I'm very much saddened to swing past here today and see that people have been being nasty pasties. I'd strongly recommend everyone remember that the devs are people, and to think how they would feel if they'd done something, and someone else responded to them in a rude and nasty fashion. I'd recommend this just because being nicer, kinder people (in a deep sense - not "walkovers", but people that stand up for what they believe in, but do it in a way that means they treat other people with respect) is a good thing to be in and of itself - but even if, deep down, that's not who you are, it's in your best interest to do so if you want HoI4 to be the best it can be.
Making video games (particularly complex videogames like HoI4) is a difficult job, with thousands upon thousands of different elements to keep an eye on, and in this case an audience with a wide range of interests. Not everything in every DD will be aimed at
you. This is totally cool - unless "you" is a very wealthy individual bankrolling the development of HoI4 on your own, the game would struggle to be near as good as it would otherwise.
Which is perhaps an overly-complex way of saying "remember that HoI4's wider audience means more resources means a better game". Generally speaking, if worst comes to worst and you just can't live with whatever it is in question (which, in this case, seems to be one NF that's entirely optional, and would be super-super easy to mod the AI not to take.....), there's always modding to tweak the game more to your preference.
It's also important to remember that everyone's human (except for Podcat, who I suspect is half-human, half-machine - the six-billion Krona man
) and there will be occasional mistakes. Calling them out helps the devs, but call them out respectfully.
By being rude and unpleasant, this will impact how the devs feel about the game, and runs the risk of them either deciding not to share as much information with us, or losing some of the passion that gives us the Poland focus tree, which as a game element has truckloads of win to it, as well as an awful lot of well-researched history, alongside some of the things that are a bit more of a stretch historically but are very much enjoyed by a significant proportion of HoI4's fanbase.
More broadly, I'd also like to highlight that I've been following game development of my favourite games for decades now, and the passion, work ethic and talent of the HoI4 team puts them in the top-drawer of developers. They're still human, and there'll still be mistakes (we all make them), but there's a reason HoI4 has been my favourite game consistently for near half-a-decade now - it's a really good game, put together by a group of really good people.
And before you think I'm mindlessly praising the devs because they made it possible to mod in corvettes, there's still a slew of things naval-related I hope to mod in. Is HoI4 what it would be if I was a multi-millionaire dictating game development? No, it's not (and a good job to, because my perfect game would involve far too much naval and logistics stuff for most to stomach
) - but it is by far my favourite strategy game, and as a bonus it has oodles of scope for modding in my alt-history universe where I have time to get back to it
I'm a bit rough today - sorry if that makes less sense than I'd like - TL; DR - be kind and respectful - even if you don't feel like it, it's in your own best interests