Ice to see youwell time to break out the ice puns
Tonight, hell freezes over!
What killed the dinosaurs? The Ice Age!
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Ice to see youwell time to break out the ice puns
A bit another information is given in the last (third) tutorial video (How Tomes of Magic Will Change Your Life Forever). On 0:33 - 0:36 the "My Tomes" filter is applied with at least 11 tomes unlocked (green check), including 4 tier-1 tomes, 3 tier-2 tomes, 2 tier-3 tomes and 2 tier-4 tomes (there are some more unlocked tomes judging by the scroll bar size). On 2:07 - 2:15 the "My Tomes" filter is applied again with 11 tomes unlocked, including 3 tier-1 tomes, 2 tier-2 tomes, 2 tier-3 tomes, 3 tier-4 tomes and 1 tier-5 tome.Before starting a game you pick your very first Tier I Tome⁽¹⁾, and during the course of the game you'll unlock 9 different tomes⁽²⁾⁽³⁾.
This could be debug, just to show off the tomes. Additionally, for now the devs say you can research indefinitely, with the exception of only being able to learn one tier 5 tome. However, they said they might change it so you can only have 9 total, the two you need to unlock each next tier and the one tier 5.A bit another information is given in the last (third) tutorial video (How Tomes of Magic Will Change Your Life Forever). On 0:33 - 0:36 the "My Tomes" filter is applied with at least 11 tomes unlocked (green check), including 4 tier-1 tomes, 3 tier-2 tomes, 2 tier-3 tomes and 2 tier-4 tomes (there are some more unlocked tomes judging by the scroll bar size). On 2:07 - 2:15 the "My Tomes" filter is applied again with 11 tomes unlocked, including 3 tier-1 tomes, 2 tier-2 tomes, 2 tier-3 tomes, 3 tier-4 tomes and 1 tier-5 tome.
Edit: and on 4:40 - 4:46 effects from 13 different tomes are applied.
Man I hope they don’t limit it with a hard cap. That’ll be the first thing I mod out if they do ha. To be fair you could probably end the game earlier then or shortly following the time you hit 9 tomes. But sometimes I would like to just sandbox it for a bit and see what crazy combination I come up with. In some ways I could see having no limit with tomes as potentially favoring research heavy builds because they could get all the best spells/transformations/etc. though likely you would be behind on other empire parameters such as infrastructure/etc.This could be debug, just to show off the tomes. Additionally, for now the devs say you can research indefinitely, with the exception of only being able to learn one tier 5 tome. However, they said they might change it so you can only have 9 total, the two you need to unlock each next tier and the one tier 5.
I think a cap at tier 4 would be balanced. That's where stuff starts to get crazy, and you need focus on affinity. Maybe something like:Man I hope they don’t limit it with a hard cap. That’ll be the first thing I mod out if they do ha. To be fair you could probably end the game earlier then or shortly following the time you hit 9 tomes. But sometimes I would like to just sandbox it for a bit and see what crazy combination I come up with. In some ways I could see having no limit with tomes as potentially favoring research heavy builds because they could get all the best spells/transformations/etc. though likely you would be behind on other empire parameters such as infrastructure/etc.
Something like that would be fine, I always liked aiming for the research reward in AoW3 with the two additional abilities. Just the 9 tomes would be a bit too less I think.I think a cap at tier 4 would be balanced. That's where stuff starts to get crazy, and you need focus on affinity. Maybe something like:
Tier 5: only one
Tier 4: Only the two you need to unlock tier 5
Tier 3: 1/3 of total tier 3 tomes
Tier 2: Half of total tier 2 tomes
Tier 1: No limit
Idk why this keeps being repeated but we've never said this. We've said the average number of tomes you get in a game is roughly 9 to 11However, they said they might change it so you can only have 9 total, the two you need to unlock each next tier and the one tier 5.
I am personally of the opposite opinion - giving the players ability to research all the Tomes would eventually lead to homogenization of playstyles, should the game last long enough. If everybody uses every transformation at once, it kinda takes away from the importance of your build, since your build will eventually always be the same. Probably not an issue for most games, since they would end way quicker, yet a concerning problem for games which go on long enough.Man I hope they don’t limit it with a hard cap. That’ll be the first thing I mod out if they do ha. To be fair you could probably end the game earlier then or shortly following the time you hit 9 tomes. But sometimes I would like to just sandbox it for a bit and see what crazy combination I come up with. In some ways I could see having no limit with tomes as potentially favoring research heavy builds because they could get all the best spells/transformations/etc. though likely you would be behind on other empire parameters such as infrastructure/etc.
making it impossible seems mean making it impractical seem more worth while maybe adding an achievement for researching everything for people who really want to go out there way to do it.I am personally of the opposite opinion - giving the players ability to research all the Tomes would eventually lead to homogenization of playstyles, should the game last long enough. If everybody uses every transformation at once, it kinda takes away from the importance of your build, since your build will eventually always be the same. Probably not an issue for most games, since they would end way quicker, yet a concerning problem for games which go on long enough.
Something like a "Mordred Morghul" proposal makes a bit more sense, rather than leaving the potential amount of researched Tomes uncapped.
If the game is so stalemated that no one can get the magic win off you have a weird problem. Especially since STOPPING the magic win involves getting pretty deep into enemy territory.should the game last long enough.
Some folks might disable magic victory, for example. I would expect some people to wish to play longer games without them devolving into everyone being the "same".If the game is so stalemated that no one can get the magic win off you have a weird problem. Especially since STOPPING the magic win involves getting pretty deep into enemy territory.
While it might be impractical in most games, should the game go long enough it might become the only sensible option. Personally, for folks who wish to truly try the "sandbox" experience of having every Tome at once I would simply suggest adding a game set up option which allows that.making it impossible seems mean making it impractical seem more worth while maybe adding an achievement for researching everything for people who really want to go out there way to do it.
Even if you turn off the magic victory, the game going so long that everyone is the same should be because you dragged it out on purpose.Some folks might disable magic victory, for example. I would expect some people to wish to play longer games without them devolving into everyone being the "same".