I ported the Armageddon and Abyss scenarios to the DH Full map, for Darkest Hour 1.04. It's still a bit rough around the edges, but it should reproduce the original scenarios decently accurately. Please report any issues you find so I can fix them (playtesting on my own will not be very efficient!).
Download links (current version: 0.3.1):
Download link (box.com link. If this one doesn't work then I'm probably on my download limit, so in that case try the below one)
Download link 2 (dropbox link. It will prompt you to sign up, but you can click "no thanks" and download anyway)
Installation
Simply extract the zip archive into your Darkest Hour's mod directory. To play, start the Darkest Hour launcher, select "Armageddon & the Abyss" and hit Launch.
What are the Armageddon and Abyss scenarios?
Screenshots
World map
The conversion
In converting the various game elements, I first converted everything using Bizon's map-to-map converter, and then did tweaks, making sure to try to stick to what I believe was the intention of the creators of the original scenarios. There are some simple rules they seem to have stuck to, for example:
Done so far:
To do:
(entries marked with "(v)" are done and will be in the next update)
Download links (current version: 0.3.1):
Download link (box.com link. If this one doesn't work then I'm probably on my download limit, so in that case try the below one)
Download link 2 (dropbox link. It will prompt you to sign up, but you can click "no thanks" and download anyway)
Installation
Simply extract the zip archive into your Darkest Hour's mod directory. To play, start the Darkest Hour launcher, select "Armageddon & the Abyss" and hit Launch.
What are the Armageddon and Abyss scenarios?
They are scenarios included with the "Armageddon" expansion to Hearts of Iron 2. Basically, they are a whacky alternate history setup (PoD in late 18th century) cooked up by Paradox, in which 18 countries duke it out in a global war. In the Abyss scenario, the countries aren't at war yet but will be soon, and in the Armageddon scenario they are at war and allied with their ideological friends. The countries (all with 200 base IC) are:
Communists
European Soviets - Control Great Britain, Ireland, Iceland, the Low Lands, Northwest Germany and Denmark
Roma - Control Italy, Libya, Tunisia, Switzerland, Austria, Hungary and most of Yugoslavia
Persia - Control Iran and Central Asia
Japan - Control Japan, Manchuria, the Philippines, and a bunch of Pacific islands
Libertadores - Control South America except the part controlled by the Confederates (see below)
APR - Controls Africa south of the Sahara
Democracies
Bourbon - Control France and Spain
The Cossacks - Control Romania and Ukraine and some extra provinces nearby
Sweden - Control Scandinavia and the Baltic countries plus Saint Petersburg
China - Control China and Mongolia
Australasia - Control Australia, New Zealand, New Guinea and some more islands
USNA - Control roughly USA and Canada but minus CSA states
Nazis
Prussia - Control Germany except the Northwest, Czechoslovakia, Poland and most of Belarus
The Ottomans - Control Ottoman Empire including Egypt, plus Sudan and Arabia
Russia - Control Russia minus the Caucasus and Outer Manchuria
India - Control OTL British India and Afghanistan but not Burma
Indo China - Control Indo China plus Burma, Sumatra and Java
The Confederates - Control CSA, Mexico and Middle America, Columbia, Venezuela, Ecuador and the Caribbean
Neutral Countries
Tannu Tuva - Control Kyzyl and watch the world around them burn...
Communists
European Soviets - Control Great Britain, Ireland, Iceland, the Low Lands, Northwest Germany and Denmark
Roma - Control Italy, Libya, Tunisia, Switzerland, Austria, Hungary and most of Yugoslavia
Persia - Control Iran and Central Asia
Japan - Control Japan, Manchuria, the Philippines, and a bunch of Pacific islands
Libertadores - Control South America except the part controlled by the Confederates (see below)
APR - Controls Africa south of the Sahara
Democracies
Bourbon - Control France and Spain
The Cossacks - Control Romania and Ukraine and some extra provinces nearby
Sweden - Control Scandinavia and the Baltic countries plus Saint Petersburg
China - Control China and Mongolia
Australasia - Control Australia, New Zealand, New Guinea and some more islands
USNA - Control roughly USA and Canada but minus CSA states
Nazis
Prussia - Control Germany except the Northwest, Czechoslovakia, Poland and most of Belarus
The Ottomans - Control Ottoman Empire including Egypt, plus Sudan and Arabia
Russia - Control Russia minus the Caucasus and Outer Manchuria
India - Control OTL British India and Afghanistan but not Burma
Indo China - Control Indo China plus Burma, Sumatra and Java
The Confederates - Control CSA, Mexico and Middle America, Columbia, Venezuela, Ecuador and the Caribbean
Neutral Countries
Tannu Tuva - Control Kyzyl and watch the world around them burn...
Screenshots
World map
The conversion
In converting the various game elements, I first converted everything using Bizon's map-to-map converter, and then did tweaks, making sure to try to stick to what I believe was the intention of the creators of the original scenarios. There are some simple rules they seem to have stuck to, for example:
- Claims: Countries have claims on all directly bordering provinces except on friendly (same ideology) neighbors. Exception are Japan and Australasia who would not get enough claims otherwise.
- OOB placement: in Armageddon, each border province and coast with beach gets 1 infantry. In addition, the capital (or suitable nearby base) gets some armored, air, and naval units. In the Abyss, the entire OOB is placed on the capital or suitable nearby base.
- Technology: All countries seem to have 1918-level tech. I may in the future need to change this to a later date though, because in DH Full the road from 1918 tech to 1936 tech is much longer than it was in Hoi2. Let me know your thoughts on this.
- IC placement: I don't think there are clear rules here, but I tried to keep to what the developers did (placing gigantic IC in sometimes very strange places!).
Done so far:
- Country borders, cores
- Ministers, leaders, tech teams
- IC & infra balance
- Resources balance
- OOB placement
- Technology
- Decisions from DH Full, including Mobilization
To do:
(entries marked with "(v)" are done and will be in the next update)
- Manpower balance
- Edit revolt.txt to something that makes sense in the alternate time line of this mod
- Make the AI be able to release puppets
- More stuff??
Last edited:
- 11