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Stellaris Dev Diary #94 - Ascension Perks & Surveying in Cherryh

Hello everyone and welcome to another Stellaris dev diary. Today's topic was supposed to be ship balance and doomstacks, but because certain things weren't ready to show off yet, we're instead going to be doing a smaller dev diary talking about some changes coming to Ascension Perks and Surveying. We'll get back to the doomstack topic in a couple weeks.

Ascension Perks
Ascension Perks were added in Utopia as the paid component to the Tradition system to create a set of interesting choices for the player to take as they went through the Tradition tree, choosing between simple but powerful bonuses and more elaborate 'unlocks' such as the ascension paths and Megastructures. However, since then we have noticed that this is a system we keep wanting to build on (for example by adding unique Ascension Perks for Machine Empires as we did in Synthetic Dawn), and found the requirement to depend all of this on Utopia too limiting. For this reason, in the Cherryh update, we are going to make the basic Ascension Perks such as Mastery of Nature, Defender of the Galaxy and so on free for everyone. Biological/Psionic/Synthetic Ascension Paths and Megastructure Ascension Perks (including Habitats) will still require Utopia and Machine Empire Ascension Perks will naturally still require Synthetic Dawn (but not Utopia). The core system itself however, will become part of the base game, so everyone will be able to get at least the basic set of Ascension Perks even if they don't own a single piece of DLC.

Surveying & Communications Trading
The way surveying, anomaly generation and star chart trading works has never really worked very well. For one, it's very unclear to players that for example, you cannot discover anomalies in other empires' space, or that star chart trading can actually be a bad idea since it can in some cases stop you from finding anomalies in those systems. For this reason, we've decided to make some changes to the way surveying works. In Cherryh, any system inside the borders of an empire you have communications with will automatically be considered surveyed, without any need to send a science ship into it and waste a bunch of time scanning planets that have no chance of yielding anomalies aynway. There are some exceptions to this, such as Fallen Empires, whose space will need to be surveyed manually and can in fact yield anomalies.

As part of this we have decided to remove Star Chart trading as well as the ability to buy Star Charts from Curators, and instead replace this with the option to trade Communications with another empire - acquiring Communications from an empire in a trade deal will automatically put you in comms with any empires they have comms with that you do not. This should mean that there are no longer any 'traps' in surveying, while also requiring the need to explore every little nook of the galaxy even when that nook is held by your ally since a hundred years back.
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Terra Incognita Changes
Finally, I just wanted to mentioned that we have done some changes to Terra Incognita to make it more clear and make it work properly with bypasses (Wormholes and Gateways). Instead of Terra Incognita being based on which physical pixels on the map your ships have 'seen', it is now based on which systems are considered visited. Visited either means that you have been to the system with a ship, or that the system is inside the borders of an empire that you have communications with. As such, Terra Incognita no longer needs to be manually lifted on empires you have met in order to not make them appear grey and washed out on the map, also making it easier to see important galactic features such as nebulas.
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That's all for today! I know it was a short one, but don't worry, we still have a long way to go and plenty of major things to talk about for Cherryh. However, next week we're actually going to be talking about something that's§ unrelated to Cherryh, but exciting nonetheless. I'm not allowed to spoil what just yet, but stay tuned!
 
It's a nice change. I hate having my science ships waste a lot of time on empty systems.
Question : What happens if an event require to search in a specific system and that system is taken by someone before you get there ? The event is automatically triggered ? It disappear ? It stay but can't be finished ?
I know that event and trading star chart sometime make strange things together and this automated star charts trading may make things worse if not taken care of properly.

Example of one of those event : mineral rich planet. This tend to pose problem when there is a foreign station already on it making the planet automatically known. Result, the quest can't be completed because the planet is already known. It's not very important because the reward IS that mining station but still...
 
Wiz, will Cherryh bring uns more Ascension Perks than the ones we have now?
Furthermore, do you can tell us anything about a rework of the existing ones regarding the ongoing change in game-mechanics (especially "Interstellar Dominion")?
Thanks!
 
Active sensor link gives you access to their sensors.

Communications is a one-time trade of comms.

So that means the survey state of their systems in permanent?

Currently, if you automatically surveyed another empire's systems because of your relationship status (like, they are your vassal) and that relationship ended (annexed said vassal) that would change it back to unserveyed, and if it was now in your territory/unclaimed space, it meant you could get anomalies from their (former) territory.
 
How likely are we to be able to get communications with others through hostile powers? My biggest worry/nightmare with the new hyperlanes system is getting pinned in with no ability to seek help from beyond a hostile empire.
 
Thank you @Team :)

Will communication opened influence Trading Rote income (via Starbases)? Of course if the route is possible.

A thought regarding perks and megastructures - have you considered making megastractures dependent on traditions tree finished (Ring Worlds for Harmony/Machine Worlds Synchronisity; Habitats for Expantion and so on)?
And another connected one - does the Team looks through the Suggestions forum? :) Because often its better not to spam unrelated but connected to update things there, but with no response or reaction from the team its difficult to say how tuned suggested vision is with the Teams vision.
In an earlier dev diary they said that for now Starbase trading hubs just give a flat energy output. Though that is still subject to change. Nothing like trading or trading routes so far.
 
But what about the bonus research from the "Planetary Survey Corps" tradition? +10% monthly research points gained when surveying planets isn't that bad when you never trade star charts and have 4+ science ships flying around, even without any chance to find any anomalies.
 
Did I understand that right that when I trade communications with an empire that I make contact with the Empires the first empire has already made contact with?
 
With old wormholes gone from the game in 1.9 what will happen to these guys?

Stations.png

I really hate to see the models go. Can you reuse them for something? Maybe for basic outposts? It would be very cool if each owned and restored gate megastructure would have one of those nearby as sort of external extra station for personnel.
 
But what about the bonus research from the "Planetary Survey Corps" tradition? +10% monthly research points gained when surveying planets isn't that bad when you never trade star charts and have 4+ science ships flying around, even without any chance to find any anomalies.

I always considered this to be quite weird: Gaining research for a planet that hast been surveyed by others many times or even for another empire's homeworld.
Maybe the tradition will get tweaked.
 
Planetary Survey Corps will likely need tweaking, that's something we'll look at during the balance/polish phase of the update.
 
Sounds great! To bad we'll have to wait longer for the fleet changes, but we'll manage I think.

On a small side note, I love the new map projection mechanic, but could you maybe make the colors fill in better within the empires? In the picture you have a lot of small circles of border inside empires that looks a bit weird.
 
Does this mean that when you make contact with an empire, you will get their systems surveyed? If that is so, why would an Isolationist willingly tell you about it's bountiful system?

Yes. In the future, the ability to hide data on your planets is something we'd likely add as part of a general intel/espionage system but right now there's no mechanics to support such a thing.
 
Oh, while we're on the subject, will we ever be able to automate surveying without needing the tech?

Yes. In the future, the ability to hide data on your planets is something we'd likely add as part of a general intel/espionage system but right now there's no mechanics to support such a thing.

Wait, what? I thought that this new 'communications' thing was what auto-surveyed another empire's systems.
 
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I am a little disappointed with the dev diary, the changes to exploration are nice but they seem like a minor change to improve something that wasn't quite working at its full potential before. But still it's great to have it this way, it's a lot more promising.

Also, I was expecting something new with the traditions, not the rework of what you can get by having which DLCs. I find it very simplistic and against the game to be able to have all the traditions, given enough time. There should be a limit as to which or how many traditions you can unlock. It doesn't make sense to be able to choose the diplomacy-ish tree and also the domination one. To be honest they sound like the ideas system of EU4, and there you can only have 8 groups at the same time out of the 24 that there are (if I remember correctly).