What are the Charlie contacts doing? It seems strange that they'd send six identical ships there for anything other than military purposes, or strip mining our resources. Or perhaps militarily strip mining our human resources.
I like it! How fast at our proposed tech can the space stations be dragged to the colonies? AND THEN OUR FLEET CAN DESTROY THE PRIX! MWHAHAHAHAHAHAHA!
What are the Charlie contacts doing? It seems strange that they'd send six identical ships there for anything other than military purposes, or strip mining our resources. Or perhaps militarily strip mining our human resources.
I like it!
Beetle class Space Station 11,000 tons 1255 Crew 1551.8 BP TCS 220 TH 0 EM 60
1 km/s Armour 1-44 Shields 2-300 Sensors 18/1/0/0 Damage Control Rating 10 PPV 79
Annual Failure Rate: 96% IFR: 1.3% Maint Capacity 1882 MSP Max Repair 108 MSP Est Time: 5.5 Years
Magazine 559
Fuel Capacity 100,000 Litres Range N/A
Gamma R300/16 Shields (1) Total Fuel Cost 16 Litres per day
CIWS-120 (4x2) Range 1000 km TS: 12000 km/s ROF 5 Base 50% To Hit
Size 8 Missile Launcher (8) Missile Size 8 Rate of Fire 80
Size 1 Missile Launcher (15) Missile Size 1 Rate of Fire 10
Missile Fire Control FC10-R1 (5) Range 10.8m km Resolution 1
Missile Fire Control FC54-R100 (2) Range 54.0m km Resolution 100
Active Search Sensor MR6-R1 (1) GPS 108 Range 6.5m km Resolution 1
Active Search Sensor MR50-R100 (1) GPS 8400 Range 50.4m km Resolution 100
Thermal Sensor TH3-18 (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
This design is classed as a Military Vessel for maintenance purposes
Bear in mind that these are aliens - they could be acting according to reasons not comprehensible to human minds.
(or that the AI programming may not be up to much in the current iteration...)
True. But usually a primitive AI will have some kind of purpose - it shouldn't be sending ships somewhere just for the heck of it. It should be programmed to perform a mining mission, or to scout, or patrol, to do something. It may not do its tasks well, it may constantly change its mind, it may be slow to react, but it will be doing something. In fact, a game AI doing things just for the heck of it would be very scary.
OK, they're about 82 m-km out, still headed straight for Earth. I'm positive that these are just Freighters, here to trade with us... but I'm launching anyway. You guys would never let me live it down if I let the Charlies "Pearl Harbor" us.
Scramble the Fighters!
They've landed. Passing through my active sensors allowed me to measure the TCS (Target Cross Section), giving me a pretty accurate idea of their displacement... 34,850 tons. Either Freighters or Troop Transports. They're here to trade.
They've landed. Passing through my active sensors allowed me to measure the TCS (Target Cross Section), giving me a pretty accurate idea of their displacement... 34,850 tons. Either Freighters or Troop Transports. They're here to trade.
They spent four days trading, and then took off again, headed for the jump point to Ross 248. These guys are slow enough that I could actually follow them, and find out where they come from... but it might be more prudent to wait until WE get trade access from THEM, and then follow the next trade mission back to its home planet.
Landing the Fighters and recalling the Fleet. Should I start retro-fitting the Fleet up to modern standards, a few ships at a time?
Should I start retro-fitting the Fleet up to modern standards, a few ships at a time?
They spent four days trading, and then took off again, headed for the jump point to Ross 248. These guys are slow enough that I could actually follow them, and find out where they come from... but it might be more prudent to wait until WE get trade access from THEM, and then follow the next trade mission back to its home planet.
Landing the Fighters and recalling the Fleet. Should I start retro-fitting the Fleet up to modern standards, a few ships at a time?