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hammerfalls said:
I also have an idea I would like feedback on. I am thinking about making the central Byzantines Fascist and and the allied Byzantines Allied, keeping back doors for both to go commie. This is because I figure if the Byzantines had been winners in WWI they would want to keep the world stable, if they were losers then they would want to regain territory. Any thoughts?
I think it would be good to keep giving the player the choice of whether to go Axis or Allied in each scenario, partly because more choices = more replayability = good and partly because Italy fought on one side in WWI and the other in WWII, so there's precedent for a country switching sides.

Saulot333 said:
You should add more manpower in Costantinople
Paradox has given most capital cities 6 manpower, so Athens, Ankara, and Sofia all have 6 manpower while Constantinople only has one. In my game I changed it to Constantinople having 6 and the others 3 with code in the byzantine.inc file:

Code:
province = { id = 409 manpower = 6 }	# Constantinople (net +5)
province = { id = 401 manpower = 3 }	# Athens still important but not huge (net -3)
province = { id = 417 manpower = 3 } # Sofia (-3)
province = { id = 448 manpower = 3 } # Ankyra (-3)
Saulot333 said:
It's a bit too easy to crush Communist Turkey: it should really be more of a struggle, especially if you DOW the Soviets in the process. As it is, the war ends in two weeks.
I found that giving 1852 (Erzerum) a VP and removing the event ending the war, so that annexation was required to win, improved the game for me. The first game I played the rebels moved all their troops away from their capital, so I defeated them by simply walking into an empty capital without ever fighting the large, well-fortified rebel army, which was very anticlimactic.

I'm still playing around with ways to improve the replayability of this war. It might be interesting to have Syria join the rebellion.
 
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I've also been posting in your other threads for the other games with this mod, and I have a compatibility question with this mod as well. Would it function with Armageddon installed? I noticed you said probably, but considering how little I know of modding, I doubt I am the one to test it out. I would certainly appreciate a definite answer from someone.
 
It is a great mod though. Wish Paradox would of added Byzantine Empire as part of the game if they added Ottomans :p but this is better though lol.
 
where is the modswapping utility?

I installed the mod, but to avail nothing. Where is this JSGME modswapper so I can run the mod? Thanks.
 
Any new updates? just out of curiosity
 
Inshallah said:
So can you post screenshots of this mod for us to see?
Download it and find out.
 
I do believe so i havent tried it myself but im sure it does.