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War Effort - Operation Source [1.12.7 - Checksum b738]

image (5).png
Hello there Generals!

The War Effort Continues with Operation Source! Today's operation has set sail with new focuses, balance changes and of course bug fixes!
We now sail towards a new operation, which we will be sharing more information about in 2023. But until then, we wish you good fortune in your conquering adventures!

You can find the patch notes (unchanged from the Open Beta version) below:

##################################
# Balance
##################################
- Italian decisions Expand Regional Control in Ethiopian states no longer require any Ethiopian legitimacy value.
- Canadian focus 'Dollar-A-Year Men' now grants a national spirit with -33% political advisor cost. The exchange rate of dollars to political power is poor.
- Canadian focus 'Bits and Pieces Program' has gained an extra bit and piece, now granting 4% industrial and dockyard output, from 3%
- Canadian focuses that grant army experience now grant significantly more of it
- Fascist Canada now has the choice to offer concessions to the United Kingdom in return for Labrador and Newfoundland, which will be more likely to be accepted. Tooltips added for conditions leading to higher success chances.
- Ships transferred as part of a Peace Conference action no longer have crew included: ship experience is reduced to 25% of what it was before the transfer
- Australia has an additional shipyard focus. Each shipyard focus unlocks one of the naval designers, and naval designer traits are rebalanced.
- All Australian focuses granting army experience now grant between 5 and 10 times more
- Australian focus 'Naval Auxiliary Patrol' now grants 5% core defence factor, from 3%, and 10% naval experience gain (new). Experience gain from naval focuses increased slightly.
- Australian Arms Production focus now grants -10% infantry equipment build cost in addition to civilian factory conversion speed.
- Added a new focus for Australia, 'Coordinate Central Bureau', which adds 2 signal company research/ahead of time bonuses, and a decryption bonus if La Resistance is owned.
- Warscore contribution from lend leasing fuel and equipment roughly tripled. Warscore malus from receiving lendlease remains unchanged for now.
- Warscore from capturing a province for the first time increased to 4, from 3, Warscore from IC damage reduced by 20%
- Mengkukuo now has a starting core on Ordos. This does not come with free Ixian technology.
- Taking occupied states in peace conferences is now considerably cheaper. AI is less likely to contest unoccupied states (though they still will if they have good reasons)
- Added one new Hungarian Focus to construct a new flagship, accelerating potential naval growth a bit. Admiral Horthy can now complete his transcendence.
- Plane Designer: Engine 2 speed reduced to 480/450, from 530/480
- Hungarian Aluminium production is balanced between Transdanubia and Northern Hungary. Added 1 excavation decision to improve Transdanubian bauxite production, requiring excavation II
- Added a late-game resource prospecting decision for tapping the Derna oilfield in North Transylvania.
- Added a Hungarian Focus for restarting the shipping industry, adding 3 dockyards in a coastal state
- Canadian Focus 'Retool Angus Shops' now grants 2 military factories, from 1
- Canadian Focus 'United Shipyards' now grants 4 dockyards, from 3
- Canadian Focus 'Maritime Colonial Railway' now grants 2 Civilian Factories, from 1
- Canadian Focus 'Defense of Canada Regulations' now takes 35 days, from 70
- Added approximately 40% more German random name possibilities
- Added approximately 20% more English random name possibilities
- Added a new option when releasing nations. You can now choose to retain states upon which you have cores. Retained cores can still be returned to the puppet through the occupation menu.
- Rebalanced values for the "Sky Supplies" career profile medal to make it in line with new transport planes supply capabilities.

##################################
# UI
##################################

- Fix Career Profile Awards view for mod achievements in case of long texts

##################################
# AI
##################################

- AI now puts more weight on advisor competence rather than advisor cheapness, contrary to modern business practices.
- Fixed bug where AI gave super high score to the max_command_power and uncategorized modifiers while hiring advisors

##################################
# Modding
##################################

- Make the following triggers neutral - meaning they won't impact the outcome of the trigger block they are in: log, set_temp_variable, print_variables, round_temp_variable, clamp_temp_variable, subtract_from_temp_variable, multiply_temp_variable, divide_temp_variable, clear_temp_array, add_to_temp_array, remove_from_temp_array, resize_temp_array, find_highest_in_array, find_lowest_in_array

##################################
# Bugfix
##################################

- Fixed unlocalized armoured car technologies when researched via script.
- Reorganise Ascari will no longer add Armoured Cars to division templates if La Resistance is not active.
- Fixed typo in Balance of Power tooltip when there are no modifiers applied.
- Fix checking if a country is at war with someone in your faction. Also fixes add_to_faction effect.
- Ethiopian national spirit Aid Ethiopian Communists now shows proper localization
- Fixed wrong value for Mobilization Speed in the first range of the Italian Communist side of the Balance of Power
- Random seed for the outcome of NKVD decision to assassinate Stalin is now dynamic. Nobody is safe.
- New divisions spawned by Italian decision Train Irregulars will now spawn when the decision finishes instead of when the decision starts.
- Fixed Issue where Switzerland would not take focuses that required less than Full Cantonal Power
- Decreased likelihood Switzerland will join the Allies or Axis late war.

Playing with Mods?

We know mods are a huge part of our community and the game. With that in mind, we've updated our available old builds to include Hearts of Iron IV from before the War Effort initiative started. This means if your favorite mods is for some reason invalid with the initiative patches, you can backdate your game version and still enjoy Hearts of Iron IV your way.

Steam Rollback Guide:
  1. Go to your Steam Library and select your game of choice.
  2. Right-click and select Properties.
  3. Under the “BETAS” tab.
  4. Select the version you wish to play and wait for Steam launcher to finalize the switch.
  5. If the previous step fails, exit the game, right click properties, local files, Verify the integrity of game files and wait for all files to be verified.
 

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- Added a new option when releasing nations. You can now choose to retain states upon which you have cores. Retained cores can still be returned to the puppet through the occupation menu.
As someone who likes to puppet countries, this is certainly an addition I can get behind, although I hope this applies to claimed states as well as cores.
 
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Thank you for your continuing efforts to improve the game.
 
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Cheers for the latest War Effort development Katten (and everyone who worked on it ) :) These regular polishing runs are brilliant, an excellent idea :)

For a naval-themed pic, here's an X-craft, the type of vessels at the centre of Operation Source - brave sailors, that went to war in these!

1670543165835.png
 
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Hello there Generals!

The War Effort Continues with Operation Source! Today's operation has set sail with new focuses, balance changes and of course bug fixes!
We now sail towards a new operation, which we will be sharing more information about in 2023. But until then, we wish you good fortune in your conquering adventures!

You can find the patch notes (unchanged from the Open Beta version) below:

##################################
# Balance
##################################
- Italian decisions Expand Regional Control in Ethiopian states no longer require any Ethiopian legitimacy value.
- Canadian focus 'Dollar-A-Year Men' now grants a national spirit with -33% political advisor cost. The exchange rate of dollars to political power is poor.
- Canadian focus 'Bits and Pieces Program' has gained an extra bit and piece, now granting 4% industrial and dockyard output, from 3%
- Canadian focuses that grant army experience now grant significantly more of it
- Fascist Canada now has the choice to offer concessions to the United Kingdom in return for Labrador and Newfoundland, which will be more likely to be accepted. Tooltips added for conditions leading to higher success chances.
- Ships transferred as part of a Peace Conference action no longer have crew included: ship experience is reduced to 25% of what it was before the transfer
- Australia has an additional shipyard focus. Each shipyard focus unlocks one of the naval designers, and naval designer traits are rebalanced.
- All Australian focuses granting army experience now grant between 5 and 10 times more
- Australian focus 'Naval Auxiliary Patrol' now grants 5% core defence factor, from 3%, and 10% naval experience gain (new). Experience gain from naval focuses increased slightly.
- Australian Arms Production focus now grants -10% infantry equipment build cost in addition to civilian factory conversion speed.
- Added a new focus for Australia, 'Coordinate Central Bureau', which adds 2 signal company research/ahead of time bonuses, and a decryption bonus if La Resistance is owned.
- Warscore contribution from lend leasing fuel and equipment roughly tripled. Warscore malus from receiving lendlease remains unchanged for now.
- Warscore from capturing a province for the first time increased to 4, from 3, Warscore from IC damage reduced by 20%
- Mengkukuo now has a starting core on Ordos. This does not come with free Ixian technology.
- Taking occupied states in peace conferences is now considerably cheaper. AI is less likely to contest unoccupied states (though they still will if they have good reasons)
- Added one new Hungarian Focus to construct a new flagship, accelerating potential naval growth a bit. Admiral Horthy can now complete his transcendence.
- Plane Designer: Engine 2 speed reduced to 480/450, from 530/480
- Hungarian Aluminium production is balanced between Transdanubia and Northern Hungary. Added 1 excavation decision to improve Transdanubian bauxite production, requiring excavation II
- Added a late-game resource prospecting decision for tapping the Derna oilfield in North Transylvania.
- Added a Hungarian Focus for restarting the shipping industry, adding 3 dockyards in a coastal state
- Canadian Focus 'Retool Angus Shops' now grants 2 military factories, from 1
- Canadian Focus 'United Shipyards' now grants 4 dockyards, from 3
- Canadian Focus 'Maritime Colonial Railway' now grants 2 Civilian Factories, from 1
- Canadian Focus 'Defense of Canada Regulations' now takes 35 days, from 70
- Added approximately 40% more German random name possibilities
- Added approximately 20% more English random name possibilities
- Added a new option when releasing nations. You can now choose to retain states upon which you have cores. Retained cores can still be returned to the puppet through the occupation menu.
- Rebalanced values for the "Sky Supplies" career profile medal to make it in line with new transport planes supply capabilities.

##################################
# UI
##################################

- Fix Career Profile Awards view for mod achievements in case of long texts

##################################
# AI
##################################

- AI now puts more weight on advisor competence rather than advisor cheapness, contrary to modern business practices.
- Fixed bug where AI gave super high score to the max_command_power and uncategorized modifiers while hiring advisors

##################################
# Modding
##################################

- Make the following triggers neutral - meaning they won't impact the outcome of the trigger block they are in: log, set_temp_variable, print_variables, round_temp_variable, clamp_temp_variable, subtract_from_temp_variable, multiply_temp_variable, divide_temp_variable, clear_temp_array, add_to_temp_array, remove_from_temp_array, resize_temp_array, find_highest_in_array, find_lowest_in_array

##################################
# Bugfix
##################################

- Fixed unlocalized armoured car technologies when researched via script.
- Reorganise Ascari will no longer add Armoured Cars to division templates if La Resistance is not active.
- Fixed typo in Balance of Power tooltip when there are no modifiers applied.
- Fix checking if a country is at war with someone in your faction. Also fixes add_to_faction effect.
- Ethiopian national spirit Aid Ethiopian Communists now shows proper localization
- Fixed wrong value for Mobilization Speed in the first range of the Italian Communist side of the Balance of Power
- Random seed for the outcome of NKVD decision to assassinate Stalin is now dynamic. Nobody is safe.
- New divisions spawned by Italian decision Train Irregulars will now spawn when the decision finishes instead of when the decision starts.
- Fixed Issue where Switzerland would not take focuses that required less than Full Cantonal Power
- Decreased likelihood Switzerland will join the Allies or Axis late war.

Playing with Mods?

We know mods are a huge part of our community and the game. With that in mind, we've updated our available old builds to include Hearts of Iron IV from before the War Effort initiative started. This means if your favorite mods is for some reason invalid with the initiative patches, you can backdate your game version and still enjoy Hearts of Iron IV your way.

Steam Rollback Guide:
  1. Go to your Steam Library and select your game of choice.
  2. Right-click and select Properties.
  3. Under the “BETAS” tab.
  4. Select the version you wish to play and wait for Steam launcher to finalize the switch.
  5. If the previous step fails, exit the game, right click properties, local files, Verify the integrity of game files and wait for all files to be verified.
Can we please have an update on when 2d sprites (and 3d) choices for planes will be corrected in the designer for at least major nations? Corax previously stated it was on the to do list but would take some time, however, the 3 month mark is coming soon since release, and It would be great to have BBA 'finished' before any housekeeping begins since we have almost waited a full quarter... Having all planes sprites available for all major nations would be better than the current randomness that is currently listed for choices. Call it QoL if you like but its immersion breaking and frustrating considering the whole idea of the designer was customizing your own planes, and then what you made isn't visually available because it is listed incorrectly in the code. Thank you.
 
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Have the foreign opinion bugs been fixed this time?

No, it has not yet been fixed.

My bug report from last month (see below) has gotten a decent number of upvotes, but still has yet to be marked as "confirmed" or "under review", which is unfortunate.

I have found a band-aid though- it wastes Political Power, but it can get us by until this bug gets corrected. Here goes:

  1. Before you exit the game, make sure you have at least 11 Political Power saved up.
  2. When you re-load, the "Improved Relations" opinion modifier will still be present.
  3. If you do nothing, after a single day elapses, the modifier will disappear.
  4. However, if, before unpausing, you start improving relations again (which costs 10 PP), and let 2 days tick by, the modifier will be retained as normal.
  5. You can then cancel your "Improve Relations" diplomatic action, and the opinion boost will decay as it used to before patch 1.12.4.
  6. Rinse and repeat as needed each time you exit, then re-load your save.

 
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Love with how much love you're treating the older content with these war effort patches, great work!

Also I can second that I hope that claims will also be kept as well as cores :)
 
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Thanks for all the improvements - one thing further regarding Canada - the "supply the empire" should be available under Commonwealth or North American Alliance paths as either way those resources would be developed.
 
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I'd like to bring the War Effort team's attention to this mod "Historical[Q] National Focus Dates" which fixes (mostly) the widespread issue of events not happening at their correct historical time. It mostly rearranges Focuses. Definitely should be integrated into the vanilla game imo. Enjoy your holiday!

https://steamcommunity.com/sharedfiles/filedetails/?id=1730960552 Steam Workshop page

https://steamcommunity.com/workshop/filedetails/discussion/1730960552/1651043320653153274/ List of Changes

https://steamcommunity.com/sharedfiles/filedetails/changelog/1730960552?p=1 Change Notes
 
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I'd like to bring the War Effort team's attention to this mod "Historical[Q] National Focus Dates" which fixes the widespread issue of events not happening at their correct historical time. It mostly rearranges Focuses. Definitely should be integrated into the vanilla game imo. Enjoy your holiday!

https://steamcommunity.com/sharedfiles/filedetails/?id=1730960552 Steam Workshop page

https://steamcommunity.com/workshop/filedetails/discussion/1730960552/1651043320653153274/ List of Changes

https://steamcommunity.com/sharedfiles/filedetails/changelog/1730960552?p=1 Change Notes
Greatly appreciated, the more accurate historical events was old demand of mine.

The most annoying is japan, i have to manually load as japan to swap focus to delay the atack.

Also i dont see reason for germany AI not do the phoney war, in hoi2 the phoney war helped German AI build forces to proper blitz France...
Hoi4 don't have phoney war policy is something from early days of game where countries spammed more early divisions crippling germany atack. but now, i think german AI is able to do invasion of france on proper date... even better with BBA nerfs on air spam(another problem of phoney war in Hoi4 is that UK bombers was too powerful and criple germany industry).
 
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Great to see many countries get changes like this, i hope New Zealand, Netherlands, Spain and Portugal get some balance quality of life changes as well soon ;)
 
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How about the issue with paranoia reduction from officer purges? This is quite the pressing issue, making SU other than centre very unpleasant to play, and being occasionally annoying in the centre path as well.
 
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remove agrariran society and make the indian focus better
Welcome to the forums :)

Why should "Agrarian Society" be removed and which focus should be improved in your opinion?
 
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I agree in that the AI USSR should have more divisions and factories. I just meant many decisions were politically motivated (or by Stalin's paranoia), so in retrospect not all are clever. Like not letting the Soviet troops to prepare for defense when their intel knew the Germans are going to attack, but Stalin refused to believe.
this is nothing more than a myth that arose after the war. Everyone blamed either Hitler or Stalin for the failures in their memoirs: intelligence reported a huge amount of contradictory information, ianalytical work was poor at the time, intelligence failed to filter out real events
 
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I'd say the USSR's various flaws are reasonably simulated by the various terrible national spirits they start with, they don't need an AI that does nonsensical things (IE: Constantly spending political power increasing relations with Romania, propaganda campaigns to increase oil production when the fuel silos are full already, never killing Trotsky, never annexing the Baltic states etc).

The USSR AI just has some bugs in it. Might be you get a "success cascade" as you fix the bugs - fix the various drains on political power (stop spending it on Romanian relations and pointless propaganda that does nothing, remove the penalties to power generation by killing Trotsky at the historical time) and the USSR will be able to annex the Baltic states on time, raise economic mobilisation and conscription laws, all of which may result in a more historically-sized army and industrial base.
 
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