Tomes of Magic - Info Compilation

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Ahem … from the last tutorial video

almost full house!

thanks potatomcwhiskey
 

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There's more:
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The Tome of the Inquisition was also showcased fully:
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I can see the expected "Inquisitor" unit underneath the tooltip, but I can't tell what the Strategic spell on the left is.


Some researches in the video also aren't accounted for. I strongly suspect these come from the Tome of the Beacon. Potato only has 2 order points by this point in the video, and it matches his build. He mentions picking it for "Mighty Meek", a Unit Enchantment which you might recognise as a combat spell from Age of Wonders 3.
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We have a unit breakdown of this Lightbringer (nicknamed the "popefish", described as a holy mind-controlling fish by Avoxel), but I can't find it at the moment.

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Before starting a game you pick your very first Tier I Tome⁽¹⁾, and during the course of the game you'll unlock 9 different tomes⁽²⁾⁽³⁾.
A bit another information is given in the last (third) tutorial video (How Tomes of Magic Will Change Your Life Forever). On 0:33 - 0:36 the "My Tomes" filter is applied with at least 11 tomes unlocked (green check), including 4 tier-1 tomes, 3 tier-2 tomes, 2 tier-3 tomes and 2 tier-4 tomes (there are some more unlocked tomes judging by the scroll bar size). On 2:07 - 2:15 the "My Tomes" filter is applied again with 11 tomes unlocked, including 3 tier-1 tomes, 2 tier-2 tomes, 2 tier-3 tomes, 3 tier-4 tomes and 1 tier-5 tome.
Edit: and on 4:40 - 4:46 effects from 13 different tomes are applied.
 
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A bit another information is given in the last (third) tutorial video (How Tomes of Magic Will Change Your Life Forever). On 0:33 - 0:36 the "My Tomes" filter is applied with at least 11 tomes unlocked (green check), including 4 tier-1 tomes, 3 tier-2 tomes, 2 tier-3 tomes and 2 tier-4 tomes (there are some more unlocked tomes judging by the scroll bar size). On 2:07 - 2:15 the "My Tomes" filter is applied again with 11 tomes unlocked, including 3 tier-1 tomes, 2 tier-2 tomes, 2 tier-3 tomes, 3 tier-4 tomes and 1 tier-5 tome.
Edit: and on 4:40 - 4:46 effects from 13 different tomes are applied.
This could be debug, just to show off the tomes. Additionally, for now the devs say you can research indefinitely, with the exception of only being able to learn one tier 5 tome. However, they said they might change it so you can only have 9 total, the two you need to unlock each next tier and the one tier 5.
 
This could be debug, just to show off the tomes. Additionally, for now the devs say you can research indefinitely, with the exception of only being able to learn one tier 5 tome. However, they said they might change it so you can only have 9 total, the two you need to unlock each next tier and the one tier 5.
Man I hope they don’t limit it with a hard cap. That’ll be the first thing I mod out if they do ha. To be fair you could probably end the game earlier then or shortly following the time you hit 9 tomes. But sometimes I would like to just sandbox it for a bit and see what crazy combination I come up with. In some ways I could see having no limit with tomes as potentially favoring research heavy builds because they could get all the best spells/transformations/etc. though likely you would be behind on other empire parameters such as infrastructure/etc.
 
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Man I hope they don’t limit it with a hard cap. That’ll be the first thing I mod out if they do ha. To be fair you could probably end the game earlier then or shortly following the time you hit 9 tomes. But sometimes I would like to just sandbox it for a bit and see what crazy combination I come up with. In some ways I could see having no limit with tomes as potentially favoring research heavy builds because they could get all the best spells/transformations/etc. though likely you would be behind on other empire parameters such as infrastructure/etc.
I think a cap at tier 4 would be balanced. That's where stuff starts to get crazy, and you need focus on affinity. Maybe something like:

Tier 5: only one
Tier 4: Only the two you need to unlock tier 5
Tier 3: 1/3 of total tier 3 tomes
Tier 2: Half of total tier 2 tomes
Tier 1: No limit
 
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I think a cap at tier 4 would be balanced. That's where stuff starts to get crazy, and you need focus on affinity. Maybe something like:

Tier 5: only one
Tier 4: Only the two you need to unlock tier 5
Tier 3: 1/3 of total tier 3 tomes
Tier 2: Half of total tier 2 tomes
Tier 1: No limit
Something like that would be fine, I always liked aiming for the research reward in AoW3 with the two additional abilities. Just the 9 tomes would be a bit too less I think.
 
However, they said they might change it so you can only have 9 total, the two you need to unlock each next tier and the one tier 5.
Idk why this keeps being repeated but we've never said this. We've said the average number of tomes you get in a game is roughly 9 to 11
 
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More tomes:

T3 Order: Tome of Sanctuary
T4 Nature: Tome of Nature's Wrath
T4 Order: Tome ofthe Golden Realm
T4 Chaos (confirmed): Tome of Chaos Channeling

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Is there a possibility to research all 5-6 items from a tier1 tome before being offered another tome for research? if I research only 2-3-4 items, but last 2 items escape my research... would I ever get to see those old friends again throughout the game?
 
Tome is automatically unlocked every time you research 4 technologies, so no. You absolutely can research stuff from previous tomes if you really want, however, they just get diluted more so you might need to spend some mana for reshuffles.
 
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Man I hope they don’t limit it with a hard cap. That’ll be the first thing I mod out if they do ha. To be fair you could probably end the game earlier then or shortly following the time you hit 9 tomes. But sometimes I would like to just sandbox it for a bit and see what crazy combination I come up with. In some ways I could see having no limit with tomes as potentially favoring research heavy builds because they could get all the best spells/transformations/etc. though likely you would be behind on other empire parameters such as infrastructure/etc.
I am personally of the opposite opinion - giving the players ability to research all the Tomes would eventually lead to homogenization of playstyles, should the game last long enough. If everybody uses every transformation at once, it kinda takes away from the importance of your build, since your build will eventually always be the same. Probably not an issue for most games, since they would end way quicker, yet a concerning problem for games which go on long enough.

Something like a "Mordred Morghul" proposal makes a bit more sense, rather than leaving the potential amount of researched Tomes uncapped.
 
I am personally of the opposite opinion - giving the players ability to research all the Tomes would eventually lead to homogenization of playstyles, should the game last long enough. If everybody uses every transformation at once, it kinda takes away from the importance of your build, since your build will eventually always be the same. Probably not an issue for most games, since they would end way quicker, yet a concerning problem for games which go on long enough.

Something like a "Mordred Morghul" proposal makes a bit more sense, rather than leaving the potential amount of researched Tomes uncapped.
making it impossible seems mean making it impractical seem more worth while maybe adding an achievement for researching everything for people who really want to go out there way to do it.
 
If the game is so stalemated that no one can get the magic win off you have a weird problem. Especially since STOPPING the magic win involves getting pretty deep into enemy territory.
Some folks might disable magic victory, for example. I would expect some people to wish to play longer games without them devolving into everyone being the "same".

making it impossible seems mean making it impractical seem more worth while maybe adding an achievement for researching everything for people who really want to go out there way to do it.
While it might be impractical in most games, should the game go long enough it might become the only sensible option. Personally, for folks who wish to truly try the "sandbox" experience of having every Tome at once I would simply suggest adding a game set up option which allows that.

Another solution might be to add repeatable research options like the ones in Planetfall, which would strengthen your empire - it would give players a reason to make their current build stronger late-game, instead of forcing them to change it by researching new Tomes.
 
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Some folks might disable magic victory, for example. I would expect some people to wish to play longer games without them devolving into everyone being the "same".
Even if you turn off the magic victory, the game going so long that everyone is the same should be because you dragged it out on purpose.

There are 54 tomes, assuming each has only three techs(the lowest tech count we've seen), that's still 162 techs, if you wind up grabbing them all, you did it on purpose.

EDIT: if we do the more reasonable assuming five techs per tome(most tomes seem to have to six, some have five, we haven't seen a single four, and only T5 seems to have three), that's 270 techs of varying tiers.
 
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