Good question.@podcat : Does a river is easier to cross during winter if it get frozen?
This weather system seems more user-friendly than the HOI3 one.
I like it.
... and yes, frozen rivers, and ice not strong enough for supporting the weight of a panzer division trying to cross it ?...
You would be surprised how even thin ice will carry the weight of even a modern tank. Centimetres rather than tens of them.
You would be surprised how even thin ice will carry the weight of even a modern tank. Centimetres rather than tens of them. Then again it can be a costly mistake to drive your tank-company out onto that snow-covered "field" during winter only to discover it's not actually a field at all.
Not to mention how costly crossing any frozen body of water with tanks or on foot can get, if the enemy has any artillery within range.
Don't the treads chew up the ice after the first tank passes, though? Some treads are bad enough for roads, but I can't imagine they are good for frozen lakes and rivers.
we pick the dominant/worst to fight inPardon if I missed/misunderstood it in the thread, but in regards to the terrain: is there differentiation between the land "shape" and its surface covering? i.e. desert hills, mountainous jungles, etc. or do you just pick one to be the dominant feature?
Normal tracks are actually worthless on ice as you get very little traction and therefore simple stuff like changing the direction you're traveling in or even stopping gracefully is very hard unless the ice is rugged or covered in a thick layer of snow and then yes your tracks will chew it up. Normally though a unit crossing a river or lake on a divisional level would have timbers, branches and other types of reinforcement put on the ice if temperatures are not favourable for extended use.
We considered removing penalty in winter for rivers, but decided not to. Basically there is a lot of things that can be wrong and especially during combat so we felt penalty should still be there.
We considered removing penalty in winter for rivers, but decided not to. Basically there is a lot of things that can be wrong and especially during combat so we felt penalty should still be there.
That would be great, and ESSENTIAL to a eased realistic and reasonable combat management;Will there be an option to order aircraft not to take off in specific weather conditions?
This is part of a greater and more sensible issue, and relative flaw, in this game; the impact and management of infrastructures;Will province/state infrastructure be taken into account in penalties? The #1 reason for Russian "mud" was the (lack of) quality of their mostly dirt roads. Highways and other well-planned roads should have proper drainage and thus be immune to mud. Easy example, Russian trains don`t suffer one bit from mud, as rails are actually built on proper foundation, unlike roads.