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speeder

Second Lieutenant
2 Badges
Jun 8, 2013
112
20
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
I am trying to help develop Crisis of the Confederation mod.

I am having an issue that seemly nobody knows a solution, and it is badly gamebreaking.

Basically tactics change constantly, every day they will change, regardless of the length they have, you can mouse-over, see 19 days remaining, and it changes anyway next day.

I tried disabling most of the mod, using vanilla tactics files, etc... but bug remain. But if I try to trigger this bug on vanilla, it doesn't happen.

I spent several days on this and ran out of places to look for inside the mod itself, I have no clue what is causing it except a note on the changelog for 3.1 saying phase changes force tactics change.

Except there are no phase changes going on, the flanks where it happen are seemly random, or at least, have no clear reason (it is not truly random because I noticed saving and reloading, and then changing a ton of stuff on the mod, still has the same flanks misbehave, so it is deterministic, but I can't figure out the pattern).

I don't have reprodution steps because if I had, I would know how to fix it.
 
Upvote 0
Linking to background thread in case QA/devs check:
https://forum.paradoxplaza.com/forum/threads/the-prepare-tactic-can-interrupt-others.1409406/

I have encountered this behavior in both vanilla and my mod when a flank has >60% archers.

What was the composition of the flank that you were testing when you saw the weird behavior?


I loaded one of my test savegames, and checked what flanks were doing the daily tactics switch.

One had 60% of archers exactly. the other 71%.


Same bug:
https://forum.paradoxplaza.com/foru...ge-daily-against-pure-archer-retinue.1394175/