why is there a difference in religious stability for certain religions or even paganism. should they not be all the same, moslem was stable for moslem people the same as catholic was for catholic people. Why the difference?
why is there a difference in religious stability for certain religions or even paganism. should they not be all the same, moslem was stable for moslem people the same as catholic was for catholic people. Why the difference?
To make it interesting and achieve historical results? Every religion has it´s own advantages and disadvantages.
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=1225&d=1070902639
However as far as I read that chart from EU2 sunni and shiite both have a stability bonus so why do you ask them to have a stability bonus?
due to there religion it takes long to gain stab. why is that?
should'nt all religions be set at 50 and not 60, 70 or 80 for others?
Have you considered adding more religions to AGCEEP to simulate important historical differences? Now it is not quite accurate with Lutheranism ("Protestant" in game) representing Anglican church or Calvinism being identical with the church of Scotland. Not to mention the East Christianity or several important religions missed in Asia. Additionally you can modify their bonuses and penalties in details to simulate as much historical situation as possible.
PS Tested them in my own AGCEEP game and the results very pretty nice.
I pretty sure that the Anglican Church or Oriental Christianity could be hardly named a minor issue or "one-province" religions.If any religions are added it should not be just a duplicate of an existing one with only a different name. "Protestants" to me is sufficient for all subgroups that would belong to that group without adding a dozen new religions that are very similar.
IMO religions should follow the same rule of thumb as cultures - no "one-province" religions. And as FtG provinces can only have 1 religion religious minorities would be ignored.
So we don´t need to have a seperate religiion for e.g. the "Wiedertäufer of Münster" / Re-Baptists? of Munster or similar groups
I pretty sure that the Anglican Church or Oriental Christianity could be hardly named a minor issue or "one-province" religions.
a "secular" religion should be implemented. a religion which is not a political power and where stability within its natural borders is enhanced
Every religion in game has the number of important bonuses and penalties. Using this system it is very easy to simulate the religion's impacts on the economical growth, trade and (political) stability. Defiantly the English church and society differed much from that in Lutheran Scandinavia or Germany. There are a lot of similar issues.The anglican church is somewhat of a mixture of remnants of the catholic church with parts of the protestants.
Having England turn from catholic to protestant under Henry VIII does achieve what it should from a gamist point of view - it alienates England from the pope and the spanish, makes it harder for them to have good relations to all catholics and makes it harder for them to rule catholic provinces.
What exactly would be the differences in the game between "protestant" and "anglican" that you suggest? Or would "anglican" simply be "english protestant"?
A rose by any other name smells just as sweet ;-)
Is it ok that Armenian and Ethiopian churches represented with "Orthodox"?The oriental christianity is another matter - do you refer to the indian churches or something else? If you mean the assyrian christian churches those are not exactly the dominant faith in their provinces in the games timeframe.
Every religion in game has the number of important bonuses and penalties. Using this system it is very easy to simulate the religion's impacts on the economical growth, trade and (political) stability. Defiantly the English church and society differed much from that in Lutheran Scandinavia or Germany. There are a lot of similar issues.
protestant = {
group = christian
subgroup = protestant
color = LightBlue
allowed_conversion = {
catholic
counterreform
reformed
}
aggressiveness = {
pagan
}
conflict = {
sunni
shiite
}
heretic = {
catholic
}
predominance = yes
annex_same_penalty = yes
tech_speed = 1.00
stability_bonus = -3.00
stability_cost = 50.00
colonists = 1.00
coastalprovince_bonus = yes
diplomats = 1.00
missionaries = 0.50
missionary_placement_chance = 0.30
missionary_sprite = 1
production_efficiency = 0.10
global_tax_modifier = 0.10
slaves_effect = 1.00
}
Is it ok that Armenian and Ethiopian churches represented with "Orthodox"?
Better have revolutionary France have religion = "none" than creating a new religion for a few months.
It is all discussable. We just need to use it to portrait the societies as much as close to reality. For example giving Anglican trade bonus would defiantly have much sense.How would it differ? I don´t mean theological differences here. How in game terms would "anglican" differ from "protestantism in England"?
It is very different from doctrinal and structural point of view from the churches connected to the canonical Patriarchy of Constantinople.Why should the ethiopian church NOT be orthodox?
http://en.wikipedia.org/wiki/Ethiopian_church#Origins
Historically Byzanz and Ethiopia were allies from time to time and should enjoy good relations as long as Byzanz exists. Having the same religion means that relations with co-religionists are improved - which is good.
Creating a "coptic orthodox" church would further isolate Ethiopia.
I don't think you can have no religion at all. The game would probably crash.
Also, as you speak of AGCEEP...
why not have one of the Cults as a new religion if you want? Just because historically they did not last does not mean they can't in your particular game.
"secular religion"? Would that not be only fitting for the USA as the only state with no state religion in the game?
Defiantly is a type I often make myself - definitely.
How would it differ? I don´t mean theological differences here. How in game terms would "anglican" differ from "protestantism in England"?
e.g.
Code:protestant = { group = christian subgroup = protestant color = LightBlue allowed_conversion = { catholic counterreform reformed } aggressiveness = { pagan } conflict = { sunni shiite } heretic = { catholic } predominance = yes annex_same_penalty = yes tech_speed = 1.00 stability_bonus = -3.00 stability_cost = 50.00 colonists = 1.00 coastalprovince_bonus = yes diplomats = 1.00 missionaries = 0.50 missionary_placement_chance = 0.30 missionary_sprite = 1 production_efficiency = 0.10 global_tax_modifier = 0.10 slaves_effect = 1.00 }
Why should the ethiopian church NOT be orthodox?
http://en.wikipedia.org/wiki/Ethiopian_church#Origins
Historically Byzanz and Ethiopia were allies from time to time and should enjoy good relations as long as Byzanz exists. Having the same religion means that relations with co-religionists are improved - which is good.
Creating a "coptic orthodox" church would further isolate Ethiopia.
The armenian church you mentioned: Of which state in the FtG timeframe would it be the state religion? In which province would it be the dominant religion?