1st) open the XP-Rost-Anno-Domini-1400-Western-units.gfx in the folder ...\Europa Universalis III\interface with your editor.
2nd) copy these lines and put them into the file:
PHP:
EMFXActorType = {
name = "NED_infantry_1"
actorfile = "gfx\anims\Dutch_1400.xac"
idle = "gfx\anims\Generic_Western_1400_Idle.xsm"
move = "gfx\anims\Generic_Western_1400_Move.xsm"
attack = "gfx\anims\Generic_Western_1400_Attack.xsm"
scale = 7.8
}
3rd) it should look like this now:
.
.
.
EMFXActorType = {
name = "TEU_infantry_1"
actorfile = "gfx\anims\Teutonic_1400.xac"
idle = "gfx\anims\Generic_Western_1400_Idle.xsm"
move = "gfx\anims\Generic_Western_1400_Move.xsm"
attack = "gfx\anims\Generic_Western_1400_Attack.xsm"
scale = 7.8
}
EMFXActorType = {
name = "BRA_infantry_1"
actorfile = "gfx\anims\Brandenburgian_1400.xac"
idle = "gfx\anims\Generic_Western_1400_Idle.xsm"
move = "gfx\anims\Generic_Western_1400_Move.xsm"
attack = "gfx\anims\Generic_Western_1400_Attack.xsm"
scale = 7.8
}
EMFXActorType = {
name = "NED_infantry_1"
actorfile = "gfx\anims\Dutch_1400.xac"
idle = "gfx\anims\Generic_Western_1400_Idle.xsm"
move = "gfx\anims\Generic_Western_1400_Move.xsm"
attack = "gfx\anims\Generic_Western_1400_Attack.xsm"
scale = 7.8
}
}
4th) Don't forget to make a backup of the original file and store it anywhere but in the folders of EU III....