First, I didn't say all balance is a matter of perception, I said that some of the claims about imbalance are perception rather than reality.
Furthermore, even when there is a problem, the cause and/or severity of that problem is often perceived incorrectly.
Quite often "balance" arguments come down to "my preferred class or tactic can't faceroll this other class or tactic, therefore that other class or tactic is clearly broken/imbalanced/overpowered". See, every MMO PvP argument ever had ever.
"We did the math" presumes one got the right numbers, the numbers that matter, and in the right ratio, and that it's all universal rather than highly dependent on playstyle, etc. Numbers can lie. Numbers can tell people what people want to hear, rather than what's really there. Numbers are just information, that require interpreting and comprehension.
These breakdowns often seem to forget that even when missiles hit, some of them don't hit. They seem to assume that every attack is a Precision or Called shot coring out one location, and that "shotgunning" damage isn't a factor.
Here what was we said is:"I use this tactic again the IA in the campaign and that was very effective. In fact, it's so much effective that I don't see any interest to use other tactics and others weapons and it's sad. So that would be great if something would be made to allow us to use other tactics.". Actually, I use a lot of LRM and I don't want them buff. I want them nerf.
And yes, numbers can lie. But these lie can be demonstrated by clever counter-argumentation, that you did not.
You just present some factors. Some people have already responded to you but...if you want more answer:
So, "even when missiles hit, some of them don't hit.". Yes...and so? All the weapon can have miss shoot.
"They seem to assume that every attack is a Precision or Called shot coring out one location," no, we don't assume that. All attack doesn't need to be called shot to allow LR to be powerful. There are powerful because of their so much better stat.
"and that "shotgunning" damage isn't a factor." It's a factor. It's just too minor to change the supremacy of LRM. We don't care about shotguuning because we use LRM to knockdown opponents, or for killing the enemy pilot, or for doing called shoot again CT with a medium laser/SRM mech.
[...]but I think many are undervaluing the synergistic approach of ranged facing fire with higher damage pinpoint weapons and the skills and equipment that support them in conjunction in favor of subjective preference on damage per heat which discounts focused location damage , damage spread mitigation, and also discounts tactical maneuver to cool off as possibilites. Empirical data and measurables require context and broad span off data points. If a contextual element is missing, correct or complete interpretations of that data can may not be possible.
You know, my first Heavy Mech in Battletech was the Jagermech, the one model with only AC and laser slot. It's basic equipment is two AC2, two AC5 and two medium laser.
I play it a lot without modifying it. So I see what "ranged facing fire with higher damage pinpoint weapon" look like. It's only after that I decided to use only LRM.
I come with the game with no preconception about which weapon what the best. I test them all. I test what you like at first. And at the end, I find LRM more effective.
So no, it's not a subjective preference. And we think about the context.
LRM strat is more effective than pinpoint damage because it is more reliable.
With your pinpoint damage, you don't know wich part of the enemy mech you will touch. Maybe that will be his CT. Maybe that will be a useless arm with no equipment on it. You don't know.
And what about the case where you pinpoint damage are not enough to damage the internal structure? You have no guarantee that your pinpoint weapon will hit two times the same location. That is enough to cancel all the advantage about pinpoint damage.
But with LRM (and SRM) I know that I will knockdown the enemy mech. It's a sure thing. I know it will have aim malus, injuries and than I will do called shoot in the location I want. There are sures things to.
That why I think that pinpoint damage is too small fact to compensate all the advantage of the missilles. It's not reliable.