Still not entirley happy with post 1116, I decided to go back to old, old files and see what "would happen" if part or all of these where used in this beta version.
I decided on Ribbon22 HYW file and found some interesting "theories", firstly the english are more active (fleet) , but the army marches a lot in france and there is a slightly higher number of rebels appear in England.
Below is the file, ( mostly ribbon22 idea with the AGCEEP trading, monopoly system)
#
# English HYW AI
#
continent = { }
region = { }
area = { }
expansion = 0
traders = 100
monopoly = 10 #-500
war = 20
ferocity = no
combat = { FRA }
base = 5.0
front = 1.0
conquer = {
enemy = 0.1
supply = 5.0
distance = 10.0
owner = 1.0
notsupply = 5.0
base = 10.0
}
garrison = {
fortress = 1.0
strategic = 10.0
size = 5.0
supply = 10.0
war = 1.0
}
the base and front are reversed, this leads to a quicker "shipping" of troops to france.
On testing about 4 games I was pleased , I then amended the garrison/strategic to 20 and ENG became very placid, I then amended the 20 to 5 and it was slightly better than the "20". I returned to the number 10 and again the AI was "active".
hard , hard work these file
Anyway can someone do some test with the file in post 1116 and this file and give me some notes. Its pointless always "leaving my head on the chopping block".