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CKIII Dev Diary #29 - Even the Smallest Decision...

Come one, come all, and hear the tale of Kalevi of Karelia. We’ll follow him on the perilous road from High Chieftain of a few counties to King and defender of Ukko as a Holy Warrior! We will pay close attention to what choices he makes to further his agenda, for what is life but the decisions you make along the way?

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Surprise surprise, in this dev diary we will take a closer look at Decisions: what they are and how they work. The easy way to describe a Decision is that they are an action a ruler can take, but they end up being so much more than that over the course of a game!

We’ve focused on adding a wide spread of Decisions in the game so that you will have unique experiences playing different characters all over the map.

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[Two examples of what the decision view might look like for different characters]

There are two types of Decisions: Major Decisions and… well, Decisions. Major Decisions are displayed in a prominent position at the top of the interface and can be viewed as something to work towards, if you want; we have designed them to give the player a rewarding goal – a kind of mission. Major Decisions are often life-changing and their effects will be felt throughout the world; you can make decisions that affect your whole dynasty, or a whole religion. Examples of Major Decisions are “Found a New Kingdom”, “Consecrate Bloodline” and, of course, “Mend the Great Schism”.

Regular Decisions, on the other hand, can function as a means to reach those lofty goals and are often more accessible and more immediately relevant to your everyday life as a ruler. Decisions cover a wide range of actions you can take, everything from “Host Feast” to “Flagellate”. This gives you a lot of control over what actions your character takes and how you shape your realm.

So, back to Kalevi of Karelia. Our story begins just as the young High Chieftain Kalevi, only 16 years of age, has stepped into the role of a ruler after his father’s passing. Orthodoxy is spreading upward from the south, Catholicism is a growing concern in the west, and Kalevi wants nothing more than to protect the old ways and the Suomenusko faith he was brought up with. It might seem like a big task for any lone man, but he has a plan! He intends to raise a Hall of Heroes and lay the foundations for Holy Warriors to defend the faith.

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The road ahead might seem long and taxing, but such is the way of life when your goal is as lofty as this.

He does currently stand alone at the rudder, however, and he wishes for a companion – a spouse. As luck would have it he stumbles across a skillful and beautiful peasant woman when he is out hunting!

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Together they start a new family, and the first Decision among many has been made.

One of the requirements to fortify a Holy Site, by taking the Major Decision “Defenders of Ukko”, is to have a Holy Site to fortify. After a quick glance at the Suomenusko Holy Sites, Kalevi’s gaze settles on Raivola in Kakisalmi, currently under the control of his neighbor Chieftain Susi. Susi believes in the right Gods, but Kalevi doubts he would allow other people access to the Holy Site... War it is, then.

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To tip the scales in his favor, Kalevi decides to send out heralds to let it be known that he is searching for Champions to join him. Soon he has bolstered his forces enough to take on his neighbor.

After the war Kalevi is perplexed… He has a Holy Site under his control, and he has the will; why won’t the people help him build the Hall of Heroes? Why won’t they help him defend the true faith? Then it hits him: he doesn’t have enough strong people backing him, and he is not known to be pious enough to inspire the respect needed. This realization sets Kalevi down a path of many years of character-building, in the form of pious endeavors, and realm-building, in the form of conquest and vassalization, until he has founded his own Kingdom.

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As his realm stabilizes he realizes what must follow; he needs to go on a pilgrimage to truly understand the Suomenusko faith.

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However, during his pilgrimage Kalevi is grievously wounded! Word is sent out that the court is looking for a physician, and soon enough his wounds have been tended, but the scars will forever mar him.

Gaining traits, like Wounded, might spur you to make a Decision you otherwise wouldn’t, and Decisions can also become available through traits, events, and a myriad of other changing conditions in the game. If you find a Decision particularly interesting you can mark it as important and you will then get an alert when the conditions are met and you can take the Decision!

For Kalevi a lot of time has passed. Finally, at the tender age of 60 and a life full of decisions small and great behind him, King Kalevi of Karelia finds the support needed to fortify a Holy Site and bolster the defense of Suomenusko.

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Who knows what will follow for Kalevi; maybe he’ll Found a New Empire to stabilize the region further, or perhaps he’ll Adopt Feudal Ways in a bid to – at long last – attempt to develop the region in a new direction. But one thing is for certain: the threat of Christianity has done nothing but grow during all these years…

Thank you for reading and see you next week!
 
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It looks great, and I like the fact the there's a hierarchy on decisions.

However, I'm deeply worried that there's no "present Débutante" and "Invite Noble to Court" features. This option was extremely useful when there's a lack of available characters (from your same culture and religion) to marry or give titles. Will you consider having an option similar as this core feature of CK2?

I'm afraid this could lead to a similar disaster as Imperator, where you can reach moments in which there's no available character either for marrying or to appoint to offices.
The alternative to this is the "find character" menu where you could invite suitable courtiers. I REALLY hope this is still in!
 
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Are you factoring in a console release during development or something? Can't think of any other reason to justify giant windows with text littering the screen.

I mean this speaks for itself look at how much wasted space there is, in CK2 you put all that crap on the right in a tooltip as well.

I think that wasted space (in the general case, not just this shot) is a key component of making an interface that isn't quite as... overwhelming visually as something like CK2 was for many people. You've got breathing room around different things that makes it more immediately obvious on a quick scan which are connected and which aren't. You've got less popping out at you at once competing for your attention and making it harder to pick out the one you want.

CK2 is a readable interface when you're used to it, but new players aren't, and I know it's been an obstacle to some of my friends who have tried the game and struggled. Whether CK3 will change that... too soon to tell, but the preview writers seem optimistic. If a bit less data per display helps people get more information for their efforts, and enjoy the game who might have bounced off otherwise, that seems like a smart call.
 
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Nice DD!



Nitpick, but I was hoping the mend would be upgraded to feel more like you are mending the religion (either a new faith that pulls from the tenets and doctrines of all the ecumenical faiths or make all the ecumenical faiths see each other as righteous), instead of just forcing everyone to follow your faith. I hope this can be revised/improved upon in an update that adds ecumenical councils.

Either way, I'm liking how this game is coming along.

I'm with you in hoping they add a way to make mending the schism about actually, y'know, mending instead of declaring your righteousness on top of a pile of corpses. Ever since reading the religion DDs I've been dreaming about what they might do eventually with a DLC/update around religious councils. Given the new faith system and the concept of ecumenism, I really think they've set themselves up well to add convocations that have the potential to alter, schism, or mend faiths based on the given circumstances and the attributes of those attending. If they did then there could be multiple ways of mending the schism, either through conquest like normal, or through sponsoring an ecumenical council and having a metric ton of piety/learning (and I'm sure diplomacy and intrigue wouldn't hurt during the related events) to convince the various patriarchs to come to some understanding.

Something like that could end up with a really cool fusion faith like you're suggesting, since. It would definitely be tricky to balance, but they could lock it behind some high barriers in terms of level of fame/devotion, the opinion of the various religious heads, and maybe some given Fervor conditions, which would make it into a long-term goal like the other major decisions they outlined in this DD.

I do think the fact that one faith becoming totally dominant, even if I created my own ecumenical variant and then pulled it off, destroys ecumenism is really cool. But yeah, there should eventually be some way to create a new, blended faith if you can manage to pull off getting everyone to agree to it.
 
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That's cool! But his wife doesn't seem to be happy in his court despite having +99 relations
Can we customize the flag of our new kingdom or empire? I played as Bosnia but when I came to point where I can create Empire I decided to call it Yugoslavia, I liked two-headed eagle design so I wanted to put him on CoA of the new Empire and I can't do that without making Serbia my primary title and that's.... strange? I understand that CoA of new state will be the same with your current but I hope we will receive opportunity to design this like our dynasty CoA.
 
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Is there an option to try harder to have children? To prevent it from being overpowered it should only work if you have less than two children.
 
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Are there bigger penalties for marrying below your social rank than in CK2? Marrying a commoner was almost unheard of the middle ages. There are some examples here and there (and mostly in the late middle ages it seems), but it was a lot rarer than later on when morganatic marriages became legally recognized in a special way. I can see it to be more appropriate for tribals and certain realms for historical reasons (could be a special feature for cultures), but for most feudal characters there should be severe consequences
 
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Are there bigger penalties for marrying below your social rank than in CK2? Marrying a commoner was almost unheard of the middle ages. There are some examples here and there (and mostly in the late middle ages it seems), but it as a lot rarer than later on when morganatic marriages became legally recognized in a special way. I can see it to be more appropriate for tribals and certain realms for historical reasons (could be a special feature for cultures), but for most feudal characters there should be severe consequences
You never marry commoners in CK2 though. Even the landless courtiers are still from the high classes normally.
 
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Is there an option to try harder to have children? To prevent it from being overpowered it should only work if you have less than two children.
The whole of body perk tree have a perk that allow you to become celibate.

Are there bigger penalties for marrying below your social rank than in CK2? Marrying a commoner was almost unheard of the middle ages. There are some examples here and there (and mostly in the late middle ages it seems), but it as a lot rarer than later on when morganatic marriages became legally recognized in a special way. I can see it to be more appropriate for tribals and certain realms for historical reasons (could be a special feature for cultures), but for most feudal characters there should be severe consequences
Well in CK2 doing so mean:
  • No non aggression pack/Alliance
  • No claims to be passed down to children
  • No way to inherit land
  • Loss of prestige
So there are quite a few things you give up by doing so.
 
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I'm referring to the event that specifically calls her "a simple peasant". That one is almost straight out of CK2
I agree this is most strange given the background. I would like options to make her a member of nobility though.
The whole of body perk tree have a perk that allow you to become celibate.
Celibacy is like opposite of what that poster asked for.
Well in CK2 doing so mean:
  • No non aggression pack/Alliance
  • No claims to be passed down to children
  • No way to inherit land
  • Loss of prestige
So there are quite a few things you give up by doing so.
I always managed to circumvent that by having a big family from the start. Create alliances through my brothers and sisters, and marry myself for stats and inheritable traits.
 
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Celibacy is like opposite of what that poster asked for.
Well you have seduction if you want more Children.

I always managed to circumvent that by having a big family from the start. Create alliances through my brothers and sisters, and marry myself for stats and inheritable traits.
Again you can use seduction to get the good traits and I don't think wife stats is particular important in CK2, however CK3 seems to treat wife stats as your own stats which is more powerful, but on other hand prestige seems to be more important so losing prestige may hurt you more than it does in CK2.
 
It looks great, and I like the fact the there's a hierarchy on decisions.

However, I'm deeply worried that there's no "present Débutante" and "Invite Noble to Court" features. This option was extremely useful when there's a lack of available characters (from your same culture and religion) to marry or give titles. Will you consider having an option similar as this core feature of CK2?

I'm afraid this could lead to a similar disaster as Imperator, where you can reach moments in which there's no available character either for marrying or to appoint to offices.

There is it seems. The "Find Champions" decision looks like it is a replacement for the "Find Commander" decision from CK2. It looks like they put a cool down on these functions now to keep people from spamming them, but I am betting there is a a "present Débutante" and "Invite Noble/Priest to Court" decision as well, they just didn't show them in this dev diary. My guess is that those decisions may also have a similar name change and cool down function as well.
 
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There is it seems. The "Find Champions" decision looks like it is a replacement for the "Find Commander" decision from CK2. It looks like they put a cool down on these functions now to keep people from spamming them, but I am betting there is a a "present Débutante" and "Invite Noble/Priest to Court" decision as well, they just didn't show them in this dev diary. My guess is that those decisions may also have a similar name change and cool down function as well.
A champion is the same thing as a knight and knights need powress, not martial to be good.
 
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I believe it is the ruler tyranny
Yeah, definitely tyranny. Personally, I wish it were something else, as whip imagery is very loaded here in the US because of its connection with chattel slavery, which is I'm pretty sure what caused the OP to ask if it meant slaves. Obviously that that's not the case where PDX is based and it does make sense as an image for tyranny, but I personally would much rather the image were a mailed fist or some kind of fearsome visage than a whip.
 
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