I just want tiny guys to blast away other tiny people and vehicles. That's Syndicate.
+1
I just want tiny guys to blast away other tiny people and vehicles. That's Syndicate.
Fred Wester: That was terrible. We did not do our homework. It was a one-man team with some backup… we learned a lot from that release. We've had many bad releases before that, as well, and we learned something every time. In 2012, we also closed four game projects. This happened after Gettysburg. We looked at them and said, "These games are not up to the standards we're currently looking for at Paradox, so we're going to close these projects." We're not going to have any more games that are unplayable at release.
I think most of the ones that were cancelled hadn't been announced.
But it's good. PDX should try to maintain high standards. I'd rather never feel cheated when I buy a game with the PDX logo stamped on it. If they can't make Cartel as a quality game, better put that money to work somewhere else, than release it no matter what and upset the public anyway.