Want to use the new 1.0.4 patch but mod/change this so it works like 1.0.3.... Any help appreciated.
Thanks!
Thanks!
We're also going to try to roll out a fix in the base game for this before the weekend, since it's quite a severe issue and unfortunate error on our part.
Yes, it's called "Remove infrastructure usage from Trade Centers". A fitting name.
Thank you for this, great follow-up on your side.We're also going to try to roll out a fix in the base game for this before the weekend, since it's quite a severe issue and unfortunate error on our part.
Noooooooooooooo! I was enjoying high infrastructure trade centers! /sWe're also going to try to roll out a fix in the base game for this before the weekend, since it's quite a severe issue and unfortunate error on our part.
some infrastracture for TC can (or even should) stay, although I would suggest to take a rolling average or similar to calculate it instead of the current size or the average of all trade centers in the region. bc those big fluctuations are an even bigger issue than the fact that it uses some infrastracture, although it should be also lowered even if it uses some kind of average like I suggested.We're also going to try to roll out a fix in the base game for this before the weekend, since it's quite a severe issue and unfortunate error on our part.
meld <(git show HEAD:common/building_groups/00_building_groups.txt) <(git show HEAD^:common/building_groups/00_building_groups.txt)
parent_group = bg_urban_facilities
lens = trade
infrastructure_usage_per_level = 1
should_auto_expand = {
always = no
}
"Hope is a dangerous thing, my friend, it can kill a man."The game was released a week ago - I'm really still full of hope
In Poland we say "the hope is a mother of the stupids"..."Hope is a dangerous thing, my friend, it can kill a man."
Does anyone know if there is a mod that fixes the lategame pop fragmentation from migration?
Because with those 2 bugs fixed plus the Anbeeld AI mod I could actually start playing again.