Good day all. As promised, we return to talk a bit more about the new Missions system coming in the 1.25 update, as well as some of the new Idea sets and a modding guide for the new Mission Trees.
Firstly, we have been hard at work translating the old mission system so that old nations' unique missions from the old system will work in the new one, as evidenced in our previous dev diary. But what of the nations focused on in Rule Britannia?
Along with the 1.25 England update, the mission trees for Scotland and England will still contain the old missions such as subjugate France and Advance the Frontier. For owners of Rule Britannia however, we have put together special mission trees for England, Ireland, Scotland and Great Britain.
It took much self control, but Scotland has more than just 15 iterations of "crush England" as missions
The Irish Minors, Scotland and England will all start with their tailor made Mission trees, now complete with their own artwork and sadly not containing bright purple coder art. Forming Great Britain will also unlock an even grander mission tree for the one who unites the Isles.
Meddling in mainland politics opens up as a mission branch for Great Britain, rewarding either securing the throne or dismantling the Empire.
And don't worry for Mann, Gaeldom and The Isles. Highlander nations are now able to form Scotland (complete with their missions and ideas) should the Stuarts fail to defend the kingdom
New decision available for Mann, The Isles and Gaeldom
Additionally, it can often be confusing which provinces you still need to complete a mission. As a Quality of Life change for the 1.25 England Update, by hovering over the requirements for a mission, the required provinces will highlight on the map, while clicking will centre the map on one of the required provinces.
For all those times you've just had no idea what you're meant to conquer. We've all been there.
And we have also taken the liberty of adding more generic mission icons, so Ottoman missions don't have to represented with charging Hussars!
Now we previously may have vaguely promised a modding guide for the new missions system. @mikesc was generous enough to put one together, so I give the floor to him:
Thanks to Mikesc for that. Let's move on to look at some of the National Ideas that have been added to the game. It's a hefty list of them so I'll split them across the dev diaries in three groups: British, Irish and Low Countries. Today let's look at the British lot.
On the isles we have changed the ideas for England and Great Britain so we can have a distinct feel between the two. I'll list them here:
ENG_ideas = {
Additionally, we have added ideas for Highlander (Gaeldom, The Isles), Mann and Cornwall. This dev diary has already reached quite a length, so I'll spoil whichever one is most requested in this thread in its entirety.
EDIT: Adding in all three idea sets because why not.
That's it for today. Next week we'll look at more of the newly added ideas, as well as some more of the features coming with the Rule Britannia Immersion Pack.
Firstly, we have been hard at work translating the old mission system so that old nations' unique missions from the old system will work in the new one, as evidenced in our previous dev diary. But what of the nations focused on in Rule Britannia?
Along with the 1.25 England update, the mission trees for Scotland and England will still contain the old missions such as subjugate France and Advance the Frontier. For owners of Rule Britannia however, we have put together special mission trees for England, Ireland, Scotland and Great Britain.
It took much self control, but Scotland has more than just 15 iterations of "crush England" as missions
The Irish Minors, Scotland and England will all start with their tailor made Mission trees, now complete with their own artwork and sadly not containing bright purple coder art. Forming Great Britain will also unlock an even grander mission tree for the one who unites the Isles.
Meddling in mainland politics opens up as a mission branch for Great Britain, rewarding either securing the throne or dismantling the Empire.
And don't worry for Mann, Gaeldom and The Isles. Highlander nations are now able to form Scotland (complete with their missions and ideas) should the Stuarts fail to defend the kingdom
New decision available for Mann, The Isles and Gaeldom
Additionally, it can often be confusing which provinces you still need to complete a mission. As a Quality of Life change for the 1.25 England Update, by hovering over the requirements for a mission, the required provinces will highlight on the map, while clicking will centre the map on one of the required provinces.
For all those times you've just had no idea what you're meant to conquer. We've all been there.
And we have also taken the liberty of adding more generic mission icons, so Ottoman missions don't have to represented with charging Hussars!
Now we previously may have vaguely promised a modding guide for the new missions system. @mikesc was generous enough to put one together, so I give the floor to him:
mikesc said:
Thanks to Mikesc for that. Let's move on to look at some of the National Ideas that have been added to the game. It's a hefty list of them so I'll split them across the dev diaries in three groups: British, Irish and Low Countries. Today let's look at the British lot.
On the isles we have changed the ideas for England and Great Britain so we can have a distinct feel between the two. I'll list them here:
ENG_ideas = {
- start = {
- infantry_power = 0.10 # agincourt
- global_unrest = -1 # magna carta, parliament
- bonus = {
- free_leader_pool = 1
- royal_navy = {
- navy_tradition = 0.25
- heavy_ship_power = 0.10
- eltham_ordinance = {
- production_efficiency = 0.1
- secretaries_of_state = {
- diplomatic_upkeep = 1
- navigation_acts = {
- trade_efficiency = 0.1
- city_upon_a_hill = {
- global_colonial_growth = 20
- eng_red_coats = {
- fire_damage = 0.1
- british_bill_of_rights = {
- years_of_nationalism = -5
- start = {
- naval_morale = 0.20
- heavy_ship_power = 0.15
- bonus = {
- navy_tradition = 1
- gbr_acts_of_union = {
- diplomatic_annexation_cost = -0.15
- max_states = 3
- british_merchant_navy = {
- global_tariffs = 0.15
- gbr_the_royal_society = {
- technology_cost = -0.05
- sick_and_hurt_board = {
- sailors_recovery_speed = 0.10
- sailor_maintenance_modifer = -0.1
- reform_of_comission_buying = {
- discipline = 0.05
- british_industrialization = {
- global_trade_goods_size_modifier = 0.2
- britanna_rules_the_waves = {
- leader_naval_manuever = 1
- blockade_efficiency = 0.33
Additionally, we have added ideas for Highlander (Gaeldom, The Isles), Mann and Cornwall. This dev diary has already reached quite a length, so I'll spoil whichever one is most requested in this thread in its entirety.
EDIT: Adding in all three idea sets because why not.
That's it for today. Next week we'll look at more of the newly added ideas, as well as some more of the features coming with the Rule Britannia Immersion Pack.