All employment from commercial; no industrial demand - help please!

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rebhill

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Mar 24, 2021
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Hey all,

I've started a new city and made a few errors in zoning at the beginning and now I don't know how to fix it. Looking for help please! I've been playing via Steam on a Mac for a few years, had various cities and never had this problem...

So, new city started, playing in sandbox mode I've mostly been laying down a large road network, future-proofing intersections and services, building a downtown area and parks etc. Always wanted to do this, so it's a different approach for me. I've let the game run a little bit, but it's mainly been paused while I build. I have been zoning small areas as needed when the game was running - mostly LD residential, bit of LD commercial, and then a small general industrial area just to get things running. The population was around 3500 for most of this time, so not a huge area was zoned. I didn't notice for a while that the industrial zone didn't spawn any buildings...

I think my problem started as I didn't zone industrial right at the beginning, so Cims are only working in the commercial areas, and all goods are being imported. I read a really useful guide on RCI demand to figure this out too late... I also had the 'not enough educated workers' issue at the beginning (because commercial needed them to be better educated) so I ramped up educational buildings - of course now my Cims probably don't want to work in uneducated industry jobs, but I don't understand why new Cims moving in can't create some of that demand. I turned off the 'Education boost' policy a while ago.

I've since tried to increase population by ensuring I respond to the residential demand (with both new LD and HD residential zones) - sadly this hasn't kickstarted the industrial demand. If I zone more commercial (when there is demand) this just pushes up imports.

Even if I let commercial demand go well over 50%, the industrial zones aren't populated. I have less than 10 industrial buildings spawned in the whole map - a few of those got abandoned because there were not enough workers and didn't respawn when I demolished them.

Whilst I was thinking about de-zoning some commercial, I dropped the taxes for industry and hiked them for commercial - that killed off a large part of the commercial areas which were then abandoned, but still no industrial demand. I think the remaining commercial areas are just making more money instead.

I decided to start building a new industrial area as the previous one was pretty small, even though it wasn't used (again, future-proofing) and I first of all put down a new oil industry area and packed it full of extractors and processors (I use the infinite resources mod) - about 10k jobs created, more Cims moved in, but no change to general industry demand. Most of the oil area is showing 'not enough customers' suggesting I need to zone more commercial. I also have three fishing harbours, processing plants and markets. I know that these specialist industries aren't really linked to the RCI demand, but I just wanted to get some sort of industrial activity going. I haven't added any general industrial zoning to that area yet (to the far right of the screen on the pic below)

The only solutions I can think of are:

1. Keep going and build some public transport links to the industrial areas to see if that helps them to spawn. They have good services otherwise.
2. Develop a residential area of uneducated workers to try and feed demand for uneducated industry jobs
3. Close a couple of schools until industry gets going
4. Kill my oil industry area and see if those Cims will look for other industry jobs (no idea if this would work)
5. De-zone the entire city, turn off the specialised industry buildings, wait for everyone to move out and start again
6. Run the game without general industry and just import the goods needed. Not sure if this would cause other issues though.

Any thoughts on if these might work? Any other suggestions?

Thanks in advance :)
-----------------------------
Population: 13,669
Employed: 6,062
Jobs available: 14,659
Unemployment: 5% (34% of population are adults, 21% seniors)

Uneducated: 41%
Educated: 33%
Well Educated: 10%
Highly Educated: 16%

Screenshot 2021-03-24 at 20.21.53.png
 
Looks normal to me. I mean you have what seem to be industries DLC Industry zones built already. Why do you think you need more yellow zoned industry?

Also, things in this game are on a timer, so having them at great distance doesn't help you in any way.

Commerce works best next to industry, so goods can be delivered quickly and on time.
 
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presumably you know that offices fulfil industry demand? can't see whether you have any of those
 
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Looks normal to me. I mean you have what seem to be industries DLC Industry zones built already. Why do you think you need more yellow zoned industry?

Also, things in this game are on a timer, so having them at great distance doesn't help you in any way.

Commerce works best next to industry, so goods can be delivered quickly and on time.
Thanks for your reply. Good to know that I might not have broken it...

I have an oil industry to the right of the map as a starting point. I had thought that specialist industry doesn't meet all the needs of commercial in the city - on a previous city where I built a large specialist industry area and all the unique factories, the commercial zones still weren't happy until I added in some yellow zoned industry too. they seemed to want it as a supplement (at least) - didn't want to keep going with the game only to find this out with another 100k population on top of what I have now so wanted to sort this out sooner rather than later. Am I wrong about this?

I will think about re-siting the industry area to be more central (which would be way to the left of the map on my screenshot) with more direct access to the downtown area. Even if I don't do this, I was planning to put in dedicated express lines for cargo (trains, cargo ferry, perhaps a highway) to take them closer to the specialist commercial areas over on the left of the map.
 
This right here. Your Industry Area is probably so large that it already provides more than enough jobs for your citizens. Industrial demand is primarily driven by unemployment.
yes there was a big hike in jobs available and population after I built it (around 10k) but the lack of demand for industry pre-dated the oil industry area.

Exactly. The OP has to drive up his unemployment to get more Industry demand.

Any tips on how to increase unemployment? I thought that zoning more residential (LD and HD) would have been enough, but it didn't change industry demand and didn't really change the employment percentage a great deal either. That was before I added in the oil industry area which spiked jobs and population to fill them.

Do you know what % unemployment needs to be before it pushes up industry demand?
 
presumably you know that offices fulfil industry demand? can't see whether you have any of those
Thanks for your reply. Yes I know that thanks :) I typically don't zone any office areas until industry and everything else is working well, so there are no office areas here.

office areas would work quite well for my city given the level of education, and I'd quite like an IT cluster near my downtown area - it would be nice to create some industry demand so that the buildings spawn though!
 
yes there was a big hike in jobs available and population after I built it (around 10k) but the lack of demand for industry pre-dated the oil industry area.



Any tips on how to increase unemployment? I thought that zoning more residential (LD and HD) would have been enough, but it didn't change industry demand and didn't really change the employment percentage a great deal either. That was before I added in the oil industry area which spiked jobs and population to fill them.

Do you know what % unemployment needs to be before it pushes up industry demand?
Just do a test and build a huge residential area nearby... Try Demand master mod to superficially inflate the demand for all zones and see what happens.

Remember that any Industry dlc employment does not show for the appropriate zones (mainly industry), it's simply treated as just another service area like police, schools and bin collection. So demand indicator doesn't include them either I think.
 
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Any tips on how to increase unemployment? I thought that zoning more residential (LD and HD) would have been enough, but it didn't change industry demand and didn't really change the employment percentage a great deal either. That was before I added in the oil industry area which spiked jobs and population to fill them.

Do you know what % unemployment needs to be before it pushes up industry demand?
At 30% unemployment your are guarantied to get more Industry demand. People have to work somewhere. Just keep zoning more R and 1/10 C, compared to R.
 
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At 30% unemployment your are guarantied to get more Industry demand. People have to work somewhere. Just keep zoning more R and 1/10 C, compared to R.
Ah I see - so the relatively small residential areas I was zoning weren’t going to scratch the surface. I’ll keep going with industrial (non DLC for now), residential and public transport and keep an eye on unemployment to hit the magic 30%
 
I'd say do a lot less commercial initially at least
And I'd say there's no magic 30%. It may start filling in workplaces soon after u have more potential employees than workplaces. High education levels may slow the process though.
 
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yes there was a big hike in jobs available and population after I built it (around 10k) but the lack of demand for industry pre-dated the oil industry area.
There's actually a some kind of bug related to sandbox mode (unlimited money) that seems to cause a lack of industrial demand. If things remain unchanged you can try the following:

1. Temporarily disable unlimited money
2. Load the city (do not overwrite your latest save with unlimited money)
3. Exit the game (this is an extra step because you have third party mods)
4. Enable unlimited money and load the city again
 
There's actually a some kind of bug related to sandbox mode (unlimited money) that seems to cause a lack of industrial demand. If things remain unchanged you can try the following:

1. Temporarily disable unlimited money
2. Load the city (do not overwrite your latest save with unlimited money)
3. Exit the game (this is an extra step because you have third party mods)
4. Enable unlimited money and load the city again
Or try using demand master to create that demand artificially , although it's got its own limits too
 
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Your question has mainly been answered, when you unlock policies also make sure you have an area of residential set to schools out policy to avoid having to many educated workers who will not want most industrial jobs.
 
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That is very close to the situation in the real world. A great number of people want to work in commerce or to have some art jobs, but they don't want to work in the industrial sphere. Well, to be serious, that is very hard to explain why such a situation happens in your case. Maybe it is necessary to think about the infrastructure near the industrial buildings?
 
Hi,

I think you need to read (or watch) these two guides on
RCI demand
and workers and education:
 
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