I´ve been playing HOI/DD since the first HOI, the way subs are currently modeled is the best since HOI 1.0
The game engine has it´s limits...probably there should be more "missions" or "mission paramaters" and "sub doctrines" to make it more accurate and introduce diversity to sub/anti-sub warfare, but given the historical record of subs performance I feel comfortable with the compromises Paradox has made
Germany AFAIK lost between 70 to 80 % of it´s subs, not even going after warships but after convoys...Japan record was even worst trying to go after warships...Still every major sub force manage to sink some warships...even some capital ships including a few carriers...pretty much like the game works right now...
This is not a simulation but the truth is that subs weren´t an option if you wanted to control the sea...and losses should be high for any sub force in areas where a strong enemy surface fleet is active
The game engine has it´s limits...probably there should be more "missions" or "mission paramaters" and "sub doctrines" to make it more accurate and introduce diversity to sub/anti-sub warfare, but given the historical record of subs performance I feel comfortable with the compromises Paradox has made
Germany AFAIK lost between 70 to 80 % of it´s subs, not even going after warships but after convoys...Japan record was even worst trying to go after warships...Still every major sub force manage to sink some warships...even some capital ships including a few carriers...pretty much like the game works right now...
This is not a simulation but the truth is that subs weren´t an option if you wanted to control the sea...and losses should be high for any sub force in areas where a strong enemy surface fleet is active