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Good morning all, and welcome to a special Weekend Dev Diary for Europa Universalis IV.

We noticed a lot of feedback in the previous dev diary that people were keen to know what direction EUIV is taking going forward from Rule Britannia. For various reasons, we do not immediately reveal what the focus of the following expansion and accompanying patch will be, but in the face of such overwhelming feedback, we've decided that this time we shall spill the beans early

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Europa Universalis IV: Breweries of the World is currently in development with heavy focus on the nations and regions which have contributed most to global society with their various tipples. Focus regions in the 1.26 Champagne Update will be:

  • Ireland - Some new provinces and special "Guinness" province modifiers
  • Scotland - Special trade mechanics specifically with the flow of Whisky
  • Bavaria - "Purity" laws can be passed to strengthen your government and grants new Reinheitsgebot CB on inferior producers.
  • Belgium - When Hoegaarden desire grows too high, Belgium will spawn and fight a bloody war of independence.
  • Mexico - Colonial nations in Mexico can be pacified by allowing them to keep their own Corona, although high tariffs can lead to a standoff between master and colony.
The release date of Breweries of the World is currently TBA but upon release, we ask that you all game responsibly.
 
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@DDRJake
Sounds good, that PDX introduces beer and/or alcohol as a trade good. :)
A beer for 3.99 is a good price, I also would demand one...

BTW the post was published on Sunday at 10 o' clock??? You really had to work on Easter Sunday? Don't you even take a break in your company?
 
And where are the Ancient Egyptians now?
In a third of the historical movies being made and in every history book. Where will you be in a century?
 
lmao what mechanic? "Get this trade good in a handful of prestablished provinces. It gives money. In the late game."
Well that's more of a problem with money not being scarce enough in the late game. I mean if we had some population mechanics we could have rising living standards and infrastructure projects and wellfare to eat it up (yes countries like Sweden and Prussia were already putting the first parts of their wellfare systems in place at this point).
If there were more uses for money, and conquest was less cost efficient.
 
lmao what mechanic? "Get this trade good in a handful of prestablished provinces. It gives money. In the late game."
Also, furnaces, also industrialization events. It's a part of that mechanic,
 
Well that's more of a problem with money not being scarce enough in the late game. I mean if we had some population mechanics we could have rising living standards and infrastructure projects and wellfare to eat it up (yes countries like Sweden and Prussia were already putting the first parts of their wellfare systems in place at this point).
If there were more uses for money, and conquest was less cost efficient.

Yeah, which is why I think it's a missed opportunity. At least I don't get *too* mad at it because it's part of a mere immersion pack and they probably can't revamp the game like that to include populations.

Also, furnaces, also industrialization events. It's a part of that mechanic,

tbh I don't know about the events, but Furnaces give goods produced which translates to even more money anyway.
 
The events basically change trade goods, shift dev and give production dev in certain provinces, along with a whole bunch of provincial modifiers. Was getting spammed by them in my Germany.
 
The events basically change trade goods, shift dev and give production dev in certain provinces, along with a whole bunch of provincial modifiers. Was getting spammed by them in my Germany.
shifted trade goods from what to what?
 
shifted trade goods from what to what?
Stuff like grain, that yarn thing, livestock and stuff to glass, cloth and other manufactured goods.
 
In a third of the historical movies being made and in every history book. Where will you be in a century?

The answer to both our questions, is 'dead'.
 
The answer to both our questions, is 'dead'.
Everyone dies but as a culture the egytpians survived longer than pretty much any other people, and passed on a significant portion of present day civilisation to us. It may not be immediately apparent what and how much we owe them because they lived so long ago but once you start digging.
 
Everyone dies but as a culture the egytpians survived longer than pretty much any other people, and passed on a significant portion of present day civilisation to us. It may not be immediately apparent what and how much we owe them because they lived so long ago but once you start digging.

The post is about beer, not Egyptology.
 
So you lose the Egyptology argument and decide to say it doesn't count? Good job.

This was an April Fools post bro.

I made a joke about beer at the expense of the Egyptians. Lose the attitude.