I ported the mod to version 1.12 (and fix bug with counters). Prepared to work through a moddir, but due to a bug with spr files it still starts through a batch file with a change in the working directory.I'm afraid that is not possible, the drastic changes in 1.12 would require much work. Also the new graphical layer slows the game engine down. It is visible if you watch the vertical scrolling which isn't that smooth in 1.12. (I play AoD in Win7, because of the dx9 support = super smooth scrolling).
Wow, nice work! Would you be able to do something like this for the E3 map mod for AoD?Attached :
province2.csv : spreadsheet of AoD to DH province IDs used in these scripts to automate conversion.
ai_aod2dh.py : converts AI files from AoD to DH.
aod2dh.py : converts event files from AoD to DH.
Note that some of the map regions have changed in later versions of AoD which trips up TRM.
Wow, nice work! Would you be able to do something like this for the E3 map mod for AoD?
It does yeah, so much more!I don't know. Doesn't the E3 map add a lot more provinces? This conversion script only works if it's 1:1. So the equivalents of the new provinces would have to be manually decided upon.
It would be so much easier if we could ditch provinces and just use hexes!
But the one fabfeingold did for AoD is modified. Although it has more provinces than AoD, it also has less provinces than original E3 map IIRCIt does yeah, so much more!