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War Effort - Operation Source [1.12.7 - Checksum b738]

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Hello there Generals!

The War Effort Continues with Operation Source! Today's operation has set sail with new focuses, balance changes and of course bug fixes!
We now sail towards a new operation, which we will be sharing more information about in 2023. But until then, we wish you good fortune in your conquering adventures!

You can find the patch notes (unchanged from the Open Beta version) below:

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# Balance
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- Italian decisions Expand Regional Control in Ethiopian states no longer require any Ethiopian legitimacy value.
- Canadian focus 'Dollar-A-Year Men' now grants a national spirit with -33% political advisor cost. The exchange rate of dollars to political power is poor.
- Canadian focus 'Bits and Pieces Program' has gained an extra bit and piece, now granting 4% industrial and dockyard output, from 3%
- Canadian focuses that grant army experience now grant significantly more of it
- Fascist Canada now has the choice to offer concessions to the United Kingdom in return for Labrador and Newfoundland, which will be more likely to be accepted. Tooltips added for conditions leading to higher success chances.
- Ships transferred as part of a Peace Conference action no longer have crew included: ship experience is reduced to 25% of what it was before the transfer
- Australia has an additional shipyard focus. Each shipyard focus unlocks one of the naval designers, and naval designer traits are rebalanced.
- All Australian focuses granting army experience now grant between 5 and 10 times more
- Australian focus 'Naval Auxiliary Patrol' now grants 5% core defence factor, from 3%, and 10% naval experience gain (new). Experience gain from naval focuses increased slightly.
- Australian Arms Production focus now grants -10% infantry equipment build cost in addition to civilian factory conversion speed.
- Added a new focus for Australia, 'Coordinate Central Bureau', which adds 2 signal company research/ahead of time bonuses, and a decryption bonus if La Resistance is owned.
- Warscore contribution from lend leasing fuel and equipment roughly tripled. Warscore malus from receiving lendlease remains unchanged for now.
- Warscore from capturing a province for the first time increased to 4, from 3, Warscore from IC damage reduced by 20%
- Mengkukuo now has a starting core on Ordos. This does not come with free Ixian technology.
- Taking occupied states in peace conferences is now considerably cheaper. AI is less likely to contest unoccupied states (though they still will if they have good reasons)
- Added one new Hungarian Focus to construct a new flagship, accelerating potential naval growth a bit. Admiral Horthy can now complete his transcendence.
- Plane Designer: Engine 2 speed reduced to 480/450, from 530/480
- Hungarian Aluminium production is balanced between Transdanubia and Northern Hungary. Added 1 excavation decision to improve Transdanubian bauxite production, requiring excavation II
- Added a late-game resource prospecting decision for tapping the Derna oilfield in North Transylvania.
- Added a Hungarian Focus for restarting the shipping industry, adding 3 dockyards in a coastal state
- Canadian Focus 'Retool Angus Shops' now grants 2 military factories, from 1
- Canadian Focus 'United Shipyards' now grants 4 dockyards, from 3
- Canadian Focus 'Maritime Colonial Railway' now grants 2 Civilian Factories, from 1
- Canadian Focus 'Defense of Canada Regulations' now takes 35 days, from 70
- Added approximately 40% more German random name possibilities
- Added approximately 20% more English random name possibilities
- Added a new option when releasing nations. You can now choose to retain states upon which you have cores. Retained cores can still be returned to the puppet through the occupation menu.
- Rebalanced values for the "Sky Supplies" career profile medal to make it in line with new transport planes supply capabilities.

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# UI
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- Fix Career Profile Awards view for mod achievements in case of long texts

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# AI
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- AI now puts more weight on advisor competence rather than advisor cheapness, contrary to modern business practices.
- Fixed bug where AI gave super high score to the max_command_power and uncategorized modifiers while hiring advisors

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# Modding
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- Make the following triggers neutral - meaning they won't impact the outcome of the trigger block they are in: log, set_temp_variable, print_variables, round_temp_variable, clamp_temp_variable, subtract_from_temp_variable, multiply_temp_variable, divide_temp_variable, clear_temp_array, add_to_temp_array, remove_from_temp_array, resize_temp_array, find_highest_in_array, find_lowest_in_array

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# Bugfix
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- Fixed unlocalized armoured car technologies when researched via script.
- Reorganise Ascari will no longer add Armoured Cars to division templates if La Resistance is not active.
- Fixed typo in Balance of Power tooltip when there are no modifiers applied.
- Fix checking if a country is at war with someone in your faction. Also fixes add_to_faction effect.
- Ethiopian national spirit Aid Ethiopian Communists now shows proper localization
- Fixed wrong value for Mobilization Speed in the first range of the Italian Communist side of the Balance of Power
- Random seed for the outcome of NKVD decision to assassinate Stalin is now dynamic. Nobody is safe.
- New divisions spawned by Italian decision Train Irregulars will now spawn when the decision finishes instead of when the decision starts.
- Fixed Issue where Switzerland would not take focuses that required less than Full Cantonal Power
- Decreased likelihood Switzerland will join the Allies or Axis late war.

Playing with Mods?

We know mods are a huge part of our community and the game. With that in mind, we've updated our available old builds to include Hearts of Iron IV from before the War Effort initiative started. This means if your favorite mods is for some reason invalid with the initiative patches, you can backdate your game version and still enjoy Hearts of Iron IV your way.

Steam Rollback Guide:
  1. Go to your Steam Library and select your game of choice.
  2. Right-click and select Properties.
  3. Under the “BETAS” tab.
  4. Select the version you wish to play and wait for Steam launcher to finalize the switch.
  5. If the previous step fails, exit the game, right click properties, local files, Verify the integrity of game files and wait for all files to be verified.
 

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This same effect for different advisors or designers may not seem as issue, but it kills fun away. I think devs should consider different traits for different options (advisor or designer, doesn't matter) so players can have fun trying different styles, experimenting.
The thing is just that here it is currently debated, if the two designers are really the same. They are in experience of @FeliciaDarkvoir , but that contradicts how it works ingame for @eastcoastceojam and myself.
 
I agree in that the AI USSR should have more divisions and factories. I just meant many decisions were politically motivated (or by Stalin's paranoia), so in retrospect not all are clever. Like not letting the Soviet troops to prepare for defense when their intel knew the Germans are going to attack, but Stalin refused to believe.
this is nothing more than a myth that arose after the war. Everyone blamed either Hitler or Stalin for the failures in their memoirs: intelligence reported a huge amount of contradictory information, ianalytical work was poor at the time, intelligence failed to filter out real events
 
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I'd say the USSR's various flaws are reasonably simulated by the various terrible national spirits they start with, they don't need an AI that does nonsensical things (IE: Constantly spending political power increasing relations with Romania, propaganda campaigns to increase oil production when the fuel silos are full already, never killing Trotsky, never annexing the Baltic states etc).

The USSR AI just has some bugs in it. Might be you get a "success cascade" as you fix the bugs - fix the various drains on political power (stop spending it on Romanian relations and pointless propaganda that does nothing, remove the penalties to power generation by killing Trotsky at the historical time) and the USSR will be able to annex the Baltic states on time, raise economic mobilisation and conscription laws, all of which may result in a more historically-sized army and industrial base.
 
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I'd say the USSR's various flaws are reasonably simulated by the various terrible national spirits they start with, they don't need an AI that does nonsensical things (IE: Constantly spending political power increasing relations with Romania, propaganda campaigns to increase oil production when the fuel silos are full already, never killing Trotsky, never annexing the Baltic states etc).

The USSR AI just has some bugs in it. Might be you get a "success cascade" as you fix the bugs - fix the various drains on political power (stop spending it on Romanian relations and pointless propaganda that does nothing, remove the penalties to power generation by killing Trotsky at the historical time) and the USSR will be able to annex the Baltic states on time, raise economic mobilisation and conscription laws, all of which may result in a more historically-sized army and industrial base.
Thats true if you play historical....but ahistorical focuses are all sorts of messed up. I am yet to see someone use any left oppoition specific focuses post civil war on the left side of the tree....You end up with Trotsky doing same things as Stalin as its the only way to play (as all those focuses for international revolution literally dont do anything lol other than increase communist support for duration of time just long enough to not do anything).
Just feels like none of those focuses were actually played with/balanced. You can see same thing with post war Ethiopia. Feels super rushed. There are focuses that give nothing for negative debuffs (union of africa focuses looking at you). You get -10% pp growth where as to do anything with that tree you desperately need PP. Like, what? They "fixed" this by changing integration cost of useless african states from 150 pp to 3% stability and kept the debuffs. Stability drop decreases pp gain even further. If you go on left side of balance you get another pp debuff.
Its so unbalanced and broken, it makes entire paths of nations with focus trees unplayable.
"Polishing old focus trees" is great but USSR and Ethiopia got some of the most broken alt paths at the moment
 
Just a minor fix: in Spanish version, Range can't be seen properly (letters cover the number). Please could you change the translation with a shorter name? Thanks

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Another small issue I've found: Sirena and Mameli class submarines are now identical. Before BBA, Mameli was Hull I and Sirena Hull II. This change is on purpose?
 
Just a minor fix: in Spanish version, Range can't be seen properly (letters cover the number). Please could you change the translation with a shorter name? Thanks

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I feel your pain, as German suffers from the same issue. Best is to open bug report (ones exist for exactly that issue in Polish and German and got confirmed, so just do it for Spanish)- might sound a bit off the top for issues of that "magnitude", but it is in fact the best way to do it. Here it likely gets burried or forgotten. The devs are reading here, but not necessarily the people maintain the bug database.
 
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