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Stellaris Dev Diary #14 - Uplifting and Subspecies

Excerpt from lecture on Uplifting and Genetic Self-Improvement by Professor Xirg Ta’Nolek
Royal Science Academy, Nishga VI
Galactic Stardate 394.48 (Post-Upheaval Reckoning)
3 hours before unconditional surrender of planetary authorities

<recording starts>


Excellent. I’m glad so many of you could make it, given the present conditions. Especially you, Mr. Zeq-Zeq! Please, don’t let the sound of the orbital bombardment distract you.

Now then, let us begin! First I will be talking about the uplifting and genetic manipulation of pre-sentients.

While surveying planets, explorers will sometimes come across a pre-sentient species that shows particular promise. These are beings who would likely evolve some manner of intelligence on their own if they were left alone for a few million years... but that is a long time to wait. Many spacefaring empires instead take it upon themselves to accelerate this process, turning the pre-sentients into productive galactic citizens within the span of just a few years.

In addition to the gift of sentience, the uplifted species is often bestowed with new genetic traits as well, to better suit whatever purpose their benefactors might have in mind for them. Perhaps they are looking for a hardy species to serve as shock troops in their ground armies, or industrious workers that are skilled at mineral extraction. Uplifted species are also frequently used as colonists, to settle worlds with climates that are unsuitable to an empire’s dominant species.

Stellaris_dd1.jpg

After successfully rebelling against their masters, the uplifted Hulfir would eventually go on to establish a twelve-system interstellar empire.

Let us not forget the tragic example of the Shigarans, who were used to…

<recording ends abruptly, and is resumed 43 minutes later>


...there, I think power has been restored. Don’t worry, that was only a near-hit. How I can know that? Miss Zuka, if it hadn’t been, we wouldn’t be having this conversation. Will someone please check on Mr. Zeq-Zeq? I saw him take a nasty blow on his pileus when the roof collapsed.

In the meantime, I believe the smoke has cleared enough for me to resume the lecture.

When an empire has reached a certain level of technology, they will have unlocked the tools necessary to modify the genetic code of their citizens. Whether or not they choose to make use of those tools, their citizens sometimes take it upon themselves to do so - especially if they find themselves in an adverse environment. There are several recorded instances of colonists modifying themselves to better cope with a planetary climate that is too cold or too hot, or any number of other things that their frail organic bodies weren’t designed to handle.

Focus, Miss Zuka! Ignore the flashes - what you are seeing is just tracer fire from the local garrison. Nothing to be afraid of.

Now, the changes introduced by the colonists into their genetic code may eventually be of such magnitude that they have essentially mutated into what must be considered a new subspecies. From experience, I can tell you that once you have modified yourself and your family to better deal with the cold, it can be very tempting to also increase your strength, or your fertility, or whatever else you think will give you and your kin an edge in a cold and uncaring galaxy.

No, you may not be excused, Mr. Kolosch! Sit down!

Stellaris_dd2.jpg

The birth of the Post-Cynn. Their failed attempt to eradicate their parent species would leave billions dead in a conflict that lasted almost two decades.

A new subspecies that is stronger and more formidable than their parent species may eventually come to see themselves as… superior. Why should they bow down to their lessers? Meanwhile, the unmodified members of the parent species often come to regard a subspecies with jealousy and suspicion. Fear of that which is different has been a driving force in the creation of conflicts since the dawn of this galaxy, and the creation of a subspecies can often be followed by civil strife and unrest.

The fighting appears to be drawing closer, so I'm afraid we'll have to cut this lecture a little short. Many of you will be leaving shortly in an attempt to break the orbital blockade so that you can celebrate Khartaz-Ya with your loved ones. I wish you good fortune, and since there will be no lecture next week in light of the holidays, I hope to see those of you who survive in two weeks time.

Oh! That was a close one. I believe the shockwave will hit us soon. As my old mentor, Professor Kalabux, used to say, “Ji ka vixa, zu na…!

<recording ends abruptly and does not resume>

Stellaris Dev Diary #15 - Fallen Empires
 
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From what they said on the last DD, I assume they'll be uplifted directly to space-faring without passing go going through the intermediary stages.

It will be a little disappointing. I was hoping that it will take a little more effort to create new civilisation. Not just - bang - and something that was on bug level became one of most advanced form of life.
 
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It will be a little disappointing. I was hoping that it will take a little more effort to create new civilisation. Not just - bang - and something that was on bug level became one of most advanced form of life.

That bang will probably take several years. Besides, it only makes sense that the species your aliens want to uplift would be introduced to modern technology as soon as their sentience was developed. Even if that modern technology is the bomb collar and hyper-whip.
 
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Damn now i can´t decide if i want to make some sort of Space-Sparta with my species being the super soldiers and all the others just working slaves or if i want to make the uplifted species super soldiers and throw millions of insectoid-soldiers on my enemys planets ....
 
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I'm going to go ahead and assume that the use of the word sentient instead of sapient is an intentional error intended as a tribute to classic scifi misuse of the term :p
 
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Can you upgrade your race into cyborgs/machine beings ?
If you upgrade all people of your race, you will also change the name of your race ?
 
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I do believe the term you should be using is pre-sapient, not pre-sentient. Sentience is defined as the ability to experience sensations, like most animals you see every day. While sapience is the ability for reasoning, reserved (arguably) to humans on earth. These terms are very often misused in science fiction, but it would be very nice to see Stellaris get it right.

Is there any chance you could alter it for release? Or are you going with the wrong term because it is more commonly (although wrongly) used?
 
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I have a question : Will Human species always be a spatial power ? Can we found them at an pre-sentience stage on Earth or during Medieval Time or later ?
 
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While this is a great update, and an awesome feature for the game, I do have an ax to grind: SAPIENCE, NOT SENTIENCE!

Sentience refers to the ability to experience sensations - which most animals have already. Dog yelps in pain? Sentient. Monkey mourns its child? Sentient.

Sapience, however, is what you're referring to: it means the ability to think.

Regardless, awesome feature and I love the new style of the updates!
 
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I just want to say... these last two DDs have been amazing, I love the style that they have been written in and I am getting super hyped by the info! Go Devs, go!
 
The most interesting thing in the DD is the screenshot where we can see that research points are required for things that aren't research, making them basically monarch points. Unless that already got revealed somewhere and I missed it.
 
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I do hope transhuman/post-human stuff isn't something that leads to an automatic eugenics war thing. I'd rather be an interstellar empire that embraces it wholeheartidly than do a repeat of the federation from star treks rather paranoid behaviour towards the subject.
 
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Can a species have a disaster, like the Asgard in Stargate, where their reproductivity declines due to failed or excessive modification? Can there be other unforseen consequences, like lowered intelligence or increased or decreased aggression?
They've mentioned that the next dev diary will be about Fallen Empires, and that normal races can turn into FEs over the course of a game. I can definitely see how genetic modification would be a common cause of such an event. Imagine running across the abandoned shipyards and colonies of a long dead race, eventually making your way to the centre of their lost empire and finding that they all uploaded themselves into a singularity style matrioshka brain, created after excessive use of cybernetics convinced them it was the best idea.
 
I really hope we can use cybernetics and machine augmentations and not just genetic modification.

Wouldn't want to be a meatbag when you have the option not to be.

"Commentary: Organic meatbags have such delicate staminas. Perhaps you should consider some cybernetic implants, master."

images


With a picture of my favourite Star Wars droid as well, who I always think of as soon as someone mentions "meatbags" (his phrase for organics).
 
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Slave armies? I think yes.
 
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