• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

theStormWeaver

Lead Dev - Ancient Religions
62 Badges
Jul 28, 2012
2.402
461
www.github.com
  • Cities in Motion
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Sengoku
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • 500k Club
  • War of the Roses
  • Warlock 2: The Exiled
  • Rome: Vae Victis
No... try to copy some mod and publish it as your own and see what happens.
What do you think will happen? At worst, it'll be down voted into oblivion, maybe PDX will even pull it down. If some ass hat decided to take my work in Ancient Religions, integrate it into their own thing and not give me credit, there's literally jack-all I could do about it but call them out on it.

The only way you could actually own mod content is if you make content separate from PDX, e.g. a book, story, whatever, and then base your mod on that. That's the only situation where PDX doesn't have content ownership. Again... e.g. AGOT.
Intellectual property referenced by a mod is not the mod itself, so obviously.

We don't have the legal standing to grant or deny other authors permission to use our work (with the exception of art assets, of course).
 

vukica

Field Marshal
52 Badges
Jul 29, 2015
3.915
1.752
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • PDXCon 2017 Awards Winner
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
We don't have the legal standing to grant or deny other authors permission to use our work (with the exception of art assets, of course).
You don't even have it for art assets.

My point is that "stolen" mod work will definitely be taken down by the moderators, since I *know* it already was taken down by moderators.
 

DroZzhat

Private
49 Badges
Nov 2, 2013
12
4
  • Ancient Space
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Cities: Skylines Deluxe Edition
  • Magicka
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Age of Wonders III
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Tyranny - Bastards Wound
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • BATTLETECH: Flashpoint
Is it a problem if I use some of the code from events/decisions for a mod not hosted on PDX or steam? It's currently on Lovers Lab, but it's not adult/explicit. Steam & the workshop just failed me , and I lurk more there than here. The mod has no particular scope or end goal; it's not an overhaul, I just would like to use some of the fun flavor/roleplay stuff in a mod that's on a far smaller scale and easier to update/maintain than CK2+. I suppose I could just emulate the things and rewrite them a bit differently, but ideally I'd like to avoid re-inventing the wheel so I can focus on finishing off the capitol improvement event chains and move on to making things more anime. To be clear, I'm talking about using just stuff like the random events that happen to the ruler (or that you trigger using a decision) that are mostly narrative and really only in the end effect traits/stats/piety/prestige/gold/etc. I don't want to steal any of your custom religions, balance changes, custom cultures, map changes, game rule changes, CB's, etc (the big stuff like that). I of course am fine with anyone else taking whatever they want from my code, keeping with the spirit of cooperation and sharing openly. It won't let me link LL here for whatever reason. I use the same username over there, so if you wanted to see the mod, it would be easy enough to find.
 
Last edited:

RedBaronFlyer

Captain
88 Badges
Jul 30, 2016
381
14
  • Crusader Kings II
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Call to arms event
Would it be alright if I used the viceroyal system from this mod? I tried having a feudal vassal government that used open elective to simulate the appointment of governors, but it didn't work the way I would have liked.

Speaking of that, I just realized that I have no idea how the viceroy system works in terms of files.