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shadowclasper

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So we know that we're getting Emissaries as a type of leader now, I would suggest that another good one would be Spies.

The idea is that you assign a Spy to an empire. Once there they will begin to build an Intelligence Network. The better the spies, the more support you give that spy in the form of resources, and depending on the traits of the spy and how much counter-espionage the enemy has going for them, the spy will build the intelligence network points faster or slower.

Once you've built up the points, you can select systems and colonies. The lowest level of it is that you get a view of the system that is a snapshot of the system. You know what is built there and such, but can't do anything else. From there you can place an asset to get eyes on the place permanently, giving you real time vision of the location. After that you can do various things. Maybe you siphon research intel (letting you get a bonus on researching techs that empire already has), or promote crime, promote piracy, etc. There's a lot of things you can do.

The most important intelligence will be based on colonies. They get the most bang for your buck. When you place an agent in a colony, you have to pick the pop you target to do so. The higher class the pop, the faster the intelligence network will grow in that place and the more information you can get. Workers only give you view of the system the colony is in. Specialists give you information a couple jumps out. Leaders will give you intelligence equal to the range you'd expect if the place were a sector capital (and tells you where the sector capital is too). Your chances of infiltration are based on several factors, like edicts, but also on what populations are common to both empires. It's far easier to place an agent in a place that has pops that you have too. Things like cyborgs would get a malus to infiltration, while things like psions would get a bonus to it in non psionic empires.

Some very high level actions let you turn enemy leaders. These are very difficult to pull off, requiring a lot of intelligence network things, and can give a variety of results. Sometimes they just infiltrate the staff of the leadership, in a really good day, you'll turn the leader themselves. The higher the leader you turn into an asset, the more info they give. An admiral would let you know where all of the empire's fleets were. A governor would give you exact information on that sector and good information on the nearby sectors. If you managed to get the faction leader, then you're getting info from the entire area. If you fully convert a leader into an asset, not just one of their staff, you'll be able to get actions going that will harm the enemy empire.

Thoughts? Suggestions?
 
Upvote 0
Don't like the idea of needing to 'select a pop'. A spy is a single person in your system, while a pop is an indeterminate but large number of people.
 
Don't like the idea of needing to 'select a pop'. A spy is a single person in your system, while a pop is an indeterminate but large number of people.
the idea is you're infiltrating a selection of the population. Could also just be 'select a category' and your chances are based on racial matchups.
 
the idea is you're infiltrating a selection of the population. Could also just be 'select a category' and your chances are based on racial matchups.
Right, but in the system you described... why would anyone ever NOT infiltrate Ruler class?
 
ruler class would have the lowest chances of success, and getting caught would make things even harder, you'd want to build up. Or infiltrate the specialist or worker class and then go out of your way to do things that upgraded the pop you infiltrated to better classes
 
Envoy's, not emissaries. And are you sure? Everything I've read suggests they're a new leader type

From what I saw, you can passing multiple envoys to places, and they are displayed as a number: "3 envoys assigned". They also have a special icon of a person next to flag, not leader portraits. You also have an envoy limit/cap, which was removed from leaders.
 
From what I saw, you can passing multiple envoys to places, and they are displayed as a number: "3 envoys assigned". They also have a special icon of a person next to flag, not leader portraits. You also have an envoy limit/cap, which was removed from leaders.

It's a really unfortunate thing. Envoys should be leaders with personality traits. They would add character to diplomacy (watch Babylon 5 if you disagree with that).

The selective lack of character suggests that diplomacy is still going to be less important to the game than war or economics, as is typical for every 4x ever.
 
It's a really unfortunate thing. Envoys should be leaders with personality traits. They would add character to diplomacy (watch Babylon 5 if you disagree with that).

The selective lack of character suggests that diplomacy is still going to be less important to the game than war or economics, as is typical for every 4x ever.

I could actually see Diplomats and Envoys being separate things. Diplomats you just have one assigned to other major empires you care about, Envoys are a limited and direct way to throw around your weight to various diplomatic dealings.
 
I could actually see Diplomats and Envoys being separate things. Diplomats you just have one assigned to other major empires you care about, Envoys are a limited and direct way to throw around your weight to various diplomatic dealings.
moot point since they've been declared to be an actual leadership type in recent dev diaries.
 
moot point since they've been declared to be an actual leadership type in recent dev diaries.

Uh, what? They've been "confirmed"(as much as can be from dev diary sneak peaks) as the exact opposite. You have a set number of them, they don't have portraits, they don't have traits, they don't take upkeep and probably don't show up on the leader screen.