More information to the gamer.
Yesterday, I was playing in a multiplayer game in Stellaris. The game has resources called "motes'. The player's military-economic system collapsed during the middle of a war because he did not realize that he had no motes.
The player did not realize that he was out of motes.
@Bunnytob, that was funny!
Yesterday, I was playing in a multiplayer game in Stellaris. The game has resources called "motes'. The player's military-economic system collapsed during the middle of a war because he did not realize that he had no motes.
- "How do you get vital information to the customer so that their space empire doesn't collapse for want of a mote."
How do you not know you have no motes? There is a notifier the moment you run out, and there is a 12-month notifier if you are within 12 months of running out of any resource. The tooltip will tell you what is short on the notifier.
I mean, I'm all about information to the player, but that information is right there. The notifier even has an icon that makes sense in context.
The player did not realize that he was out of motes.
For want of a mote a castle was lost;
For want of a castle a city was lost;
For want of a city a region was lost;
For want of a region a planet was lost;
For want of a planet an empire was lost, and all for the want of a mote.
@Bunnytob, that was funny!
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