Are there certain settings for the skeleton binding? Whenever I modify a base game model even the slightest (I detach the skeleton first) and rebind them together animations look all jank. Most obvious and annoying problem is that it seems as though the skeleton isn't binding to the pelvic region so whenever the model does push ups the pelvis stays put. Some smaller issues (yet still noticeable) are the morphing of the arms, head, and legs during motion.