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Stellaris Dev Diary #94 - Ascension Perks & Surveying in Cherryh

Hello everyone and welcome to another Stellaris dev diary. Today's topic was supposed to be ship balance and doomstacks, but because certain things weren't ready to show off yet, we're instead going to be doing a smaller dev diary talking about some changes coming to Ascension Perks and Surveying. We'll get back to the doomstack topic in a couple weeks.

Ascension Perks
Ascension Perks were added in Utopia as the paid component to the Tradition system to create a set of interesting choices for the player to take as they went through the Tradition tree, choosing between simple but powerful bonuses and more elaborate 'unlocks' such as the ascension paths and Megastructures. However, since then we have noticed that this is a system we keep wanting to build on (for example by adding unique Ascension Perks for Machine Empires as we did in Synthetic Dawn), and found the requirement to depend all of this on Utopia too limiting. For this reason, in the Cherryh update, we are going to make the basic Ascension Perks such as Mastery of Nature, Defender of the Galaxy and so on free for everyone. Biological/Psionic/Synthetic Ascension Paths and Megastructure Ascension Perks (including Habitats) will still require Utopia and Machine Empire Ascension Perks will naturally still require Synthetic Dawn (but not Utopia). The core system itself however, will become part of the base game, so everyone will be able to get at least the basic set of Ascension Perks even if they don't own a single piece of DLC.

Surveying & Communications Trading
The way surveying, anomaly generation and star chart trading works has never really worked very well. For one, it's very unclear to players that for example, you cannot discover anomalies in other empires' space, or that star chart trading can actually be a bad idea since it can in some cases stop you from finding anomalies in those systems. For this reason, we've decided to make some changes to the way surveying works. In Cherryh, any system inside the borders of an empire you have communications with will automatically be considered surveyed, without any need to send a science ship into it and waste a bunch of time scanning planets that have no chance of yielding anomalies aynway. There are some exceptions to this, such as Fallen Empires, whose space will need to be surveyed manually and can in fact yield anomalies.

As part of this we have decided to remove Star Chart trading as well as the ability to buy Star Charts from Curators, and instead replace this with the option to trade Communications with another empire - acquiring Communications from an empire in a trade deal will automatically put you in comms with any empires they have comms with that you do not. This should mean that there are no longer any 'traps' in surveying, while also requiring the need to explore every little nook of the galaxy even when that nook is held by your ally since a hundred years back.
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Terra Incognita Changes
Finally, I just wanted to mentioned that we have done some changes to Terra Incognita to make it more clear and make it work properly with bypasses (Wormholes and Gateways). Instead of Terra Incognita being based on which physical pixels on the map your ships have 'seen', it is now based on which systems are considered visited. Visited either means that you have been to the system with a ship, or that the system is inside the borders of an empire that you have communications with. As such, Terra Incognita no longer needs to be manually lifted on empires you have met in order to not make them appear grey and washed out on the map, also making it easier to see important galactic features such as nebulas.
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That's all for today! I know it was a short one, but don't worry, we still have a long way to go and plenty of major things to talk about for Cherryh. However, next week we're actually going to be talking about something that's§ unrelated to Cherryh, but exciting nonetheless. I'm not allowed to spoil what just yet, but stay tuned!
 
Hmm, I wonder how exploring the center of the galaxy will work? That one can be quite the eye-sore, showing up as unexplored. As is said in posts above, tiny or even larger areas between stars remaining unfilled by explorations and borders can look pretty weird!
 
I was going to start a new Stellaris campaign but I think I'll wait until this update/DLC comes out. Seems as if waaay too many fundamental mechanics are changing to spend time on the game just now. I'll be back, later :)
 
Anomalies can't be found in other empires' space because then you could end up changing the deposits on their planets. You do not automatically see everything, you just have survey data on their planets. You don't get sensor of their ships automatically.
Do those system become un-surveyed when you cede those systems? So that you can survey them and reap the benefits?

Because this significantly cuts down (easily up to 80%) of galaxy space you can ever get to survey, which means removing the ability to find any anomalies lategame and effectively making "Planetary Survey Corps" tradition worthless beyond the early game once all space has been claimed by any empire.
 
Hmm, I wonder how exploring the center of the galaxy will work? That one can be quite the eye-sore, showing up as unexplored. As is said in posts above, tiny or even larger areas between stars remaining unfilled by explorations and borders can look pretty weird!

The center becomes visible once a certain number of systems adjacent to it are visible to you.
 
you could make the anomaly system based on "tiers"

ie make developing high grade sensors give % for a new anomaly to pop up in explored space, or something smarter (just woke up so my brain isnt functioning completely)
 
On another note: I hope there will be some changes to the border system so that small open space pockets between two empires or inside one empire are evened out. (Like for example between the Hegemony of Tycor and that dark blue empire, or that small pocket inside the latter)

From what I've seen of the cherryh update so far it makes sense for those pockets to exist, at least until you invent "bypass" methods of transportation.
As you are limited to hyperlanes, you shouldn't be able to influence that space. It's also possible that this reduces border friction and interacts with the new Casus Belli system, if you are limited to claiming territory you border, as it would be like trying to fabricate a claim with only a wasteland region between you in EU4.
 
Sounds nice.

Granted, it has been a while since I played Stellaris, but I seem to remember I always felt sad when I reached the point in game where everything was discovered. As the universe is vast beyond imagination, it would be nice if you could think of some mechanics allowing to still discover things in later stages of a game. No?
 
@Wiz
Now that you will need to rebalance some of the traditions for example survey coorps.
Can you fix the problems with some traditions becoming useless with atomaticly with synthetic acendensy. For example growth rate, hapitability, leader lifespan and paradise domes?
 
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we are going to make the basic Ascension Perks such as Mastery of Nature, Defender of the Galaxy and so on free for everyone.
*Bursts in while Jump Up Superstar blares in the background*
YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
 
If your having ascension perks entering the base game you guys should make the horizon dlc path into an ascension perk as well.
 
Ascension Perks
Ascension Perks were added in Utopia as the paid component to the Tradition system to create a set of interesting choices for the player to take as they went through the Tradition tree, choosing between simple but powerful bonuses and more elaborate 'unlocks' such as the ascension paths and Megastructures. However, since then we have noticed that this is a system we keep wanting to build on (for example by adding unique Ascension Perks for Machine Empires as we did in Synthetic Dawn), and found the requirement to depend all of this on Utopia too limiting. For this reason, in the Cherryh update, we are going to make the basic Ascension Perks such as Mastery of Nature, Defender of the Galaxy and so on free for everyone. Biological/Psionic/Synthetic Ascension Paths and Megastructure Ascension Perks (including Habitats) will still require Utopia and Machine Empire Ascension Perks will naturally still require Synthetic Dawn (but not Utopia). The core system itself however, will become part of the base game, so everyone will be able to get at least the basic set of Ascension Perks even if they don't own a single piece of DLC.
That's ... Incredible. Thank you for that !

But does that mean that you'll never work again on the Ascension Paths ?
 
With old wormholes gone from the game in 1.9 what will happen to these guys?

View attachment 313889

I really hate to see the models go. Can you reuse them for something? Maybe for basic outposts? It would be very cool if each owned and restored gate megastructure would have one of those nearby as sort of external extra station for personnel.

Wormhole stations use the same model as the research stations. So the model isn't going anywhere.
 
Who knows... Paradox do produce most of their stuff but still get assistance from other companies on translation into Spanish, German, French etc. Event pictures in CK2 remember reading once had been done by a modder. Maybe Even music and sounds may be done externally.
Translation of CK2 is handled by a community member for the French part. They previously relied on a company, but the results were, to be honest, ashaming (most of the medium/long texts were cut in half, most of it didn't even make sense, that sort of stuff). Now the results are far far better, and it's really great to have a readable French version.
 
From an immersion point of view. Wouldn't it make sense to hide the hyperlanes in Terra Incognita?
It would give you a sense of disovery when your surveyvessels chart out nearby systems and discover the structure of the hyperlane network.
 
I would guess a future dlc. It would be nice to give more reasons to keep other empires around
Actually Wiz said quite early in the game cycle that he wanted to add trade and trade ships moving around (giving feel to the universe) to the basegame without making it a DLC ;)

I believe it was mentioned in one of the DD's for the 2nd big update
 
Visited either means that you have been to the system with a ship, or that the system is inside the borders of an empire that you have communications with.

what about if you have long range sensors and see the system via sensors, that would raise the incognita as well?