This looks like the sort of thing that'd get me back into CK2, love the idea.
- 2
Keep it in the release as part of charinfo if you have debug mode enabled pleaseIn our version we can also see how many characters are infected/dead per disease, but that might not be in be available in release as it might cause a slowdown.
Where can we build them? Are hospitals buildings or special holdings (like forts/trading posts)?and you will also be able to build Hospitals
Or Memento Mori.I guess that the name of the DLC is Danse Macabre.
Which is a phrase I like to mistranslate as "Don't forget to die!"Or Memento Mori.
Given the Warhammer angle of a certain other franchise, those skulls look distinctly warhammery. Uh oh... no Paradox, don't go there!How can you not see that paradox is trying to deceive us, with all that fancy disease stuff. This is obviously a pirate dlc. View attachment 182093 View attachment 182092
I smell a late game DLC - the Hundred Years War, cadet branches, extended population mechanics, and maybe gunpowder weapons ?
HERETIC. You're about to get purged so hard.Skulls for the Skull throne !
So will disease finally cause permanent damage to the land it touches? Europe took centuries to get back the population it lost in the black death and the plaggue changes coiety as a whole, forcing it to adept to new conditions.
I absolutely love this yet unanounced DLC!
A couple of questions:
Does the number of courtiers affect how likely it is that a disease will arrive at your court, e.g. very poor hygiene at crowded courts?
Can we ban sick courtiers from our court to prevent our close family from getting ill?
Can you deliberately send infected traders into realms you'd like to weaken? Because that would be sweet.
How can you not see that paradox is trying to deceive us, with all that fancy disease stuff. This is obviously a pirate dlc. View attachment 182093 View attachment 182092
The court size doesn't affect the likelihood of a province getting infected (that's tax rate) but it affects how likely a character in said court is to get the disease.Does the number of courtiers affect how likely it is that a disease will arrive at your court, e.g. very poor hygiene at crowded courts?
Can we ban sick courtiers from our court to prevent our close family from getting ill?
Hello and welcome to another Developer Diary about getting sick and dying! Previously I talked about this in the personal sense, but today I will tell you what we have done to Epidemics.
In our upcoming but still unannounced DLC, we have added many more scriptable values to Epidemic diseases which allows us to do many more interesting things with them. I’ll skip the technical details here, but Epidemics can now spread along the Silk road when present, and are more likely to spread to rich and coastal provinces while being less likely to spread to poorer inland areas. Different Epidemics can have different speeds and likelihoods of spreading, as well as different maximum provinces they can spread to and durations to last for.
Epidemics also have another effect now, they can cause Depopulation in a province. Depopulation is a modifier on the province which reduces tax incomes, levy/garrison sizes, and supply limits. Different diseases have different chances of causing Depopulation, and the effects can remain long after the diseases have died out.
Of course, I can’t talk about Epidemics without mentioning The Black Death, since it was a somewhat notable event in the CK2 period. In the past, the Plague hasn’t been too impressive, but now… well now we have made some changes:
View attachment 182071
while it's possible for the Plague to come from central asia and bypass India, in this instance it arrived in the North-east of the subcontinent and spread throughout it and outwards. Meanwhile, England has Smallpox.
As well as making The Black Death larger and more deadly, we felt it was a shame you’d have to play until 1300 to experience it. So, in our generosity we made The Black Death more dynamic and there is now a chance for a major outbreak to occur 200 years into any game, regardless of startpoint (and the 1300 outbreak of course remains possible too). After a major outbreak has happened the disease becomes endemic and may break out again, but likely on a smaller scale. I should note that the dynamic Plague is a Game Rule, so if you want to restrict the first outbreak to 1300+ it’s still possible.
Is it all doom and gloom in this DLC? Well no, not entirely. As I mentioned previously, Court Physicians will try to treat your illnesses, and you will also be able to build Hospitals, and/or go into Seclusion to attempt to avoid infection - but those are topics for a future DD. Until then, contemplate your mortality.
View attachment 182070