Hello all!
As of 3.0.3, GAI has returned in an alpha phase. More information on the Steam Workshop page.
As of now the mod modifies an AI player if it's a Gestalt-Consciousness with Robots (excluding Servitor, Exterminator, Assimilator).
The aim is to have a more personality-based economy for various Ethics and Civics, with fall back improvements (general GAI_COUNTRY improvements), in case the unique GAI flags can't find a fitting AI (such as a Machine Empire).
Currently, if a Machine Empire spawns, it'll be renamed GAI Basic Robots and have a unique flag set (GAI_ROBOT). This AI will have GAI's improvements to economics with behavioral differences fitting to a machine empire.
If you test right now, you'll notice that the Machine Empire will play differently than any other AI which is not a Machine Empire. With this, we can test modded AI vs vanilla AI in the same game in real-time (huge boon).
Tip: You can create a custom Machine Empire and force spawn it if you want to reliably test every game you do.
Also, at everyone at PDX, if you need assistance, just ask @Glavius!
And I encourage you to support him on Patreon! Because if it wasn't for his AI mod, I probably would've dropped Stellaris a long time ago.
I hope I don't come across as too advertise-y, as I just want to garner attention that the AI needs serious work and if it wasn't for our dedicated modding community, Stellaris would have a much lower standing in my opinion.
Thanks all!
Additional links:
As of 3.0.3, GAI has returned in an alpha phase. More information on the Steam Workshop page.
As of now the mod modifies an AI player if it's a Gestalt-Consciousness with Robots (excluding Servitor, Exterminator, Assimilator).
The aim is to have a more personality-based economy for various Ethics and Civics, with fall back improvements (general GAI_COUNTRY improvements), in case the unique GAI flags can't find a fitting AI (such as a Machine Empire).
Currently, if a Machine Empire spawns, it'll be renamed GAI Basic Robots and have a unique flag set (GAI_ROBOT). This AI will have GAI's improvements to economics with behavioral differences fitting to a machine empire.
If you test right now, you'll notice that the Machine Empire will play differently than any other AI which is not a Machine Empire. With this, we can test modded AI vs vanilla AI in the same game in real-time (huge boon).
Tip: You can create a custom Machine Empire and force spawn it if you want to reliably test every game you do.
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Recent Change Notes
Recent Change Notes
- Update: 23 May
- No specifics
- Update: 23 May
- No specifics
- Update: 22 May
- No specifics
- Update: 20 May
- No specifics
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Also, at everyone at PDX, if you need assistance, just ask @Glavius!
And I encourage you to support him on Patreon! Because if it wasn't for his AI mod, I probably would've dropped Stellaris a long time ago.
I hope I don't come across as too advertise-y, as I just want to garner attention that the AI needs serious work and if it wasn't for our dedicated modding community, Stellaris would have a much lower standing in my opinion.
Thanks all!
Additional links:
- Glavius's Ultimate AI (Stable Branch)
- Glavius's Ultimate AI #1 and #2 (Manual Download Link Servers)
- Glavius's Patreon
- @Todie's Blog Entry About AI
- GAI for 2.2.7
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