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HOI4 Dev Diary - The Baltic States 1/2 and Poland 3/2

Hello and welcome to another dev diary for the Barbarossa patch! Today I’m back with you to talk about not one, not two, but three new focus trees coming with the upcoming expansion: Latvia, Lithuania, and Estonia!
Baltic States Map.png


The Baltic States were in a difficult position in the build-up to world war 2; only recently liberated from Russian and German rule and less than 20 years on from a bloody struggle against both imperialist powers. In the 30s, each of the states had established authoritarian rule in fear of German and Soviet invasions, and a player hoping to survive as a Baltic state must take some extreme measures to overcome these overwhelming odds...

The Baltic States, like the Chinese, will share some branches of their focus tree while other branches will be unique to each country. This week I am going to talk about the shared branches; the industrial branch and the communist political branch.
Baltic Total Focuses.png


Starting up with the industrial branch, each Baltic state was in something of a similar situation economically; relying heavily on foreign investment and equipment for their industry and armed forces. As such, each Baltic state may decide if they wish to put their faith in the democratic nations to supply their economy, or the Axis powers to fuel the war machine.
Baltic Industry Branch.png


The other common issue facing the Baltics was that they had previously been occupied by the Soviets and Germany, and their industry was sorely lacking. So, the Balts can attract workers to their capital and begin their rearmament and develop their research sector.
Attract Workers.png


Lastly, by modernising their industry, the Baltic states may become much more self-sufficient and end their reliance on foreign powers to fuel their war machine. They may expand raw resource production in their nation, which for Estonia and Latvia means the development of their on-map resources.

Lithuania however was uniquely very reliant on its agriculture, and thus starts the game with a variant of the “Agrarian Society” national spirit which can be slowly turned into a great benefit via their industrial tree.
Natural Resources.png


Next up, each of the Baltic States had recently endured bloody struggles against the USSR, so popular support for communism was vanishingly low. A Baltic state hoping to overthrow the government and establish an independent communist state must do so through war.
Estonia civil war.png


The Balts can either choose to rely on the Soviet intervention or attempt to reconcile relations with the Baltic lower classes and try to maintain their independence while establishing communism on their own.
Restore Workers Republic.png


Once the revolution is done and your nation is communist, the player will have the option to re-establish the Lithuania-Belarus SSR. In the case you sided with the Soviets, the USSR will grant you their half of Belarus with the rest coming either through war or the Molotov-Ribbentrop Pact.
Lithuania Belarus Soviets.png


If you are independent however, Belarus must be acquired through adversarial means. The Baltic state must propagandise support for unification in Belarus similar to the Spanish Civil War garrison control system. When time runs out, Belarus will be released and fight a civil war; the victor will be annexed into either the victorious Baltic nation or the USSR.
Latvia Belarus decisions.png


The Baltic nation will also be able to try to convert their neighbours to communism through a propaganda war. No matter which path the Baltic player takes to establish socialism across the Baltics; they will be able to form the United Baltic SSR.
Baltic Socialist Republic.png


From there, they may use their newfound strength against Scandinavia and Poland and achieve communism across the entire Baltic Sea.
Baltic Warpath.png

That’s all for the Baltic States this week, next week I will be talking about the entirely unique political trees for each Baltic state.



Something worth bringing up here is we did make some changes to the Polish tree since we last talked about it. Firstly, I do just want to show off some of the new focus icons we got since I wrote those dev diaries and I feel like our artists have done a really great job. There are more, but I don't want to spoil all of them just yet! ;)
Poland focus icons.png


We originally planned to have Poland get an off-map reactor to essentially get them control of 1 nuke during play as an exile nation. This to reflect their role in the nuclear project, but we were already a bit on the fence on if this was too immersion breaking for the gameplay purpose, and it seemed many of you thought so too so we removed the off-map reactor and moved the focus to the industry branch.
Poland atomic bomb.png


Next, I managed to find time to implement Karl Albrecht von Habsburg as an option for monarchist Poland. He has his own branch which involves pressing the Habsburg claim on Czechoslovakia.
Karl Albrecht I.png

Habsburg Path.png


Claiming Czechoslovakia uses the same decision system as claiming Lithuania for the Commonwealth branch, and once the two nations are united, the ambition of West-Slavic unification is realised and the new nation may declare itself protector of the western Slavic peoples living in Germany.
West Slavia.png


Karl Albrecht I was known for the service he provided to the Polish army, and it’s unlikely that willingness to serve would vanish upon becoming King. So, as Soldier-King, he will gain a plethora of unique personality traits as well as becoming a field marshal.
Soldier King.png


With Hungary aligning itself with Poland’s enemies, Karl Albrecht can demand that Horthy step down in favour of Otto von Habsburg and force Hungary down their Habsburg path, diplomatically aligning them with Habsburg Poland.
Demand Habsburg Rule.png


Galicia-Lodomeria represented Habsburg rule over Poland and as such, Karl Albrecht may restore the Diet of Galicia which as well as giving the Royal Sejm national spirit, moves the nation’s capital to Krakow. While this centralises the capital between Poland and Czechoslovakia and surrounds the capital in defensible hills, the old Polish capital is also very close to the German border and may prove an easy target…
Diet of Galicia.png


I feel I should also clarify the mechanics behind electing a monarch. When the Fulfil the 5th of November Act focus is complete, candidates come forward and present themselves to be King. So while it would make little sense for the regency council to reach out and invite candidates like Pavel Bermondt-Avalov to be King, Pavel is certainly the type to try and present himself for King.
Cossack King Event.png


The final thing I'd like to mention is that during testing we noticed that it was quite a chore to scroll back and forth between the Polish tree with it being so wide, so I implemented a system where the Polish tree automatically compacts itself when you've chosen a political path.
Tree compacting.png


That’s all for this week, next week we will be covering the paths unique to each Baltic state and for now I’ll leave you with this teaser.
funny_hat_dot_png.png
 
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And please demote Wladyslaw Bortnowski from being a Field Marshall to a General. He was merely a Divison General, comparable in rank to other Commanders who are only Generals and there is no historical basis in him being a FM in game, even taking into account the fact that the ingame Field Marshall is more of an abstraction to the respective role of a commander and not his exact rank.

Even Kopanski is a huge stretch to have as a FM.

In my opinion besides Rydz-Smigly and Sikorski (and obviously His Majesty the King ;) ), the player should be the one to decide who he wants to promote, if the necessity to do so arises, but more importantly, it is like i said ahistorical or very weird to say the least.
 
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I'm very glad to see Baltic States featured in base HOI4 game, and since I am Latvian, this was honestly a surprise to me :D

Speaking of industrial focuses, is construction of Ķegums hydroelectric power plant in 1938/1939 featured as a decision or focus in LV focus tree, since it's historically first major powerplant here and laid basic foundation of electric grid here. It can be included to give player a industrial boost/build slot/civ factories or smth like that.

Anways, gonna stay tuned for next diary...:)
 
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If you as Poland force a Habsburg on the throne in Hungary, does that reset or lock the Hungary focus tree in case they went with the Economic intervention focus? Would be nice if the Hungary focus tree pushed up to the point where a Habsburg prince has been chosen, so they could go could go through their tree, rather than get stuck because your path and the Hungary AI path wasn't compatible.
 
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The Iron Wolf organization (although in 1936 the Iron Wolf no longer existed in the way we know, they were called the LNP or Party of Lithuanian Nationalists) were a bit esoteric and mixed into general Lithuanian civil society, so it's hard to pin down what flags or symbols they would have used. As they were connected to the Lithuanian Riflemen Union, however, the symbolism and flags of the Rifles are probably the best bet.

The most safest and realistic choice is the Tricolor with the Riflemen emblem, also known as the Jagiellon Cross or (in this time period) the Vytis Cross:
View attachment 717855
View attachment 717857

A wreath is also sometimes used, although it's more of a modern interpretation, and would be somewhat historically inaccurate.

View attachment 717858

Alternatively, going full wild, you can have them ditch the Tricolor completely and instead have the Vytis Cross on a plain dark green field, like one of the modern Riflemen flags as an example:
View attachment 717867

(you can also see a similar flag in the historical photo up above, as an inspiration)
Yes this is good, the Lithuanian Riflemens Union was infiltrated by the Iron Wolf and I feel like a flag relating to that would be perfect such as this one.

Lithuanian_Riflemen's_Union.jpg
 
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Who's on that teaser?
I am Lithuanian and when i saw it the hat reminded my of

Wilhelm Karl, Duke of Urach​

but it cant be him beacose he is dead in hoi4 start date but it could be his child having his hat beacose i dont think anybody else would have it. And he was king of Lithuania and there family is still claiming the throne if monarchy gets restored. but he was king only for 1week.
 

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I don't want to derail the pacific discussion, but my grandfather, who fought on the Eastern Front between 1941 and 1943, would disagree with this statement [END].
The devs said that, that was their justification for not including Italy and I just sorta quoted it, sorry for the confusion, but you interpreted it wrong, the rest of my commentary literally shows the rest of the idea behind the first sentence.
 
I enjoy playing as just about any of the minor countries that have been reworked except for New Zealand.
Honestly if we ever redo TfV trees, I would love to do New Zealand. EU4 players may know I have a bit of an obsession with the Pacific and I'd love to make New Zealand more fun to play.
 
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Honestly if we ever redo TfV trees, I would love to do New Zealand. EU4 players may know I have a bit of an obsession with the Pacific and I'd love to make New Zealand more fun to play.
Waiting for South America !!! I believe you guys would rock it there
 
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I am overjoyed to hear of the Polish additions/corrections even if they were called for in an uncalled for manner.
Further proof that the devs love and care for the community.

Baltic states, while genuinely unexpected, actually look like interesting play options, and I can't wait to see the rest of the trees!
 
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Honestly if we ever redo TfV trees, I would love to do New Zealand. EU4 players may know I have a bit of an obsession with the Pacific and I'd love to make New Zealand more fun to play.
I really hope you do, the older dlc trees are really showing their age now.
 
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He cannot. The Polish monarchy choices are mutually exclusive because you're kind of relying on national identity as well as royal claims. It would be difficult to convince both Lithuania and Czechoslovakia that your nation is simultaneously the Commonwealth, West Slavia, and Poland-Romania. You must pick one only and commit to it.
But PLC have never been about one national identity, it stated that there are poles, lithuanians and polish-lithuanians (other ethnic groups). Because of it there is nothing hard to make some kind of federation that unites old and recently claimed territories on different bases. It' like national historical revanchism or something like that. Annexing Lithuania by invasion or referendum and making them to remember the old good times ia nothing hard i think.
Ploand-Romania is just some crazy thing that could can happened because of lucky coincidence that you admitted by adding it. Yep, there is only royal claims here, more than that, in this case annexing of Lithuania as a core state is not logically right, because Poland-Romania is based on polish and romanian peoples' approval of one king on two different, their thrones as a successor. I don't think that lithuanians would like some "anonym" or "unknown" Romanian to rule them.
In my opinion, there is nothing impossible in polish soldier and then king of Poland but from Habsburgs' House with claims on its throne invading and claiming Lithuania (history based nationalism) as part of country's great past. There is nothing mutually exclusive in it.
Also, i didn't say anything about Poland-Romania to annex Lithuania or Czechoslovakia as core territories, it would be really stupid, i think.
 
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can you make the focuses to get Liberia and Madagascar moved to be shared? i think any ideology should be able to get some sweet colonialism, especially monarchists. doesnt make much sense for the colonial stuff to be under the communist tree. I think they could go near the bottom of the danzig focus tree, as you would need a strong port before having overseas territory
 
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