Oh i didn't saw it was a beta, sorry.The linux beta 1.3.1 is there for me.
Oh i didn't saw it was a beta, sorry.The linux beta 1.3.1 is there for me.
I trust them to do their best to repair sectors and the other bugs we've found as soon as they are able. Give them some patience, it's not as simple as just tweaking some numbers.
Desper is clear, but you dont (want ?) understand : He dont ask to have a magic patch for fix all bugs in 3 days, he would like the current mechanics fixed before add more mechanism. That can take 6 months, but during this 6 months, we have a dozen small ''beta/hotfix'' with no new mechanism. And when we (almost) stop complain because the game is ''broken'', them, we can have a DLC with lot of news mechanism.And yet...it might take them a half a year to fix them.
Code takes time. It's not a magic wand someone waves, says, "EXPECTO BUG FIX" and bang, all the bugs are fixed. AI code is particularly time consuming to get right, and, as can be seen from your list of complaints, often even taking the time leads to unexpected or undesirable results when released into the wild.
First point of the bugfix list?
What's the issue with clinics?This is the first point of the bugfix:
"Frontier Hospital technology now properly requires Frontier Health"
There is no mention of "Frontier Clinics"
I just checked the issue with frontier clinics in the beta patch still not fixed. Enjoy.
+10 disagree
Be fair, Brawler.This is the first point of the bugfix:
"Frontier Hospital technology now properly requires Frontier Health"
There is no mention of "Frontier Clinics"
I just checked the issue with frontier clinics in the beta patch still not fixed. Enjoy.
+10 disagree
Desper is clear, but you dont (want ?) understand : He dont ask to have a magic patch for fix all bugs in 3 days, he would like the current mechanics fixed before add more mechanism.
I'm excited to see what they look like. (please make them look like puppies, pleeeeeaaaaaseee make them look like puppies)* Fixed missing graphics on sanctuary guardians
Anyone else bothered by the balance of Trader enclaves?
Ignoring their unique strategic resource for trade, Trader enclaves provide less for your empire than having an ally does.
I.e. You can trade various goods / resources for large sums of energy / minerals with allies (at near 1 given to 1 received ratio) -- and the best an Enclave can do is a 2 given to 1 received ratio?
In my opinion, there should be some way to improve the energy / mineral ratio with the Trader enclave up to and above the 1 to 1 that's already in the game for a good ally -- but not for both trade options, seeing as that would literally be infinite resources if you simply traded for one and then the other.
Obviously players shouldn't be able to abuse this for infinite resources, but I think repeated trades with Trader Enclaves should affect their market price. I.e. make Energy -> Minerals more worthwhile, and make Minerals -> Energy harder.
This way you could actually specialize your Trader Enclave to give you lots of Energy / Minerals, but not the other.
The only foreseeable problem would be using Allies as an intermediary market to trade Energy / Minerals back to one another at a one-to-one correspondence, letting you still get infinite resources -- but there's a clear and easy fix to this:
Simply cap out the number of times the Trader Enclave is able to trade with you -- maybe once or twice a year.
Because at the moment, there's literally no reason to not use an Ally instead of a Trader Enclave. At least Allies you can trade EPM, MPM, Star Charts, etc.
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Either this, or give Trader Enclaves something else unique. At the moment they're boring compared to the other two.
Stellaris has got to be the most disappointing game I've ever had the displeasure of purchasing. I'm just going to drop it for the next half year and hopefully after a full year of being a released game Stellaris will finally not be the broken mess it currently is. The fact that they fixed this huge list of bugs and didn't even make a dent is telling of how horribly bug-ridden Stellaris really is. The Stellaris developers truly believe the mantra of "Work harder, not smarter". (Or in other words, that adding broken features is more important than fixing broken features).
Stellaris has got to be the most disappointing game I've ever had the displeasure of purchasing. I'm just going to drop it for the next half year and hopefully after a full year of being a released game Stellaris will finally not be the broken mess it currently is. The fact that they fixed this huge list of bugs and didn't even make a dent is telling of how horribly bug-ridden Stellaris really is. The Stellaris developers truly believe the mantra of "Work harder, not smarter". (Or in other words, that adding broken features is more important than fixing broken features).
Sorry, but that's a bullshit excuse. I'm also a software engineer, so I know full well the reality and the problems you talk about, but you're just being an apologist for Paradox here.As a working software engineer (not, alas, on this game!), I would love to live in a universe where I got to fix everything that was broken with a system before being required to add more features to that system.
However, we live in the real world, where code exists to make money. Long-lived games like those Paradox produces continue to make money by selling new DLC. Mere content packs (e.g. Plantoid) don't make a particularly large amount of money since they can't be sold for much, so in the end, they have to sell more feature-full DLC they can charge more for, which will almost always introduce new mechanisms (or the main code will be patched with code to support new mechanisms). Without that, there's nothing that keeps paying the engineers, and the bugs will never be fixed.
I realize that most gamers don't really care about the real world, but the coders still have to live in it.
I shiver at the dev you've encountered......I've never met a dev who wanted to fix all the bugs before adding new features...
Fixing bugs is drudgery, putting in new things is fun.