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HOI4 Dev Diary - The Baltic States 1/2 and Poland 3/2

Hello and welcome to another dev diary for the Barbarossa patch! Today I’m back with you to talk about not one, not two, but three new focus trees coming with the upcoming expansion: Latvia, Lithuania, and Estonia!
Baltic States Map.png


The Baltic States were in a difficult position in the build-up to world war 2; only recently liberated from Russian and German rule and less than 20 years on from a bloody struggle against both imperialist powers. In the 30s, each of the states had established authoritarian rule in fear of German and Soviet invasions, and a player hoping to survive as a Baltic state must take some extreme measures to overcome these overwhelming odds...

The Baltic States, like the Chinese, will share some branches of their focus tree while other branches will be unique to each country. This week I am going to talk about the shared branches; the industrial branch and the communist political branch.
Baltic Total Focuses.png


Starting up with the industrial branch, each Baltic state was in something of a similar situation economically; relying heavily on foreign investment and equipment for their industry and armed forces. As such, each Baltic state may decide if they wish to put their faith in the democratic nations to supply their economy, or the Axis powers to fuel the war machine.
Baltic Industry Branch.png


The other common issue facing the Baltics was that they had previously been occupied by the Soviets and Germany, and their industry was sorely lacking. So, the Balts can attract workers to their capital and begin their rearmament and develop their research sector.
Attract Workers.png


Lastly, by modernising their industry, the Baltic states may become much more self-sufficient and end their reliance on foreign powers to fuel their war machine. They may expand raw resource production in their nation, which for Estonia and Latvia means the development of their on-map resources.

Lithuania however was uniquely very reliant on its agriculture, and thus starts the game with a variant of the “Agrarian Society” national spirit which can be slowly turned into a great benefit via their industrial tree.
Natural Resources.png


Next up, each of the Baltic States had recently endured bloody struggles against the USSR, so popular support for communism was vanishingly low. A Baltic state hoping to overthrow the government and establish an independent communist state must do so through war.
Estonia civil war.png


The Balts can either choose to rely on the Soviet intervention or attempt to reconcile relations with the Baltic lower classes and try to maintain their independence while establishing communism on their own.
Restore Workers Republic.png


Once the revolution is done and your nation is communist, the player will have the option to re-establish the Lithuania-Belarus SSR. In the case you sided with the Soviets, the USSR will grant you their half of Belarus with the rest coming either through war or the Molotov-Ribbentrop Pact.
Lithuania Belarus Soviets.png


If you are independent however, Belarus must be acquired through adversarial means. The Baltic state must propagandise support for unification in Belarus similar to the Spanish Civil War garrison control system. When time runs out, Belarus will be released and fight a civil war; the victor will be annexed into either the victorious Baltic nation or the USSR.
Latvia Belarus decisions.png


The Baltic nation will also be able to try to convert their neighbours to communism through a propaganda war. No matter which path the Baltic player takes to establish socialism across the Baltics; they will be able to form the United Baltic SSR.
Baltic Socialist Republic.png


From there, they may use their newfound strength against Scandinavia and Poland and achieve communism across the entire Baltic Sea.
Baltic Warpath.png

That’s all for the Baltic States this week, next week I will be talking about the entirely unique political trees for each Baltic state.



Something worth bringing up here is we did make some changes to the Polish tree since we last talked about it. Firstly, I do just want to show off some of the new focus icons we got since I wrote those dev diaries and I feel like our artists have done a really great job. There are more, but I don't want to spoil all of them just yet! ;)
Poland focus icons.png


We originally planned to have Poland get an off-map reactor to essentially get them control of 1 nuke during play as an exile nation. This to reflect their role in the nuclear project, but we were already a bit on the fence on if this was too immersion breaking for the gameplay purpose, and it seemed many of you thought so too so we removed the off-map reactor and moved the focus to the industry branch.
Poland atomic bomb.png


Next, I managed to find time to implement Karl Albrecht von Habsburg as an option for monarchist Poland. He has his own branch which involves pressing the Habsburg claim on Czechoslovakia.
Karl Albrecht I.png

Habsburg Path.png


Claiming Czechoslovakia uses the same decision system as claiming Lithuania for the Commonwealth branch, and once the two nations are united, the ambition of West-Slavic unification is realised and the new nation may declare itself protector of the western Slavic peoples living in Germany.
West Slavia.png


Karl Albrecht I was known for the service he provided to the Polish army, and it’s unlikely that willingness to serve would vanish upon becoming King. So, as Soldier-King, he will gain a plethora of unique personality traits as well as becoming a field marshal.
Soldier King.png


With Hungary aligning itself with Poland’s enemies, Karl Albrecht can demand that Horthy step down in favour of Otto von Habsburg and force Hungary down their Habsburg path, diplomatically aligning them with Habsburg Poland.
Demand Habsburg Rule.png


Galicia-Lodomeria represented Habsburg rule over Poland and as such, Karl Albrecht may restore the Diet of Galicia which as well as giving the Royal Sejm national spirit, moves the nation’s capital to Krakow. While this centralises the capital between Poland and Czechoslovakia and surrounds the capital in defensible hills, the old Polish capital is also very close to the German border and may prove an easy target…
Diet of Galicia.png


I feel I should also clarify the mechanics behind electing a monarch. When the Fulfil the 5th of November Act focus is complete, candidates come forward and present themselves to be King. So while it would make little sense for the regency council to reach out and invite candidates like Pavel Bermondt-Avalov to be King, Pavel is certainly the type to try and present himself for King.
Cossack King Event.png


The final thing I'd like to mention is that during testing we noticed that it was quite a chore to scroll back and forth between the Polish tree with it being so wide, so I implemented a system where the Polish tree automatically compacts itself when you've chosen a political path.
Tree compacting.png


That’s all for this week, next week we will be covering the paths unique to each Baltic state and for now I’ll leave you with this teaser.
funny_hat_dot_png.png
 
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Compromises have been made and although I'm still not the biggest fan of "Cossack King" at least Poles in the game are not too :p
Habsburg path is what I was really waiting for and I'm not dissapointed :)
Glad to see our Baltic neighbours getting some love too ;)
I think you at least partially fixed the Poland and am really glad you've aswerved our feedback <3
I also am relieved to see Karol Olbracht using the correct colors on his uniform.
 
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There's always an alternative flag for Lithuania, the "Vytis" one is quite historical and would quite fit for fascist flag or monarch, since It was represented through Lithuanian history :)
considering that non aligned trees have been confirmed here, the Vytis would fit far better with a monarchist Lithuania.
 
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Unfortunately, I see that there are still some serious mistakes in the content for Poland. I will start with the most glaring mistakes, namely the "Sanation Left". The "Sanation Left" was a broadly defined group gathered and sympathetic to President Mościcki, that is to say to the "Castle", not to the "Colonels".

The "Colonels" were Marshal Pilsudski's most loyal people, they ruled before his death, as well as shortly after. They were politicians in uniform, authoritarians, elitists, the basis of the Sanation regime. These were the people who organized political trials and the crackdown on the opposition during their reign. I don't know what General Jozef Haller is doing with the "Colonels" (whom you called Sanation Left), who is depicted on the icon, is some misunderstanding. Haller was an opponent of the sanation regime, he was dismissed from the army and was in democratic opposition, co-founding the Labour Party (Stronnictwo Pracy). Haller was in the Front Morges...

Another important thing, and that is the focus "The Beck-Ribbentrop Pack", which should never be in the path of the nationalists, because the Polish nationalists were anti-German and Beck, who was a representative of the Sanation and was considered a pro-German diplomat does not fit into this path. The Ribbentrop-Beck Pact should have been possible for the Sanacja, not for the nationalists.

Staying with the nationalists, I noticed that you added icons for the nationalist focus on which is the Spanish falanga. I mean "The Warsaw Riot" and "Support Global Falangism". The Polish falanga from RN-R "Falanga" is not the same as the Spanish one. Piasecki and RN-R were national-radicals, and their ideology was different from the Spanish falanga. One can find similarities, but the RNR "Falanga" were national-radicals, and had their own symbols.
1280px-Green_flag_with_symbol_of_falanga.svg.png
iu


The PSL did not formally exist, but the SL did. ONR-Falanga is a mistake, it should be RN-R "Falanga", or simply RN-R.

One more small thing, but there are photos of Karol Albrecht from the 30's and 40's, not only from the First World War.

image02.png
Remini20210423105028239.jpg


So much for my part, I hope that eventually you will correct these mistakes, especially the path of the "Colonels" ("Sanation Left"), which contradicts history and is the result of misunderstanding the Sanation, especially in the period of its decomposition.
 
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DLC focused on the Mediterranean? I don't want to be mean, but do you mean La Resistance or Battle for the Bosphorus?
I'm 100% sure Italy will be in a DLC that focuses on the Mediterranean. Which makes a lot more sense than lumping them in with nations in an eastern front DLC.

Edit: how should I interpret Podcat liking this post ;) ?
View attachment 717788
 
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what i've found for a fascist lithuanian flag isnt much but i did find a wikipedia page with a party logo: View attachment 717848
i assume there must be a better source out there though.
Possibly something like this as many of the Iron wolf members were part of the LRU, idk its a bit far fetched, "The members were mandated to join the Lithuanian Riflemen's Union which had somewhat similar goals of creating a people's militia. Joining the riflemen allowed members to acquire and practice weapons without raising suspicion. Eventually, Iron Wolf planned to infiltrate the riflemen and "cleanse" it from "ideologically unreliable" personnel." - Iron Wolf wiki page


https://en.m.wikipedia.org/wiki/Lithuanian_Riflemen's_Union
Lithuanian_Riflemen's_Union.jpg
 
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I sincerely hope that a new Italian focus tree is in the works, and y'all are just keeping it secret and playing with our emotions right now by creating focus trees for countries that did basically nothing in WW2.

If that's the case, I guess you got me XD
 
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On the subject of a Lithuanian facist flag, the cross of jogaila which is a national symbol could be used. The columns of Gediminas are another popular symbol. I'm unsure if they have any significant connection with facism in the 30s, or ever, but i think these symbols would fit better than the iron wolf flag.
 

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Im so sorry, I don't want to be mean but Italy is not fitted for Eastern Front, but the Baltics, that didn't even exist in 1941, are? The work so far is good though, I just hope it doesn't get too op or memey because it would be impossible to play the baltics otherwise, but I hope you found a balance. Also happy that you reworked the Polish tree.
I don't know where the "Italy is not fitted for Eastern Front" line came from, but considering that Waking the Tiger (a China focused expansion) completely revamped Germany, I don't think an Italian rework is out of the question here. :3
 
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Can you please add a setting/command/condition for armies/groups of armies to auto-ignore the "I won't move any further because it will cause low supply" stop order? It is a great pain when a 20+ divisions corps with a 10+tile front line assigned stops moving because of this and your whole front emplodes or you have to manually send 20+ divisions to 10+ tiles.
 
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I don't know where the "Italy is not fitted for Eastern Front" line came from, but considering that Waking the Tiger (a China focused expansion) completely revamped Germany, I don't think an Italian rework is out of the question here. :3
The devs confirmed that we're not getting an Italian foxus tree.
 
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Ah yeah, that is a bit problematic. If you have any sources on a viable alternative, do let me know!
The Iron Wolf organization (although in 1936 the Iron Wolf no longer existed in the way we know, they were called the LNP or Party of Lithuanian Nationalists) were a bit esoteric and mixed into general Lithuanian civil society, so it's hard to pin down what flags or symbols they would have used. As they were connected to the Lithuanian Riflemen Union, however, the symbolism and flags of the Rifles are probably the best bet.

The most safest and realistic choice is the Tricolor with the Riflemen emblem, also known as the Jagiellon Cross or (in this time period) the Vytis Cross:
1620833748045.png

1620833797809.png


A wreath is also sometimes used, although it's more of a modern interpretation, and would be somewhat historically inaccurate.

1620833846835.png


Alternatively, going full wild, you can have them ditch the Tricolor completely and instead have the Vytis Cross on a plain dark green field, like one of the modern Riflemen flags as an example:
1620833954212.png


(you can also see a similar flag in the historical photo up above, as an inspiration)
 
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Here is the full poland tree (sorry for rushjob photoshop :D)
View attachment 717837
Some of the army development/military parts of the tree still seem like they are under construction (aka, things like "anti-blitz vehicles" or "new military academy").

If you need names/ideas on how to make them less generic, consider some of the following:

nx30U3a.png


You can quickly google some of these inventions / production facilities / developments for some quick info. They were a big part of Poland's pre-war development.
 
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NGL, I'm pretty disappointed by this to the extent that work on these countries comes at the expense of other countries that would be more fun to play. I enjoy playing as just about any of the minor countries that have been reworked except for New Zealand. The Baltic states are too small and weak, and in too terrible of a strategic position to be much fun playing for the most part I think. I think there would have been much more profit for the players in giving the Nordic countries content.. especially given that:

1. They were actual participants of WW2, unlike the Baltic states which ceased existing before it started, barring Sweden which occupied a very significant strategic position to both sides of the war and has a lot of potential with alt-history shenanigans including a decent potential for a plausible intervention.
2. Have a better strategic position that makes them more interesting.

Don't really feel like having to wait 1.5-2 more years just fore Finnish and Norwegian content and I think it's silly if the Baltic states are coming at the expense of that. If we're getting this just as addition to more meaty content, then that's a good thing I guess, but if that was the case I think it would have been better to showcase that content first. It's also worth mentioning that we're still missing content for historical participants of the war like Belgium and Thailand which also have much greater potential to be fun and interesting compared to the Baltic states.

I've generally liked a lot of the minor country content that's been added thus far over the years except for the really early and uninteresting stuff like the Commonwealth and DOD countries, however I can't really see myself ever playing any of the baltic states. They just don't seem to be viable enough to be fun and you'll be pigeonholed into doing one or two cookie cutter strats to survive or rely on the whims of RNG.

I will say, though, that some of the content showed here like the ability of Lithuania to get territory for the Soviets in exchange for allying with them, while implausible to the extreme, are pretty much mandatory if these countries are to have any hope of being fun and playable so I think the team is taking the right approach to it.
 
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