With artifacts coming, can we please have a discussion on how they were completely unbalanced in CK2? Before I get into that, I will say nice things about artifacts.
Artifacts allow you to customize your character and add a nice RPG element to character building. With CK3's new 3D characters, dressing them up will probably be fun. Artifact hunting also provides you with long-term goals to pursue which is always a good thing in a game spanning almost 600 years.
Unfortunately, Artifacts, on the whole, were quite disruptive and balance breaking in CK2. Artifacts were permanent gains to all personal stats, general opinion, piety, prestige, health, fertility, and all kinds of other things. They were straight up a handicap in the player's favour because the AI was never smart enough to collect them the way that a player would. The introduction of artifacts were no less than a massive power shift in the player's favour that was never needed. After getting a full set, all of your rulers, for the rest of the game were between low 30s in stats to high 40s. Artifacts essentially deified all of your characters for the rest of the game with no additional cost after acquiring them.
I hope the developers are reading this and thinking about ways to not have artifacts break the balance of the game in CK3. Given how easy it is to acquire more money than you can possibly spend in CK3, there's a real danger of artifacts completely trivializing the entire game if they look anything like artifacts from CK2.
Artifacts allow you to customize your character and add a nice RPG element to character building. With CK3's new 3D characters, dressing them up will probably be fun. Artifact hunting also provides you with long-term goals to pursue which is always a good thing in a game spanning almost 600 years.
Unfortunately, Artifacts, on the whole, were quite disruptive and balance breaking in CK2. Artifacts were permanent gains to all personal stats, general opinion, piety, prestige, health, fertility, and all kinds of other things. They were straight up a handicap in the player's favour because the AI was never smart enough to collect them the way that a player would. The introduction of artifacts were no less than a massive power shift in the player's favour that was never needed. After getting a full set, all of your rulers, for the rest of the game were between low 30s in stats to high 40s. Artifacts essentially deified all of your characters for the rest of the game with no additional cost after acquiring them.
I hope the developers are reading this and thinking about ways to not have artifacts break the balance of the game in CK3. Given how easy it is to acquire more money than you can possibly spend in CK3, there's a real danger of artifacts completely trivializing the entire game if they look anything like artifacts from CK2.
- 28
- 10
- 9