So, since we have Star Wars mod thread, why not a Mass Effect mod thread. I believe that this is something a lot of people would like to see, and the setting seems like it would work well with Stellaris's game design: colonies, fleets, and large end game disasters.
I'm a rather brief person, so let's get into it!
The Setting
Mass Effect is set in a galaxy- our galaxy, the Milky Way- that is mostly empty save for a few large empires. It seems mysterious that, despite the age and size of the galaxy, that there are so few sentient races. This, of course, is do to the Reapers, who periodically cleanse the galaxy of sentient life every 50,000 years for unknown reasons.
A centerpiece of this plan is the Citadel, the center of galactic society. Various powers compete for power and control, each wishing for a prestigious seat on the Citadel Council. Can you take control of your race's future, guide them to the top of Galactic politics, and defeat the Reapers?
Major Factions
Possible Start Dates (All dates in Earth Years)
- The Unification Wars (1st century AD)
- Rachni Wars (1st-3rd Centuries AD)
- Krogan Rebellions (8th Century AD)
- The Morning War (19th Century AD)
- Humanity Discovers Prothean Ruins on Mars (2148)
- First Contact War (2157)
- Skyllian Blitz (2176)
So, what do you all think? Of course a team will be needed, I am far from a modding expert (I'm mostly a concept guy)!
I hope there is at least some interest for this mod.
I'm a rather brief person, so let's get into it!
The Setting
Mass Effect is set in a galaxy- our galaxy, the Milky Way- that is mostly empty save for a few large empires. It seems mysterious that, despite the age and size of the galaxy, that there are so few sentient races. This, of course, is do to the Reapers, who periodically cleanse the galaxy of sentient life every 50,000 years for unknown reasons.
A centerpiece of this plan is the Citadel, the center of galactic society. Various powers compete for power and control, each wishing for a prestigious seat on the Citadel Council. Can you take control of your race's future, guide them to the top of Galactic politics, and defeat the Reapers?
Major Factions
- The Earth Systems Alliance: A coalition authorized by nearly every nation-state on Earth, the ESA is responsible for the governance and protection of humanity's colonies and extrasolar interests. Initially founded after the discovery of ancient Prothean ruins on Mars, the Alliance was not taken seriously as an entity after the First Contact War. System: Indirect democracy. Earth inhabitants, spacers, and colonists each send representatives to the parliament. Ethics: 2 Individualistic, 1 Militarist.
- The Turian Hierarchy: The largest military power in the galaxy. The Turians are a fiercely collectivist and militaristic society. The government, which is synonymous with the military, is fiercly meritocratic. The Turians are raptor-like in appearance and biology, but are dextro-amino acid based. System: Military government Ethics: 2 Militarist, 1 Collectivist.
- Asari Republics: The oldest power in the galaxy, Asari are renowned for their advancement and culture. The Asari practice cultural hegemony to gain dominance. They are very embracing towards all races and favor diplomacy. Physically, they are mono-gendered, but feminine in appearance. System: Direct Democracy. Ethics: 2 Xenophile, 1 Pacifist.
- Salarian Union: An amphibian race from the jungle planet of Sur'kesh, Salarians have high metabolisms, making them quick thinking but short lived (Salarians over 40 are a rare breed). This has given them a reputation as eccentric scientists. Their government system resembles feudal Europe, with most of the planet divided into duchies. System: Representative Democracy Democracy Ethics: 2 Materialist, 1 Xenophobe.
- Batarian Hegemony: The Batarians hail from the planet of Khar'shan, and are the galactic pariah state. The hegemony is a brutally repressive government, and the caste system is the predominant social organization. They are one of the few galactic powers with legal slavery, and often fund pirates and slavers to raid the rest of the galaxy. System: Oligarchy Ethics: 2 Xenophobe, 1 Militarist
- Hanar Illuminated Primacy: The only major aquatic race, the Hanar are deeply religious and worship the Protheans, whom they refer to as the Enkindlers. Their biology is not well suited to surface warfare, so they often rely on diplomacy or assassination. System: Theocratic, Ethics: 2 Spiritual, 1 Pacifist.
- Elcor: A large mammalian race, the Elcor are from a dangerous high gravity world, which has led to them developing a cautious, conservative culture. Not well suited to space travel, the Elcor satisfy themselves with their homeplanet and a few colonies. However, due to their imposing physical strength, they have some of the best surface troops in the galaxy. System: Representative Democracy Ethics: 1 Pacifist, 1 Collectivist, 1 Spiritual
- Vole Protectorate: This is the domain of the Volus, and is a Turian client state, The Volus willingly gave their skills at commerce to the Turians in return for protection, as the Volus hail from a high pressure atmosphere that means they could easily die outside their hazmat suits on other worlds. System: Corprotocracy Ethics: 1 Materialist, 1 Individualist, 1 Pacifist.
- Quarian Flotilla: A massive fleet of ships inhabited by the Quarians, a humanoid but dextro-based race. They were forced from their homeplanet four centuries ago by their own robotic creations. Centuries of this life has made them technical experts but destroyed their immune systems. System: Representative democracy. Ethics: 1 Materialist, 1 Collectivist, 1 Militaristic
- Geth Consensus: The AI creations of the Quarians, they are extremely isolationist, never attacking outside their territory, but also killing any attempts to make contact. However, the Geth are also scientific and technical masterminds devoted to the idea of consensus: every Geth program acting in unison. System: Direct Democracy Ethics: 2 Collectivist, 1 Materialist.
- Krogan Empire: A warlike race that destroyed their own planet in nuclear war. The Krogans gained the interest of the scheming Salarians, who uplifted them to fight the Rachni menace. After the Krogan defeated the Rachni, they were granted several planets as a reward, beginning their interstellar empire. However, the Krogan had adapted a high fertility rate to make up for living on a hellish world, and once liberated from it, their population grew uncontrollably. This eventually led to them settling worlds already inhabited by the Asari and Salarians. Tensions rose, and war broke out after negotiations broke down. The Krogan lost the resulting war (known as the Krogan Rebellions), and their population was ravaged a Salarian-engineered sterility plague. They are now a dying race. System: Imperial Ethics: 2 Militaristic, 1 Individualist. (Note: Would only be in a "Krogan Rebellions" start date)
- Rachni Hives: An insectoid, hive-minded race, the Rachni were bizarre but ultimately peaceful and spiritual. However, something corrupted the minds of the Rachni Queens, and due to the hive mind, therefor the whole species. When the Salarians made first contact, the Rachni attacked and went on a rampage across the galaxy for centuries. The Salarians eventually uplifted the Krogan to fight them, and the Krogan drove the Rachni into seeming extinction. System: Oligarchy (hive-mind is top-down, with the queens controlling activity). Ethics: 2 Collectivist, 1 Spiritual. (Note: Woule only be in a "Rachni Wars" start date)
Possible Start Dates (All dates in Earth Years)
- The Unification Wars (1st century AD)
- Rachni Wars (1st-3rd Centuries AD)
- Krogan Rebellions (8th Century AD)
- The Morning War (19th Century AD)
- Humanity Discovers Prothean Ruins on Mars (2148)
- First Contact War (2157)
- Skyllian Blitz (2176)
So, what do you all think? Of course a team will be needed, I am far from a modding expert (I'm mostly a concept guy)!
I hope there is at least some interest for this mod.
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