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HOI4 Dev Diary - The Baltic States 1/2 and Poland 3/2

Hello and welcome to another dev diary for the Barbarossa patch! Today I’m back with you to talk about not one, not two, but three new focus trees coming with the upcoming expansion: Latvia, Lithuania, and Estonia!
Baltic States Map.png


The Baltic States were in a difficult position in the build-up to world war 2; only recently liberated from Russian and German rule and less than 20 years on from a bloody struggle against both imperialist powers. In the 30s, each of the states had established authoritarian rule in fear of German and Soviet invasions, and a player hoping to survive as a Baltic state must take some extreme measures to overcome these overwhelming odds...

The Baltic States, like the Chinese, will share some branches of their focus tree while other branches will be unique to each country. This week I am going to talk about the shared branches; the industrial branch and the communist political branch.
Baltic Total Focuses.png


Starting up with the industrial branch, each Baltic state was in something of a similar situation economically; relying heavily on foreign investment and equipment for their industry and armed forces. As such, each Baltic state may decide if they wish to put their faith in the democratic nations to supply their economy, or the Axis powers to fuel the war machine.
Baltic Industry Branch.png


The other common issue facing the Baltics was that they had previously been occupied by the Soviets and Germany, and their industry was sorely lacking. So, the Balts can attract workers to their capital and begin their rearmament and develop their research sector.
Attract Workers.png


Lastly, by modernising their industry, the Baltic states may become much more self-sufficient and end their reliance on foreign powers to fuel their war machine. They may expand raw resource production in their nation, which for Estonia and Latvia means the development of their on-map resources.

Lithuania however was uniquely very reliant on its agriculture, and thus starts the game with a variant of the “Agrarian Society” national spirit which can be slowly turned into a great benefit via their industrial tree.
Natural Resources.png


Next up, each of the Baltic States had recently endured bloody struggles against the USSR, so popular support for communism was vanishingly low. A Baltic state hoping to overthrow the government and establish an independent communist state must do so through war.
Estonia civil war.png


The Balts can either choose to rely on the Soviet intervention or attempt to reconcile relations with the Baltic lower classes and try to maintain their independence while establishing communism on their own.
Restore Workers Republic.png


Once the revolution is done and your nation is communist, the player will have the option to re-establish the Lithuania-Belarus SSR. In the case you sided with the Soviets, the USSR will grant you their half of Belarus with the rest coming either through war or the Molotov-Ribbentrop Pact.
Lithuania Belarus Soviets.png


If you are independent however, Belarus must be acquired through adversarial means. The Baltic state must propagandise support for unification in Belarus similar to the Spanish Civil War garrison control system. When time runs out, Belarus will be released and fight a civil war; the victor will be annexed into either the victorious Baltic nation or the USSR.
Latvia Belarus decisions.png


The Baltic nation will also be able to try to convert their neighbours to communism through a propaganda war. No matter which path the Baltic player takes to establish socialism across the Baltics; they will be able to form the United Baltic SSR.
Baltic Socialist Republic.png


From there, they may use their newfound strength against Scandinavia and Poland and achieve communism across the entire Baltic Sea.
Baltic Warpath.png

That’s all for the Baltic States this week, next week I will be talking about the entirely unique political trees for each Baltic state.



Something worth bringing up here is we did make some changes to the Polish tree since we last talked about it. Firstly, I do just want to show off some of the new focus icons we got since I wrote those dev diaries and I feel like our artists have done a really great job. There are more, but I don't want to spoil all of them just yet! ;)
Poland focus icons.png


We originally planned to have Poland get an off-map reactor to essentially get them control of 1 nuke during play as an exile nation. This to reflect their role in the nuclear project, but we were already a bit on the fence on if this was too immersion breaking for the gameplay purpose, and it seemed many of you thought so too so we removed the off-map reactor and moved the focus to the industry branch.
Poland atomic bomb.png


Next, I managed to find time to implement Karl Albrecht von Habsburg as an option for monarchist Poland. He has his own branch which involves pressing the Habsburg claim on Czechoslovakia.
Karl Albrecht I.png

Habsburg Path.png


Claiming Czechoslovakia uses the same decision system as claiming Lithuania for the Commonwealth branch, and once the two nations are united, the ambition of West-Slavic unification is realised and the new nation may declare itself protector of the western Slavic peoples living in Germany.
West Slavia.png


Karl Albrecht I was known for the service he provided to the Polish army, and it’s unlikely that willingness to serve would vanish upon becoming King. So, as Soldier-King, he will gain a plethora of unique personality traits as well as becoming a field marshal.
Soldier King.png


With Hungary aligning itself with Poland’s enemies, Karl Albrecht can demand that Horthy step down in favour of Otto von Habsburg and force Hungary down their Habsburg path, diplomatically aligning them with Habsburg Poland.
Demand Habsburg Rule.png


Galicia-Lodomeria represented Habsburg rule over Poland and as such, Karl Albrecht may restore the Diet of Galicia which as well as giving the Royal Sejm national spirit, moves the nation’s capital to Krakow. While this centralises the capital between Poland and Czechoslovakia and surrounds the capital in defensible hills, the old Polish capital is also very close to the German border and may prove an easy target…
Diet of Galicia.png


I feel I should also clarify the mechanics behind electing a monarch. When the Fulfil the 5th of November Act focus is complete, candidates come forward and present themselves to be King. So while it would make little sense for the regency council to reach out and invite candidates like Pavel Bermondt-Avalov to be King, Pavel is certainly the type to try and present himself for King.
Cossack King Event.png


The final thing I'd like to mention is that during testing we noticed that it was quite a chore to scroll back and forth between the Polish tree with it being so wide, so I implemented a system where the Polish tree automatically compacts itself when you've chosen a political path.
Tree compacting.png


That’s all for this week, next week we will be covering the paths unique to each Baltic state and for now I’ll leave you with this teaser.
funny_hat_dot_png.png
 
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Thanks for listen to feedback ;)
nice to see changes to polish tree, i hope now polish tree will be stronger than no DLC basic game in numbers of factories and bonuses :)

looking forward to ZSRR changes :)
 
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Can we keep the speculation about other focus trees to a minimum? I appreciate it's fun, but I do like answering comments on diaries I write and having to filter through unrelated comments speculating about future trees makes this a bit more time consuming.

Could you please respond to this suggestion then? At least demote Wladyslaw Bortnowski and potentially Stanislaw Kopanski.

And please demote Wladyslaw Bortnowski from being a Field Marshall to a General. He was merely a Divison General, comparable in rank to other Commanders who are only Generals and there is no historical basis in him being a FM in game, even taking into account the fact that the ingame Field Marshall is more of an abstraction to the respective role of a commander and not his exact rank.

Even Kopanski is a huge stretch to have as a FM.

In my opinion besides Rydz-Smigly and Sikorski (and obviously His Majesty the King ;) ), the player should be the one to decide who he wants to promote, if the necessity to do so arises, but more importantly, it is like i said ahistorical or very weird to say the least.
 
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It'll be a big one too! With three nations to cover, I'm already making a long document for all the stuff that's changing!

The flag is unchanged from the live version of the game I believe. If the current fascist flag for Lithuania is based on the mechanised divisions, do let us know, but I believe this is not the case.
Btw, the current flag of Lithuania in the game is wrong, the colors are incorrect and there should be no coat of arms:


 
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From an actual gameplay perspective, it means that if you go down a path and want to know what the other ones did you need to leave the game, start a new scenario in 1936as Poland, check their focus tree (because you won't remember the entire dev diaries), hope it's not an event or you might need to go into the game files to see the options and chances the AI has to pick them and then finally get out of that scenario and back into your original game and remember what you wanted to do, sometimes waisting almost 5 minutes.
Or, you could alt-tab into a browser.
 
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First off wonderful work, I reaaaaaaaaaaaaaaaaaaally love this. This looks very fun and/or challinging, not to mention the Multiplayer shenanigangs you can do now. You guys are really awesome cannot wait for the USSR rework. The Poland tree now look enourmus and the Habsburg way isvery cool, my question to this would just be if they form and Austria Hungary forms, what happens when one or the other gets their claim on teh czechs? I mean will there be an event to have a new referendum or will someone lose their cores/claims?

Another question would be, will you ever include historical claims? Like if germany is forced to take Austria by force, I think they should be able to gain cores with enough compliance and low enough resitance like the bulgarians can do. This would make sense to many "fringe" claims^(like Wallonia for Frnace, Slovenia for Germany, Finnland on Kerilia etc.) and problems I think, as it stands your germany fascist run is ruined if Austria declines but with thisit would be salvageble also you could give germany historicalclaims on south Tyrol too) this is something I think deerly needed for the restance system. Also will there finally be a way to release anation without teh cores that you yourself own (and also claims would be nice)? that would allow to make nicer borders for Role Players without cheating ^^

Though I am pretty sure there will be no answer to this question, my hear still demands an answer to it (even if I dont get one): will we get a finnland tree? I very much hope we do, While I get waiting for it until a second BftB kind DLc just in the Nordic countrys I reaally hope we get a Finnland tree this time already, scince the game came out I wished for a Finnland tree and it desveres it very much. If we do not get a Finnland tree, will you at least please confirm the Nordic DLC is already in the oven? An answer would be very much appreacited even if I understand you cannot :D
 
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Would *insert Baltic Country name*-Belarus and Baltic Socialist Republic have something about relocating the capital? Kaunas as capital does look a bit weird when there are plenty of other better suited and more fitting options.
 
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We always listen to feedback, that's part of the reason why we write dev diaries on a public forum like this that anyone can respond to.

Yeah a lot has changed about the way we do focus trees these days. The content team is bigger and we have more of a quality over quantity rule these days so we have much more time to devote to each individual nation we're doing.
So, maybe a hypothetical rework of Austro-Hungary and Hungary in general once you get around to maybe looking at Italy and maybe a hypothetical Swiss and Austrian tree like somebody speculated perhaps? ;)
 
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Another question would be, will you ever include historical claims? Like if germany is forced to take Austria by force, I think they should be able to gain cores with enough compliance and low enough resitance like the bulgarians can do. This would make sense to many "fringe" claims^(like Wallonia for Frnace, Slovenia for Germany, Finnland on Kerilia etc.) and problems I think, as it stands your germany fascist run is ruined if Austria declines but with thisit would be salvageble also you could give germany historicalclaims on south Tyrol too) this is something I think deerly needed for the restance system. Also will there finally be a way to release anation without teh cores that you yourself own (and also claims would be nice)? that would allow to make nicer borders for Role Players without cheating ^^
I can't agree more.
 

blackpowder320

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Yeah, the Seek Axis Investments thing tries to look for an actual fascist power if Germany has gone Kaiser or Democratic.

Some of what I've talked about are changes to the monarchy, but others were already there and I just didn't talk in detail last time. The Habsburg path is new, but the event for Pavel becoming King was always there for example. Each monarch candidate has a unique event for them proposing themselves to be king, and a partially unique news event when they are chosen by the Regency Council.
That would be weird but interesting if it is Democratic Germany vs. Fascist Britain for Baltic investments lol

So if memory serves right, there are like 3 or 4 candidates for the Polish Monarchy?
 

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Yeah, the Seek Axis Investments thing tries to look for an actual fascist power if Germany has gone Kaiser or Democratic.

Some of what I've talked about are changes to the monarchy, but others were already there and I just didn't talk in detail last time. The Habsburg path is new, but the event for Pavel becoming King was always there for example. Each monarch candidate has a unique event for them proposing themselves to be king, and a partially unique news event when they are chosen by the Regency Council.
Wouldn't it make far more sense to seek German aid no matter which ideology they currently are since aside from Hitler both the Kaiser and democratic Weimar also seek to contain Stalin's ambitions? Afterall both the Kaiser and Democratic path offer foci to guarantee the Baltics.

Edit: provided you add a check if they are still independent or not I suppose.

Edit 2: Or just change it to seek Anti-Bolchevik support in general could also work I suppose
 
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Can we keep the speculation about other focus trees to a minimum? I appreciate it's fun, but I do like answering comments on diaries I write and having to filter through unrelated comments speculating about future trees makes this a bit more time consuming.

So no comment on the Latvian Riflemen? :(
They were still a big deal in 1936, especially for a possible Latvian alt-history.
 
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dseh

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Mar 7, 2020
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Thank you very much, I like the idea baltics getting their own focus tree,someone may complain about the finland or italy,but we all know they will come sooner or later,so why do not give more love to minors?wish one day every country in this game has its own focus tree,even austria and Ethiopia,you just need to make them unable to defend themselves in historic mode.The country I want most for now is thailand,in europe,there are many allies of germany,but in asia,thailand is the only ally of japan which is not just a puppet of japan,so I think it is very interesting to give it an unique focus tree
 
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