Allow us to move a Planet/System to the adjacent sector providing its Adjacent to the sector, The sector system limit is not maxed and it is not the Core Capital System.
How? Place a Transfer Sector Button next to the ''Move Capital Button''
The sector system limit number should show up in the ''Planets and Sectors Tab"
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Just getting back into Stellaris and I'm trying to shuffle a couple of Systems so I can include the outside sector areas. But there is very poor management in that regard.
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For a logical sector association we have distance and hyperline connectivity.
Generally can be said, as fewer connection as system has as lower is the justification to the enclose it into a specific sector with low connections.
It maybe could be possible to have an amount of additional systems, that are low in connectivity to connect into one main sector.
To realize this, the system has to recognize the complete sector or an specific amount of it, lets say 80% to shut down the connect ability with other complete sectors.
An additional connection of a fragment of the main sector to give systems to would than be allowed of the total amount of star systems in one sector, like 30% to adapt additional star systems into it. This should redistrict a function abuse but give the freedom to shut down over control fragment system with their own little sector usage management.
Associated stuff but not topic associated:
Possible trade mechanics:
This bring me to the idea of trade between sectors as an interesting game mechanics. As such the economic isn't only its overall volume as it is equally its efficiency of internal speed of transpiration, the frequency of trade.
But for that one would need a different space station derivative form the military ones or just getting some more to allow to order this way, without restricting the ability to fully use the military strategic capacity.
Space station mechanic:
I see the space station mechanic problematic, I would not count the space station in its upgrade to be counted as one space station. I would count the amount of possible upgrades. In this way one counts the amount of upgrades to be
four for one average space station. This is easy to apply, just take the amount of space stations build count with *4 and count every upgrade. This allows to more fluent use beginner tech.
In the next step stations should give invested resources back for an energy price, in this way one prevents the loss in later tech for the centralization of upgrades to shorten waiting times for reinforcement of borders.
Ship or debris resources after battle,
should be implemented, as it is a strategical element to count in if an attacker goes to far into an enemies territory, like technology. This would just higher strategical considerations and reword risk elements.
The system know this mechanic already with battleships and titans for scrap to be able to recycle them.