ( _EV_PROV_EFF_RISE_TIME_ )
	360 # was 270
# Core Province Efficiency rise time in days ( _EV_CORE_PROV_EFF_RISE_TIME_ )
	120 # was 135

.inc:
MEX-GER trade deal can be cancelled now (stayed open all war and causing a couple of 100 GER convoys being sunk)
AUS metal reserves to 750 to prevent 1937 crash

.ai:
ITA trade priorities shifted to energy and rares (they blow all their money on oil)
deleted unnecessary fra_1939.ai and usa_war.ai
shifted Soviet build Ai slightly towards tanks and motorised
Lowered strat redeploy limit for SOV from 60 (!) to 25
Reduced tendency of Japan to build marines

gfx:
new b/w tech and development_status pics from Hagar

event:
Italian ultimatum to Albania will also fire if CZE is a GER puppet

province.csv:
Set all provinces with negative metal production to zero
Rounded all metal and energy deposits with > 10 down instead of up
Global change: 52 effective metal and 77 effective energy removed worldwide
Rounded Soviet IC in favour of USSR for all IC with a < -0.19 error

ideas:
Created "isolationist" idea for USA
Should change to guardians of freedom with total mobilisation but currently doesn´t - for whatever reason

**********************************
-> CORE 0.50.25 for AoD
**********************************

Mantis issues:
910: inc files: various dormant units commented out, AOI gar locked, ROM tank modifications
955: naval tech, Aux unit (seaplane tender) lockout
956: naval tech, Aux unit (HSK) lockout
968: flavour: capture the Queen modifications
1720: Anschluss and SS, corrected flags
1740: SCW supportes, various Vatican counters, Bulgaria wants Skopje, AOI naming, typos, Belgium+Netherlands forts
      PBY-5 purchase, Automedon HSK trigger etc., ROM-CZE tank purchase, BEL+HOL delayed events
1746: AI files: Italian Ethopia AI improved, Free France naval AI
1747: vanilla events: Free French port creation
1748: AI events: NA convoys for ITA, UK reactive AI accounts for additional JAP CVs, BEL+HOL delayed events
1750: cored_hoi2 event 937 missing descr
1751: many small naval construction event improvements

misc.txt
# _CV_SUPPLY_DISTANCE_SEVERITY_, the amount supply distance affects combat
	3.0 # 3.0 in 1.07 vanilla, was 10.0
# _CV_LAND_ORGGAIN_, Org Gain divisor
	0.60 # was 1.5
# Damage factor versus Infra from artillery bombardment
	0.02 # was 0.05
# Damage factor versus IC from artillery bombardment
	0.01 # was 0.1
# Damage factor versus Resources from artillery bombardment
	0.02 # was 0.2
# _CV_ARTILLERYBOMBARDMENT_ORG_COST_, each hour any active artillery bombarding unit will loose below ORG
	0.0 # was 2.0

events:
Added change_idea command to US total mobilisation event 830008
Added Denepropetrovsk to the list of provinces held by SOV required to cause Bulgarian/Romanian defection.
Removed loss of Gorna Dzhumaya as a trigger for Bulgarian surrender
Tried out new energy depletion event

ideas:
Removed build advantages from isolationism idea.

units:
Suppression:
mec=mot=inf: 7 (6 bat) / 10 (9 bat)
mil/res: 6/9
mount=cav 8/11
mar: 7 naval infantry / 8 marine
gar = 6
arm = l_arm = 1.5/3/3/5/5/5.5/5.5/5.5
hq = 2/3 of 0.41 values


ai:
Soviet strat_redeploy values back to 60/45
Garrison attachment preferences for GER, ITA and JAP
GER staging province AI improved

tech:
supply_dist_mod = -25 added to tech 1990 (configuration) to account for high infra values in AoD and high ESE

**********************************
-> CORE 0.50.26 for AoD
**********************************

Mantis issues:
1740: Belgium flag mismatch, Italian upgrade pack, Albanian destroyers (?), flag reduction project
1745: province.csv: modifications of ports and harbours in Suze area
1747,1751: Vichy and French naval leaders sorted apart, Albanian destroyers to Italy
1748: GER wartime aid to FIN and ITA

misc.txt
# IC to TC ratio
	1.00 # 1.50
	(CORE 0.41 setting)
# IC Non-National Province Multiplier
	0.3 # 0.4	
# IC Non-Owned (i.e. occupied) Province Multiplier (overrides Non-National where applicable)
	0.10 # 0.15
	(CORE 0.41 setting)
# TC Occupied Province Load
	2.0 # was 1.0
# TC Load from partisans
	12.0 # 10.0
	(Core 0.41 setting)
# Province Efficiency rise time in days ( _EV_PROV_EFF_RISE_TIME_ )
	270
# Damage factor versus Infra from bombing
	0.14 # CORE 0.41 setting
# How effective is ground-def efficiency when applied to defence chance rolls.
	1.1 # was 1.0
# Land - Air Combat STR damage (Increasing this value will increase the str dmg air units takes from land units)
	0.04 # 0.05
# Land - Land Combat STR damage (All land based units attacks against other land based units)
	0.11 # was 0.075
# Land - Land Combat ORG damage (All land based units attacks against other land based units)
	0.40 #was originally 0.6... should lengthen battles
# Naval - Naval Combat STR damage (All Naval units attacks against Naval units)
	1.5 # 0.75
# _CV_LAND_ORGGAIN_, Org Gain divisor
	0.60 # was 1.5	
# _CV_SUPPLY_DISTANCE_SEVERITY_, the amount supply distance affects combat
	1.0 # 3.0 in 1.07 vanilla, was 10.0


ai:
Soviet max_redeploying set to 0.05 or 0.10, down from 0.15	
Modifications to Italian garrison AI
Modifications to German garrison / front AI
	

Events, inc:
Commented out 27 minor ships that can now only be used as convoy escorts
France:
169022: L'Iphigénie
169023: La Bayonnaise
169024: Bombarde
169025: L'Incompris
Germany:
169032: F2
169033: F3
169034: F4
169035: F5
169036: F6
169039: F7
169043: F8
169047: F10
169048: F9
Italy:
169094: Perseo
169095: Sirio
169096: Climene
169097: Centauro
169098: Sagittario
169099: Vega
169100: Aldebaran and Andromeda
169101: Altair and Antares
169102: Canopo
169104: Cassiopeia
Norway:
169135: Sleipner
169136: Æger

Commented out "Naval Reserves" (194 ships A - Japan):
Argentina (4 ships):
2 BB, 2 CA
Brazil (1 ship):
1 BB
Canada (6 ships):
6 DD (Coast Guard)
China (4 ships):
4 CL
Chile (3 ships):
1 BB, 1 CA, 1 CL
Colombia (4 ships)
3 DD, 1 TP (Coast Guard)
Cuba (5 ships):
5 DD
Denmark ( 4 ships):
4 DD

England (91 ships):
Naval Reserve:
1 CVE, 12 CVL, 57 DD
Naval Reserve SPO:
1 BB (monitor)
Naval Schools:
1 BB, 2BBs (monitors), 1 CA, 3 DD
Naval Conversions: ?
Cunard Lines:
21 CL
Union Castle Lines:
2 CL

Estonia (1 ship)
1 DD
France (15 ships):
2 BB, 9 DD
4 Merchant cruisers
Germany (11 ships):
Dormant naval reserves:
1 BB, 2DD
8 Merchant cruisers
Greece (2 ships):
2 BB

HOL (21 ships):
Naval Reserves
1 CA, 1 CL
Naval Reserves (East Indies):
9 DD
Ships in Need of Refit:
2 CA
Holland-Amerika Lijn:
5 CL
Rotterdamsche Loyd:
2 CL
Nederland Line:
1 CL

Ireland (2 ships):
2 DD
Italy (6 ships):
Naval Reserves:
2 CA
Italia Line:
4 CL
Japan (15 ships):
Naval Reserves:
2 CA, 2 CL, 2 DD
Nippon Yusen Kaisha:
7 CL



events:
Experimental event 820300: ENG transfers Niger back to France (will in time transfer all French colonies back to France)
Experimental event 830400: USA transfers Niger back to France 
Extra supplies for Finland during mobilisation
Additional supply_dist_mod for Finland during mobilisation
USA full mobilisation: belligerence requirements increased from 90 to 120
POL M-R event 101 (Eastern Poland to SOV) modified to remove 11 GAR divisions
Soviet Five Year Plan events now give 2 infra instead of 1

units:
suppression:
lt-arm 0.5 to 1.0 below arm

province.csv:
Changed infra:
0-10, > 50 unchanged
10: +10, linear down to 50: +0
(due to excessive attrition in some provinces)
Changed energy rounding, thus removing about 500 energy worldwide.

gfx:
points.bmp from Tripartite pack

**********************************
-> CORE 0.50.27 for AoD
**********************************

Mantis issues:
910: .inc file code clean-up
994: event_text.csv Yamamoto assassionation spelling errors
1740: NZL naval construction, ENG destroyers for bases, LL rework
1747: USSR cleanup
1748: reactive ai adapted to removal of dormant units
1751: various fixes to naval_construction events

.inc files:
file clean-up includes dormant unit deactivation

Denniss´s changes ("LL 3 pack")
GER: Extension of the initiating 1937 motor event to june 1939, cancellation event moved to july 1939

------
CHI/SOV: Operation Zet events changed from multiple supply deliveries (appearing out of nowhere?) to a daily supply delivery system.

------
CHI/USA: Vanilla Lend Lease events disabled and replaced by Core events based on daily supply delivery. 
	AVG event series revamped - if a unit is sent it automatically gets some daily supply/oil(based on the formed yearly events).
	If AVG is denied, all events should now be properly slept.
	AVG extension extended a bit to Autumn 1942 - for ahistorical wars
	If CHI looses access to foreign supplies, AVG will be recalled with soem delay (political decision)
	A military situation like war with USA forces an immediate return of the AVG
	If units are withdrawn, all other related events should be slept
	AVG units lost in combat trigger information event for USA, sleeping other return events
	file upload also includes vanilla USA/CHI file as well as event text file

------
USA/ENG: Lend Lease events modified from multiple active events on both sides to initiating events on the UK side and most other active events on the US side
	LL will pe properly disabled if either side chose to deny it.
	it's now possible to stop building war emergency freighters if they are replaced by liberty freigthers without loosing the liberties as well
	ships are transferred to the UK with soem delay to prevent the event from firing again after reload.
	LL cancellation events split into two political events with multiple choices and two military events with singel cancel option
	add proper manpower cost to ENG DE/CVE delivery events
	reduce supply trigger and one-time supply cost for ship delivery (except CVE), increased daily cost (via separate event) instead
------
USA/SOV: Lend Lease events modified from multiple active events on both sides to most active events on the US side
	LL will pe properly disabled if either side chose to deny it.
	Split the P-39 delivery event into a P-39 and a P-63 delivery event (if P-63 retained, USA gets fighter instead of older INT)
	Split the A-20 delivery into A-20B and A-20G delivery (if A-20G retained, USA gets better TAC)
	LL cancellation events split into two political events with multiple choices and two military events with singel cancel option
	reduce supply trigger and one-time supply cost for aircraft delivery, increased daily cost instead
------
USA/FRA: Activate a basic Lend Lease event
------
USA: fix additional dissent hit after joining allies via event
------

db\revolt.txt: duplicate province entries for VIC removed, Cameroon was still national for VIC despite removal in events

------
ITA: Add another surrender trigger - surrender event triggers if they loose 50% of their VP regardless of other occupation stati
	Removed North Africa from surrender triggers, irrelevant if mainland Italy or Sard/Sic + 1 prov are under occupation 

------
Changes to vanilla event files

Vichy: several province numbers (especially Oran and Algiers) corrected
	in one event FRA units were to appear in Algiers but this wasn't unter allied control then (moved to Casablanca)
	Some province transfer events from the Iraqi coup series modified so they hand back SYR/LEB provs to France once annexed by ENG
	(previously annex + hand back but AI usually annexed them before event firing)
	Dissolution of Vichy (993) now see some aircraft (50%) and ships (35%) flee to France
	VIC joining the Axis now sees air and naval units switch to France (25% each), unlikely that all join former enemy
	Split-off the puppet setup of SYR, LEB and MAD as giving independence and setup as puppet does not work from the same event
USA: Yamamoto event disabled as replaced by a better one, LL to China disabled as replaced by a better one
CHI: LL from USA disabled as replaced by a better one
JAP: Yamamoto event disabled as replaced by a better one

misc.txt:
# TC Occupied Province Load
	1.0
# TC Load from partisans
	20.0 # was 12.0 
# Attrition Severity Modifier
	0.10 # down from 0.15/0.20
# _CV_LAND_ORGGAIN_, Org Gain divisor
	0.65 # was 1.5
# _RV_AFTER_HISTORICAL_PENALTY_LIMIT_, Can not go above
	1.5
(back to default)

**********************************
-> CORE 0.50.28 for AoD
**********************************

I called Beta 6 (0.50.24) close to a Release Candidate, then we got to work and pulled it apart and put it back together again. What we have here is definitely better, but we also have a very enthusiastic team working on the game at the moment, so expect new and of course better versions in a couple of weeks.

Graphics packs (separate download):
CORE 0.4.9 Black & White graphics pack (137MB) - if needed rename into .exe
CORE in Color graphics pack for CORE2 0.4.9 (170 MB) - if needed rename into .exe

And of course, the current version of Hagar´s travel guide:
"Download the CORE travel guide version 2.0, march 1st, 2011

Please note the fix for the manpower bug in the energy depletion events in Post #15 below!
Enjoy!
 
Last edited:
Thanks, will try a game as the UK today.
 
Playing as the UK, Italy is stuck in Abyssinia, with the latter still in the fight as late as 1939.
 
I play as Germany and it´s april 1941.

Italy had problems to get enough resources, it was running out of energy a few times. With the IC loss over the years I don´t believe Italy is ready for the war. But we will see, the war in Africa just started.

Japan got no chance in China. Right now there are only 47 Divisions at the chinese border and the TC load is 410/244. Can you lower the partisan activity for AI Japan? A human player would atleast put a Gar in Shanghai with a revolt risk of 69%.

And I had a stalemate in the civil war in Spain, both nations had roughly the same IC and I believe from 1938 or even earlier, not a single province changed the owner.
 
Playing as USA. ITA has some problems in Ethiopia. All its divisions are down to 30 STR or less, while Ethiopia can field 17 Divs at 90 STR or more (it´s May 1937). ITA has 167 MP left, but doesn´t seem to fill up its Divs (both sides have lost around 30.000 men). It would require 74 IC to reinforce the troops, but ITA dedicated less than 1 IC.
 
For some unknown reasons the ITA AI refuses to reinforce its troops despite been instructed to do so. We are still investigating this and other AI issues (allocating IC to production but nothing is in the production list, seen with SOV early on)
 
Started another game with USA to see whether the poor German performance in POL was bad luck - I suppose, it wasn´t. In both games it took GER until early to late Nov. to complete the conquest of POL. Don´t know if they have inadequate forces or if they have used them poorly, though.
 
Started another game with USA to see whether the poor German performance in POL was bad luck - I suppose, it wasn´t. In both games it took GER until early to late Nov. to complete the conquest of POL. Don´t know if they have inadequate forces or if they have used them poorly, though.
feel free to use nofog to judge the numbers of both sides.
 
feel free to use nofog to judge the numbers of both sides.

Okay, just reloaded an old savegame. GER has produced a sufficient number of INF, ARM, MOT and airunits, though most of them are unbrigaded. The initial setup isn´t all that good: 4 ARM are guarding the West, 3 ARM stay in Berlin, and only when the conflict starts, they move east.

While this could be regarded as somewhat sensible, the only axis of attack is from the West of POL. GER is neglecting the possilbility to station troops in the North or in SLO. In addition, no airunits are used in the fighting; only one or two sorties of INT, no TAC or CAS, although they have produced more than enough. They´re just waiting idle in the West.

One of the main reasons for the two-month-battle is the slow moving INF. The GER AI does not use ARM to spearhead the attack or to exploit any breakthrough. Instead they round up all units for a final battle, which takes weeks before they actually start their assault.
 
Bug whit energy cap?

i ran into a what i think is a bug whit the max energy cap while playing whit germany save game included for reference. In short when u reach max energy cap your inf divisions start to cost +5 manpower. while prop intended to give free manpower.

Has anyone else ran into this?

Edit: found out the proplem the event had wrong keyword it had manpower while it shud have manpowerpool( looked it up from mobilisation events)
 
Last edited:
i ran into a what i think is a bug whit the max energy cap while playing whit germany save game included for reference. In short when u reach max energy cap your inf divisions start to cost +5 manpower. while prop intended to give free manpower.

Has anyone else ran into this?

Edit: found out the proplem the event had wrong keyword it had manpower while it shud have manpowerpool( looked it up from mobilisation events)
THX for the report - fixed for the next version.
 

Attachments

  • core_General.zip
    10,4 KB · Views: 49
Last edited:
The Germans not only have problems in Poland and USSR but also in the Low Countries, it took them to long to get to Paris. And in my last game their advance ended in Belgium.
I loaded as GER and attacked, there was no problem to beat the Allies. I don´t know why the AI is "afraid" to attack.
In North Africa the ITA had 29 Divs vs only 2 UK Divs and ITA could easily get to Suez but they didn´t attack.
Also I noted that after Japan joined the Axis, that Japan and USSR didn´t attack each other, except for bombing or naval battles. Mengkukuo annexed Mongolia but after that they protected their border only to Nat China and ignored the USSR border.
 
Germany getting stuck in Belgium happens once every 10 games or so. They snap out of it after anything form six months to a year.

A human player can easily win when loading, so there seems to be a hard-coded problem here.

We modified the AI here significantly, originally it was more like every second game.
 
I don't know if that's on purpose, but my P-80 jets are shot down like sitting ducks by antique Japanese fighters... I didn't realise it on time and expensive upgrade of my fighter fleet made it practically useless... last version of CORE I played was 0,49 and I don't remember such problems... (my air doctrines are also better than Japanese, I'm afraid to even send my airplanes against Luftwaffe after one outdated Italian tactical bomber - with escorts - almost massacred my jet interceptors).

I cheated and upgraded some of my fighters to P-80C and they rule... but even the first jest model is supposed to be operational, experimental rocket interceptors in vanilla were lame, but they were not one of the stages in main fighter tech tree...
 
Last edited: