Xeno-compatibility
"Old legends talk about star visitors that found our ancestors to be irresistible. They mingled with them and bestowed them with unique reproductive capabilities, creating the species that we all know and love today. As we venture into the stars, we might find other suitable partners to enrich our gene pool and our romantic lives alike"
- Requires you to have Xenophile ethics
- Your main species starts with the xeno-compatibility trait
+20% pop growth speed to a planet if your main species shares it with another race
- If there is a certain number of free Xeno pops in your empire sharing the planet with one of your main species, you might start a "xeno anatomical exchange" project that after consuming social research, it would allow you to create a hybrid species by choosing their traits amongst the ones present in both species (the hybrid species will not retain the "xeno-compatibility trait, tho)
A more "controlled" version of xeno-compatibility, perhaps it would work best as an origin and using hybrids as a deliberate decision with more player control, rather than letting the number of different species explode inside your empire?
"Old legends talk about star visitors that found our ancestors to be irresistible. They mingled with them and bestowed them with unique reproductive capabilities, creating the species that we all know and love today. As we venture into the stars, we might find other suitable partners to enrich our gene pool and our romantic lives alike"
- Requires you to have Xenophile ethics
- Your main species starts with the xeno-compatibility trait
+20% pop growth speed to a planet if your main species shares it with another race
- If there is a certain number of free Xeno pops in your empire sharing the planet with one of your main species, you might start a "xeno anatomical exchange" project that after consuming social research, it would allow you to create a hybrid species by choosing their traits amongst the ones present in both species (the hybrid species will not retain the "xeno-compatibility trait, tho)
A more "controlled" version of xeno-compatibility, perhaps it would work best as an origin and using hybrids as a deliberate decision with more player control, rather than letting the number of different species explode inside your empire?
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