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EU4 - Development Diary - 20th of December 2016

Greetings all EU4 players!

The EU4 team is currently wrapping up the year by fixing some bugs on a few new great features that are yet to come. Everyone on the team is very excited for the upcoming expansion and we can’t wait to announce it. Two people have already started their Christmas vacations, whereas the most of us will leave on Thursday / Friday this week.

2016 has contained a lot of changes to the team and we’ll still keep experimenting, learning new things and find new ways to work. One of our legendary AI-programmers has unfortunately left the team to try his own wings - but we’ve also got two new additions to the team who have already proved themselves highly worthy. During the development of Rights of Man we also had the opportunity to get some help with creating events from two content designers in the CK2 team. More than ever before we’ve had structured feedback sessions (retrospections) regularly as well as new exercises in estimations every now and then. But even though lots of changes happen all the time we fortunately still have Johan as a cornerstone who has worked with EU4 longer than any of the rest of us and knows in which direction we’re going with the future expansions.

This year we’re also taking pride in having released Rights of Man, which received a Steam review of 86% - sharing second place in terms of EU4 Steam Review on par with El Dorado and 2% below Art of War. This is a great result and we aim even higher for the next expansion.

Additionally we’ve managed to get two (!) of our dedicated fans to become translators for us in French and German respectively - which is just in line with our vision of being close to our fans. Our quality of translations increases with passion and skills. Maybe sometime in the future we will get all our texts translated by fans.

By the way, it was great talking with some of you at the Fangathering at our office some time ago - hope that some of you will join PDX Con next year!

Last but not least I hope you have enjoyed our competitive Multiplayer-sessions as much as we have, the plans and strategies behind the sessions have not been limited to what’s seen on camera but there is continuous talk in the team on how to form alliances even when the camera is turned off. Congrats to Wiz who won!

Thank you for all the feedback you’ve given to us this year, it’s very useful to us and we have people in the team reading your posts every day. Keep talking with us and we’ll keep listening to you.

***Here is a small teaser for next year***

excitingstuff.png



Merry Christmas and Happy New Year all EU4-fans!


 
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Additionally we’ve managed to get two (!) of our dedicated fans to become translators for us in French and German respectively - which is just in line with our vision of being close to our fans. Our quality of translations increases with passion and skills. Maybe sometime in the future we will get all our texts translated by fans.

Do you pay them?
 
Well as far as I am aware he is either me or a Croatian, depending on who you believe.


Oh and we are just pretty local people. We like our own lads. The way this boy spells Connacht thought makes me think he isn't Irish.
Every little hamlet a nation unto themselves, eh? :D
 
Well as far as I am aware he is either me or a Croatian, depending on who you believe.


Oh and we are just pretty local people. We like our own lads. The way this boy spells Connacht thought makes me think he isn't Irish.
I was too lazy to look it up. I also regularly use the in game spelling every where else. I am Irish, despite who my great great grandfather fought for,
 
Every little hamlet a nation unto themselves, eh? :D
Pretty much, aye. EU4 really should have the Irish countries have 1000 factions that are all basically the same rather than the standard 3/4


I was too lazy to look it up. I also regularly use the in game spelling every where else. I am Irish, despite who my great great grandfather fought for,
What do you mean look it up? It's Connacht everywhere here in Irish and english; i'm not even sure the english spell it Connaught any more. Connaught is a housing company, not a province.
 
Pretty much, aye. EU4 really should have the Irish countries have 1000 factions that are all basically the same rather than the standard 3/4


What do you mean look it up? It's Connacht everywhere here in Irish and english; i'm not even sure the english spell it Connaught any more. Connaught is a housing company, not a province.
Auto correct did that. I just went with it.
 
What do you mean look it up? It's Connacht everywhere here in Irish and english; i'm not even sure the english spell it Connaught any more.
There are at least four Connaught Streets (spelled thus) in England (one in London and three in the Midlands) and at least one in Wales.

Of course, the average English person probably doesn't even know where Connacht is.
 
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There are at least four Connaught Streets (spelled thus) in England (one in London and three in the Midlands) and at least one in Wales.

Of course, the average English person probably doesn't even know where Connacht is.
What! Where are these dumb Brits!?!?
 
We had a wee update to share the other day. We'll be back with more ages stuff after the holidays (expect the next Dev diary in 3 weeks, unless someone gets all work-frenzied over Christmas



While we have our fair share of analytics such numbers would be nothing we can share. From the dev team though, better reception works wonders on morale. When the Rights of Man reviews came in, we were all very pleased. We are, believe it or not, all humans working on this game and hearing that something we worked on for months was enjoyed is a great feeling.

#DDRJake

In the Dev Diary on Ages, it was stated that ages have definitive starts and ends, and the Powers of the Age you are in are removed upon the start of a new age.

Can you please rework 'ages' to have organic and natural starts/ends, maybe even have them overlap, more like Institutions.

Ideally, would it be possible to have ages directly triggered by institutions?

More importantly, Golden Ages being only once-per-game strikes me as very very problematic.

Can you seriously reconsider the buffs granted by Golden Ages and instead have them be triggered by other more organic factors rather than be a click-activated once-per-game system?

Perhaps have smaller nations more likely to have more expansive benefits from Golden Ages, or prosperous peaceful countries far more likely to have major benefits to encourage playing tall?
 
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Does this mean we will get unique ship Models for Tech Groups?
And Ship Pack DLC?
And Asia in EU4? (as far as i recall everything right of Persia is just Britain and Russia)
 
Does this mean we will get unique ship Models for Tech Groups?
And Ship Pack DLC?
And Asia in EU4? (as far as i recall everything right of Persia is just Britain and Russia)
*blink* The western Europeans are doing a pretty dismal job of getting into Asia, and Russia's performance has been, um, variable.