Cheers for the DD Podcat
. New Zealand focus tree looks mint (although I'm not
totally convinced that NZ need a Big Bob national focus, but I appreciate that their small size means some creativity is required
) and that Combat Log looks the bomb - very useful. A few questions if easy/appropriate (but ignore if not):
1) The slider at the top looks like it maxes out at 12 months - any chance this is (or could be in the future) moddable? While many theatres didn't last much longer than this, something like the Japanese front in China, Eastern Front for Germany/USSR or the front in North Africa lasted longer, and it'd be nice (ie, this isn't critical, but it'd be nice if it's an easy thing to do) to be able to extend it to the whole history if possible.
2) What does "armoured" and "other" mean in the combat log? I'm guessing that manpower is total manpower lost, armoured is manpower lost to armour, air is manpower lost to air and other is manpower lost to anything that's not armour, air or infantry, but it's either potentially confusing or I'm just thick. If latter, laugh and roll on
.
3) Are the categories in 2 moddable in terms of how many are displayed? For us detail nuts, would be cool if we could tinker with the interface and add motorised and infantry (and perhaps mechanised, or whatever feels appropriate for particular mods). This is just a "it'd be cool if it was possible" (and, as a land thing, something I personally would be unlikely to get to until 2017).
When working on the New Zealand tree, we wanted to include some important historical developments. The formation of the Royal New Zealand Navy and Air Force were important for the country's ability to defend itself. To aid you, two light cruisers and a number of aircraft will be transferred to the newly formed services.
4) I'm pretty sure the two cruisers "transferred" to the RNZN were already serving at the time. Does this mean we'll be able to transfer ships between nations now? If not, does this mean that the Allies get two bonus cruisers when the RNZN is formed, or are missing them until it is? Not a huge issue, but something of particular interest from a naval perspective (and if ships are transferrable via event/NF now I'd be a very happy camper
).
Perhaps by taking Australia on the way.
Never!
Thats it for today, next week I'll be inviting
@Jazzhole and
@Metal King over to talk about awesome new music and sound.
Great news
.
That's quality attention to detail with the acronym
.
Doesn't the US focus "destroyers for bases" already remove destroyers from US to give destroyers to UK? I am not 100% certain as I find US boring to play but you do get some ships as the UK if you get the event from the US focus. (Though you don't need them and the bases are worth more to build factories in imo)
The event in question (USA.4, and I know, I should get out more knowing that off the top of my head!) as it stands in 1.2.1 only adds new ships to the Canadian and British OOBs, rather than transferring them. Other than one exception (which presumably slipped in accidentally - there were 50 of them and they all changed name when they transferred, so I'm not surprised or critical
) none of these vessels are in the game at the start (so if the destroyers for bases event never happens, they never exist).
Not sure how close we got, but I sent
@Sideburnout a link to the mod and said "this is great, make something like it"
Great work, this is something I play with as well, makes unit selection much easier
.
@podcat , is it possible to divide NZL into more states? It's painfully hard to do anything with only 2 states under you rule at such low manpower.
New Zealand is pretty small - you really should be limited both manpower-wise and industrially. Right now (ie, 2016) New Zealand doesn't have a combat air force, it's that big
.
Edit: NZ does actually have an air force (I wrote above that it didn't, apologies for knocking the Kiwis), but it hasn't had a combat capability since 2001.
This is becoming a joke.
Frantic attempt to pack enough content into a DLC so that they can justify it? Or is it restricting so much to DLCs that it becomes almost compulsory to purchase?
When you purchase a car, and after the fact the manufacturer declares a fault in that vehicle, you can take the car back to a dealership and they will perform the necessary modification free of charge.
While I understand people will always want more for nothing, I can't see a way how those detailed tabs would be considered necessary for the base game, or 'fixing' a fault by design/implementation (for which an argument could be made regarding the Blitz/Spearhead thing). It's extra information which is nice to have (and I'm quite sure I'll appreciate and use it), but it's anything but essential. Just because it's something you personally might really want doesn't make it so. Given it takes person-hours to produce and test, I can't see a sensible argument for having it as part of the paid DLC.