I noticed in the latest preview video that a bug from the beta carried over into whatever version was used in there.
I'm talking about the to-hit percentages displayed in the paper doll when you do a called shot:
As you can see in those images, the numbers in the display change when you mouse over, but the sum of them is always 76%. Not 100%. Now I believe there are some rounding errors, and they really add up to 75% which is the overall to-hit chance of the selected AC/10.
So the numbers displayed are the combined to hit chances for the mech and the location. I.e. the actual chance to hit that location.
I just had a discord dicussion with @Amechwarrior about this and while we believe this might be the reason for some test with the system giving odd results we agreed on that this is pretty unintuitive.
The numbers should display the to-hit propability for a location under the condition that you hit the mech in the first place.
If you think you prefer it that way, because in a way the numbers are correct, please answer the following question: What number should be displayed when you have weapons with different to-hit propabilities (like SRMs and LRMs) selected? An average? Is that really helping you make an informed decision about what weapons you should fire?
I'm talking about the to-hit percentages displayed in the paper doll when you do a called shot:
As you can see in those images, the numbers in the display change when you mouse over, but the sum of them is always 76%. Not 100%. Now I believe there are some rounding errors, and they really add up to 75% which is the overall to-hit chance of the selected AC/10.
So the numbers displayed are the combined to hit chances for the mech and the location. I.e. the actual chance to hit that location.
I just had a discord dicussion with @Amechwarrior about this and while we believe this might be the reason for some test with the system giving odd results we agreed on that this is pretty unintuitive.
The numbers should display the to-hit propability for a location under the condition that you hit the mech in the first place.
If you think you prefer it that way, because in a way the numbers are correct, please answer the following question: What number should be displayed when you have weapons with different to-hit propabilities (like SRMs and LRMs) selected? An average? Is that really helping you make an informed decision about what weapons you should fire?
Attachments
Upvote
0