Bradbury update (1.7.2) released [checksum 5030]

Bradbury update (1.7.2) released [checksum 5030]

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
Status
Not open for further replies.

Jamor

Imperator: Rome Producer
28 Badges
Mar 7, 2017
606
1.047
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Shadowrun: Hong Kong
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
***EDIT***

THIS VERSION HAS BEEN RECALLED. 1.6.2 is the new official release. Read about it here:

https://forum.paradoxplaza.com/foru...-update-1-6-2-released-checksum-d7ec.1029825/

You can opt in to 1.7.2 as a beta still if you want to help us test out our new multiplayer system.

***EDIT***

Hi all, Jamor here.

After a long period in open beta during which we were able to make many improvements to the new multiplayer system as well as work in some key gameplay fixes, the new Stellaris version, Bradbury 1.7.2, is now live for all players.

This version introduces our new multiplayer system, which uses our own architecture which will allow for better speed and stability over time. This has been designed and built from the ground up to enable us to have greater control over the multiplayer elements of our games going forward, so we can ensure the best experience for you. It features in game chat and friends adding for all Paradox account holders, and many more cool things to come. As a living project it will be continuously improved.

We're happy to be able to package this with gameplay fixes as well:

- Fixed starvation having no effect on happiness and growth
- Fixed drain Sector resources function not working with <200 Influence
- Stopped AI from nonsensically terraforming its planets and wasting a ton of resources
- Fixed Xenophile Factions wrongly considering robots to be "alien slaves"
- Fixed pre-sentients wrongly counting as slaves for the Xenoist faction
- Fixed Governing Ethics Attraction having no effect
- Fixed Devouring Swarms being able to conduct diplomacy with Enclaves
- Fixed issue preventing you from attacking the Unbidden Portal despite destroying the Anchors first
- Fixed rare crash when a threat was added
- Fixed crash when starting terraforming
- Fixed crash in swarm AI fleet update
- Fixed crash in swarm AI when a planet was destroyed
- Fixed crash when starting the game with mods that disable a tech module
- Increased society research gained by consuming Pops as a Devouring Swarm
- Stopped an exploit against the Scourge with resettling Pops to occupied worlds
- Fixed sector AI automatically deleting Slave Processing Facilities if they had less than 5 slaves
- Fixed missing terraform option for cold barren planets
- Retaking a planet from the Scourge now properly stops purging of Pops
- Fixed terraforming of inhabited planets causing tile resources to be reshuffled, because Betharian is pretty rad, but shouldn't be able to teleport
- Fixed some missing localizations
- Fixed Android defense armies wrongly being able to embark and invade planets
- Subjects will now always accept being gifted planets by their overlord
- Fixed incorrect city images for primitive civilizations

Plus here, have a space shrimp as a fully playable new race (I so wanted to give him a monacle and tophat, but sadly was overruled):

index.php.png


Solutions to common multiplayer issues here.

We want to thank our intrepid beta testers for blazing the trail with us here. We will continue to make fixes and improvements based on your feedback going forward. If, however, you do encounter serious problems with this new update, the first thing to do is notify us here, then you always have the option to roll back to previous versions.

Instructions on how to keep playing on older versions here.

Thanks everyone.
 
Last edited:

The Danish King

Defender of Denmark
78 Badges
Mar 28, 2001
930
252
Visit site
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
Nice. Did you fix that "launcher dies when press play" some people were experiencing with the beta bradbury?

I guess I can go check myself.

EDIT: Still crashes on pressing play with the launcher :/
Guess I have to revert back to Adams..
 

Jamor

Imperator: Rome Producer
28 Badges
Mar 7, 2017
606
1.047
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Shadowrun: Hong Kong
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
Hi. We finally found a reproduceable test case for the "can't launch" issue affecting some users and will release a patch for that with maximum possible speed. It couldn't be included in time for todays build because of time constraints, sadly, but at least we have a place to start with fixing it. In the meantime, if it still affects you, the option to roll back to version 1.6.2 (1.6.1 + gameplay fixes + no new MP layer) exists and should let you play normally until the patch can be made and tested.
 

RookieCookieNamNam

Private
34 Badges
Jul 11, 2016
14
0
  • Crusader Kings II: Legacy of Rome
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Darkest Hour
I remember that the sector AI did not colonize when told to in 1.7.0. I do not see the fix for it in the changelog, is it a known issue?
 

The Danish King

Defender of Denmark
78 Badges
Mar 28, 2001
930
252
Visit site
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
Hi. We finally found a reproduceable test case for the "can't launch" issue affecting some users and will release a patch for that with maximum possible speed. It couldn't be included in time for todays build because of time constraints, sadly, but at least we have a place to start with fixing it. In the meantime, if it still affects you, the option to roll back to version 1.6.2 (1.6.1 + gameplay fixes + no new MP layer) exists and should let you play normally until the patch can be made and tested.
Alright, good to hear. Hope it gets implemented soon! :)
 

HeartsofMetal

TANKS! FIX BAYONETS!
83 Badges
Oct 3, 2012
372
794
  • Cities in Motion
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Cities in Motion 2
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Hearts of Iron III
  • For the Motherland
  • Steel Division: Normand 44 Sign-up
  • Surviving Mars
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings III: Royal Edition
  • 500k Club
  • War of the Roses
  • Victoria 2
Huh, strange. Looks like the game can't find my DLC. Maybe it's some issue with the DLC signature file?
 

Daywalker

Sergeant
22 Badges
Apr 28, 2017
69
0
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
  • Crusader Kings II
what ports are needed? i still got the message that im behind a restrictiv firewall.

nevermind figured it out with netmon.
 
Last edited:

Viscin

Corporal
63 Badges
May 8, 2016
27
8
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Age of Wonders: Planetfall
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Cossacks
  • Imperator: Rome Deluxe Edition
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Imperator: Rome Sign Up
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Victoria 2
  • Stellaris
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Premium edition
  • Magicka
  • King Arthur II
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Heir to the Throne
I did not understand just one thing ... but how did we go straight to 1.8? It was like Adams 1.6, then 1.6.1. And then immediately 1.7.2 ... emmm? Or did I miss something?
 

Daywalker

Sergeant
22 Badges
Apr 28, 2017
69
0
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
  • Crusader Kings II
1.6 was a big update. 1.6.1 was numbered because of fixes and patches. if there where more patches there would have been 1.6.2 1.6.3 etc. every new big update gets a new number.
 

Marconius

Emperor
107 Badges
Apr 6, 2007
2.200
2
  • Warlock 2: The Exiled
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • The Showdown Effect
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Magicka
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings III
  • Dungeonland
  • A Game of Dwarves
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Gettysburg
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
Does this work with 1.6.2 version saves? I booted up the game and my saves are not marked as being out of date; should I use the old version to be safe anyway?
 

Viscin

Corporal
63 Badges
May 8, 2016
27
8
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Age of Wonders: Planetfall
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Cossacks
  • Imperator: Rome Deluxe Edition
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Imperator: Rome Sign Up
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Victoria 2
  • Stellaris
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Premium edition
  • Magicka
  • King Arthur II
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Heir to the Throne
1.6 was a big update. 1.6.1 was numbered because of fixes and patches. if there where more patches there would have been 1.6.2 1.6.3 etc. every new big update gets a new number.
I understand. Only I see that we moved from 1.6.1 directly to 1.7.2 without 1.7. Or am I wrong?
 

Daywalker

Sergeant
22 Badges
Apr 28, 2017
69
0
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
  • Crusader Kings II
Hi,

You were faster than me. But in case anyone else has the same issues there's more information to be found here: https://support.paradoxplaza.com/hc/en-us/articles/115007925347-Firewall-Connectivity-Issues
well the ports mentioned was with 1.6 .1.7 uses other ports to bypass the steam ones. im glad you made that because with 1.6 i had load times of 10 minutes to hotjoin. now the only thing that needs to be adresses is the huge cpu load of the pdxmp.dll files and why all players crash when 1 player has a crash or disconect.
 

Krille

VP Technology
Paradox Support Rep
8 Badges
Apr 6, 2017
40
0
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
I understand. Only I see that we moved from 1.6.1 directly to 1.7.2 without 1.7. Or am I wrong?
You are correct. 1.7.0 and 1.7.1 were just open betas that were patched.
 

Krille

VP Technology
Paradox Support Rep
8 Badges
Apr 6, 2017
40
0
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
well the ports mentioned was with 1.6 .1.7 uses other ports to bypass the steam ones. im glad you made that because with 1.6 i had load times of 10 minutes to hotjoin. now the only thing that needs to be adresses is the huge cpu load of the pdxmp.dll files and why all players crash when 1 player has a crash or disconect.
There are some improvements on the radar :) Thanks!
 

Krille

VP Technology
Paradox Support Rep
8 Badges
Apr 6, 2017
40
0
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
Does this work with 1.6.2 version saves? I booted up the game and my saves are not marked as being out of date; should I use the old version to be safe anyway?
It should work with 1.6.2 version saves. And 1.6.1.
 
Status
Not open for further replies.