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CKIII Dev Diary #29 - Even the Smallest Decision...

Come one, come all, and hear the tale of Kalevi of Karelia. We’ll follow him on the perilous road from High Chieftain of a few counties to King and defender of Ukko as a Holy Warrior! We will pay close attention to what choices he makes to further his agenda, for what is life but the decisions you make along the way?

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Surprise surprise, in this dev diary we will take a closer look at Decisions: what they are and how they work. The easy way to describe a Decision is that they are an action a ruler can take, but they end up being so much more than that over the course of a game!

We’ve focused on adding a wide spread of Decisions in the game so that you will have unique experiences playing different characters all over the map.

final_decision_view.png

[Two examples of what the decision view might look like for different characters]

There are two types of Decisions: Major Decisions and… well, Decisions. Major Decisions are displayed in a prominent position at the top of the interface and can be viewed as something to work towards, if you want; we have designed them to give the player a rewarding goal – a kind of mission. Major Decisions are often life-changing and their effects will be felt throughout the world; you can make decisions that affect your whole dynasty, or a whole religion. Examples of Major Decisions are “Found a New Kingdom”, “Consecrate Bloodline” and, of course, “Mend the Great Schism”.

Regular Decisions, on the other hand, can function as a means to reach those lofty goals and are often more accessible and more immediately relevant to your everyday life as a ruler. Decisions cover a wide range of actions you can take, everything from “Host Feast” to “Flagellate”. This gives you a lot of control over what actions your character takes and how you shape your realm.

So, back to Kalevi of Karelia. Our story begins just as the young High Chieftain Kalevi, only 16 years of age, has stepped into the role of a ruler after his father’s passing. Orthodoxy is spreading upward from the south, Catholicism is a growing concern in the west, and Kalevi wants nothing more than to protect the old ways and the Suomenusko faith he was brought up with. It might seem like a big task for any lone man, but he has a plan! He intends to raise a Hall of Heroes and lay the foundations for Holy Warriors to defend the faith.

final_defenders_of_ukko_young.png


The road ahead might seem long and taxing, but such is the way of life when your goal is as lofty as this.

He does currently stand alone at the rudder, however, and he wishes for a companion – a spouse. As luck would have it he stumbles across a skillful and beautiful peasant woman when he is out hunting!

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Together they start a new family, and the first Decision among many has been made.

One of the requirements to fortify a Holy Site, by taking the Major Decision “Defenders of Ukko”, is to have a Holy Site to fortify. After a quick glance at the Suomenusko Holy Sites, Kalevi’s gaze settles on Raivola in Kakisalmi, currently under the control of his neighbor Chieftain Susi. Susi believes in the right Gods, but Kalevi doubts he would allow other people access to the Holy Site... War it is, then.

final_invite_champions.png


To tip the scales in his favor, Kalevi decides to send out heralds to let it be known that he is searching for Champions to join him. Soon he has bolstered his forces enough to take on his neighbor.

After the war Kalevi is perplexed… He has a Holy Site under his control, and he has the will; why won’t the people help him build the Hall of Heroes? Why won’t they help him defend the true faith? Then it hits him: he doesn’t have enough strong people backing him, and he is not known to be pious enough to inspire the respect needed. This realization sets Kalevi down a path of many years of character-building, in the form of pious endeavors, and realm-building, in the form of conquest and vassalization, until he has founded his own Kingdom.

final_found_kingdom.png


As his realm stabilizes he realizes what must follow; he needs to go on a pilgrimage to truly understand the Suomenusko faith.

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However, during his pilgrimage Kalevi is grievously wounded! Word is sent out that the court is looking for a physician, and soon enough his wounds have been tended, but the scars will forever mar him.

Gaining traits, like Wounded, might spur you to make a Decision you otherwise wouldn’t, and Decisions can also become available through traits, events, and a myriad of other changing conditions in the game. If you find a Decision particularly interesting you can mark it as important and you will then get an alert when the conditions are met and you can take the Decision!

For Kalevi a lot of time has passed. Finally, at the tender age of 60 and a life full of decisions small and great behind him, King Kalevi of Karelia finds the support needed to fortify a Holy Site and bolster the defense of Suomenusko.

final_defenders_of_ukko_old.png


Who knows what will follow for Kalevi; maybe he’ll Found a New Empire to stabilize the region further, or perhaps he’ll Adopt Feudal Ways in a bid to – at long last – attempt to develop the region in a new direction. But one thing is for certain: the threat of Christianity has done nothing but grow during all these years…

Thank you for reading and see you next week!
 
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I wonder if "work off some stress" is tied to personality. So say if you are a sadistic fuck you might go out and kick some cats but if you are a lusty one it's a tumble in the sheets.
 
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This was all done with console commands (knew I had missed something)! Things like traits (just not personality ones) and events can indeed change your stats

Many thanks for clearing that up. Was a good written dev diary.

I am looking forward seeing the first gameplay sooner or later. :)
 
So say if you are a sadistic fuck you might go out and kick some cats but if you are a lusty one it's a tumble in the sheets.
Oil up the torture rack!
or
Oil up her rack!
And her sisters too!
There comes her mother, a bed for four indeed

Jokes aside yeah from what I've read reducing stress depends on your traits.
 
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Whenever I see writing like this:
There are two types of Decisions: Major Decisions and… well, Decisions.
I always think it's a snipe at some other dev team over UI decisions :p
 
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oh my god. I so want this game now.
to wait for 3 more month is torture.
please give us at least a placebo in form of play streams
 
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Nice rework of Decisions. Overall it looks like there's going to be much more to do now, as opposed to just warring or having children.
 
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Great dev diary!! Thanks!!

In the hope that this might be helpful despite this being a "final" image, here are some suggestions on the wording and phrasing of some of the items in the final_decision_view.png:

Search For Physician --> Do not capitalize the "F" in For. A better verb may be "Recruit" allowing you to drop the "for" entirely. Localizing the word Physician to the cultural variant would be welcome.
Go on a Pilgrimage --> Although either is technically correct, to be consistent , remove the word "a" so it reads Go on Pilgrimage. A better verb may be "Travel on" or "Journey on."
Convert to Local Culture --> A better verb may be "Adopt" or perhaps even "Adopt Local Customs." Out of the key components of Culture, Customs is the one that is most easily changed in a deliberate manner since these are the outward manifestations of attitude and belief. Attitudes and beliefs would generally be the "substance" that precedes the "form" and could feature as a reference in the tooltip description. If none of the preceding suggestions sound appealing then please at least consider replacing the word "Local" with the localized name of the culture so that the title would instead read, "Convert to Greek Culture."
Host Feast --> Inserting a localized word for the "season" between "Host" and "Feast" would be welcome. In these cases the word "a" would be required. Examples are "Host a Christmas Feast," "Host a Summer Feast," or "Host a Victory Feast." Same decision, but a different name when the UI is opened depending on the date.
 
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Can you move/add the notification checkbox to the decision list like HoI4?
Decisions%20Menu.jpg

(from https://forum.paradoxplaza.com/forum/threads/hoi4-dev-diary-decisive-action.1053930/ )

And as mentioned before, text contrast in CK3 is pretty poor. I understand that the UI is dark for a gloomy feel, but that's not a reason to make text "blend-in" with the background. See this earlier post:
 
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Can you move/add the notification checkbox to the decision list like HoI4?
CK2 has the same thing, with mark decision as important. Or at least same function. I even opened up Ck2 to double check just in case.

And yeah text contrast in CK3 looks pretty bad. It's [the text] is very faded. With CK2 its black on beige/yellowish which stands out. Or white on dark blue, etc. It's super clear.

I think the faded out look is fine for decisions you cant select yet. So kind of a greyed out effect. But the bit with "The untamed wilds are..." just looks like... the description text is greyed out for some reason? Maybe if the text was lighter or the same colour as the text below describing the effects it'd be a ton better.

On that note my eyes aren't the best. So I find it a bit difficult to read the hunts flavour text without squinting and leaning towards my monitor. This is rarely an issue for me unless something blends in with the background. It kind of looks like it'd be painful to read in the long term.

edit:
Suggestion is to make the flavour text the same colour as the title of the event. Fixes the problem. That colour is perfectly fine, then again i think its the same as effects description text.

"Notify when this decision becomes available" is also a bit bad on contrast. I'll admit I only managed to smoothly read it because my brain filled in the blanks. But like I said my eyes rating would be Mostly Negative on steam.
 
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Will there be a Wikipedia link feature like in CK2 or (for lesser known characters without wiki page) at least some way to differentiate characters that are historical (or semi-historical/legendary) and characters made up for the game to fill up blank space?
I'm asking because, although regions like Finland have little information, there still were some at least possibly historical characters and also because I was sometimes impressed with the level of research - for example I thought that Tocharian characters in CK2 were made up until I found a list of rulers that were translated from Chinese sources and it was pretty much correct - it almost blew my mind up. So it would be a shame if all that stuff went unnoticed.
 
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Just what i was looking for... once i get the game, i'll find out how decisions work out and mod a bit.
 
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Are you factoring in a console release during development or something? Can't think of any other reason to justify giant windows with text littering the screen.

I mean this speaks for itself look at how much wasted space there is, in CK2 you put all that crap on the right in a tooltip as well.
 
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Nice DD!

Rulers are offered to convert to the faith of the reformer, and all main branches of Christianity that were considered Ecumenical are considered heresies from there on out.

Nitpick, but I was hoping the mend would be upgraded to feel more like you are mending the religion (either a new faith that pulls from the tenets and doctrines of all the ecumenical faiths or make all the ecumenical faiths see each other as righteous), instead of just forcing everyone to follow your faith. I hope this can be revised/improved upon in an update that adds ecumenical councils.

Either way, I'm liking how this game is coming along.
 
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Will there be a solution available in the game to destroy the papacy by playing as a pagan? (something usefull like "mend the great schism" by ortodoxy)
Because in СK2 this is a real headache - Rome fell, now under your control, the pope has no land, and he sits in * your * Rome and convenes nonstop crusades and wars for the papal region.
 
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This was all done with console commands (knew I had missed something)! Things like traits (just not personality ones) and events can indeed change your stats
Yeah, I kinda assumed that as the character's wife seems to have not aged in 55 years and his baby heir didn't grow up an inch in ten years either.
 
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