Are there any plans for any other government types? I could see one for the steppe cultures (the ones I know of in the map are the Alans and, in the future, the Huns).
Are there any plans for any other government types? I could see one for the steppe cultures (the ones I know of in the map are the Alans and, in the future, the Huns).
What about a fully roman government? Any additions there?
Will Sub-Roman Brythonic governments be able to reform their governments in to Sub-Roman ones, perhaps at a high cost or requirement? I feel like it would annoy players to not have the same abilities as their Gallo-Roman counterparts and be restricted in vassal size after a good amount of decades or so.
Will Sub-Roman Brythonic governments be able to reform their governments in to Sub-Roman ones, perhaps at a high cost or requirement? I feel like it would annoy players to not have the same abilities as their Gallo-Roman counterparts and be restricted in vassal size after a good amount of decades or so.
Or they could simply move on to Imperial government and skip the Sub-Roman phase entirely if they meet the requirements, since they need to hold way less territory to reach imperial status.
I didn't see if you mentioned this or not (and if you did, ignore this lol) but what about the government of the Anglo-Saxons?
Hm shame i was hoping for both but am glad that at least the inland Germans will be able to use them. Is there a way too modify them in the files so i can make the saxons use the new portraits? Anyways cant wait to play the new updateThe German portraits are currently going to be used by the Irminonic cultures (Alemannic and Thuringian). The Ingvaeonic cultures (Angle, Saxon, Jute, Frisian) will continue to use the custom Saxon portraits.
Tried that, it seemed to just revert back to the mods default so i guess ill just wait for official release.Find the entries of the cultures you want to change in common/cultures/00_cultures.txt and add "germangfx" at the front of the "graphical_cultures = {" entries.