I am curious if there is a point where 'Clippers' usage switches to 'Steamers'
Given that Wiz wrote this in the tweet:I am curious if there is a point where 'Clippers' usage switches to 'Steamers'
It seems almost a given that production methods will be able to change the input/employment (and even output?) of a building."Tomorrow's dev diary is finally going to tell you all about production methods, but as a little teaser, I want to show you one example of how production methods makes resource extraction more interesting in"
I think they have stated that there will be a lot of automation options. My guess is there will be an option for production method could be completely AI and a less extreme decisions being countrywide. Like it will probably be optimal to slowly upgrade production method as you close clipper factories and build steamer factories, but probably not a huge enough deal that you will want to go to different port every couple days to change it.Anyone else thinks this has the potential to be a pit of annoying micromanagement?
Pretty sure Home Counties is just the state name for the state London is in.It's only so much micromanagement as It is base gameplay if the game is about map-painting than developing society as its mechanic is apart of. Since were focusing primarily on "peace" instead of "war" I see this as gameplay to tune and alternate our economies as time progresses.
If you look at the top of the screenshot it states Home Counties. So either it is based on the context of Britains primary culture states or whichever countries mainland territory contiguous to the capitol.
Exactly. For all we've seen so far Vic 3 is on track to have a more advanced economy and economic mechanics than Vic 2.My guess is that Paradox sees this as part of the game. The game is economic management, so managing how you produce what you produce is part of that. Paradox wants to give you things to do and decisions to make. Do you switch your fishing industry over to steamers as soon as you discover the technology? What if the price of steamers is high and it causes many of your fishing docks to go out of business?
My guess is that Paradox sees this as part of the game. The game is economic management, so managing how you produce what you produce is part of that. Paradox wants to give you things to do and decisions to make. Do you switch your fishing industry over to steamers as soon as you discover the technology? What if the price of steamers is high and it causes many of your fishing docks to go out of business?
I would love to see whaling. This could be an early possibility for oil before it is discovered on land. The amount of meat will probably be irrelevant.Personally, I think whaling should be a different industry.
I fail to see how. It's just a tooltip, you either care about the nitty gritty details, or you don't.Anyone else thinks this has the potential to be a pit of annoying micromanagement?