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Stellaris Dev Diary #77 - Ethics Voice Packs

Hello everyone and welcome to another Stellaris development diary. This week’s diary I’m taking charge and going to write about Voice Over’s for the (unannounced) Story Pack coming alongside the 1.8 ‘Čapek’ update! We still can’t tell you any further details about the name or release date of the Story Pack, but stay tuned for future dev diaries!

For the upcoming Story Pack we felt that we wanted to experiment with VIR, our friendly advisor, see how it would feel to have different set of VO cues depending on your Empire’s ethic. A VO Cue is a term that we use to describe a Voice Over line that triggers at a certain point in the game as for example “Hostile Fleet Detected” or “Research Complete”.

We started with a test case in-house to try it out and we concluded that it was a great experience! From then on we moved on with the process and allocated time to write unique script for each role, character description, casting, auditions and finally recording sessions. It has been personally a long and hard process but in the end I’m really pleased to finally show of 3 samples out of 10 Voice Packs!


There will be a automatic settings for the VO Packs in the game so that the VO will switch depending on what Ethic you start with in the game and also switches while you're playing if you decided with switch Ethic's in your campaign. If you're not into that you will be able to select with set of VO Cues you want to play and you will always be able to switch back to the original VO if you desire.

Now that you have heard some of the results you might ask yourself how the whole procedure works with recording VO? So I’ll describe to a certain detail how the whole process goes by. :)

First of you need to write a script and if you have talented Content Designers. and we do have in our team, there is no problem to get good a script. Once the script is complete and approved it gets handed to me and I take it to the next step: Casting!

Casting of it’s own is also a long process which takes time. With help of a Casting Director you can get in touch with several possible Voice Actors that can help you to deliver the best result out of each script. When you have picked out potential actors that you think will suit for the role, you bring them in for a audition. In an audition you let the actor read a certain part of the script which usually depict the character the most and also give the best material for the Voice Actor so that they can perform as good as possible. After all the auditions are done you pick the actor that suited the best for the role. Sometimes during auditions actors comes for a certain role to read but during the session you realize that the actor would be more fitted for another role and that happened to our Militarist! We brought her in to do a audition for another role first but while she was reading the part for the first role I heard that she might be better suited as a angry general, so I asked her to try out for the Militarist and it was a really good fit! So good that we ended up with her as the Militarist.

With all the casting/auditions done you move on to the actual recording session, get as much possible material from your actors. It is important that you’re there to act as a “director” for the actors so that you can give the instructions and guidelines so that they can give you all the right emotions and takes that you require for your character in the game.

As soon as the recordings were done I moved on to editing. There is a lot of editing when it comes to VO since it is not only about how the recording equipment sound but also the sheer amount of assets you need to go through..

VY1grVq.png


While editing you usually “zoom in” really close in the waveforms of the recordings to mess around/cutting noise such as clicks and pops. So yes, we Sound Designers tend to get really nerdy when it comes to VO editing:

aHHJbEZ.png


After you have done all the editing which is removing “clicks” and “pops”, ugly breath takes, add fade in/out, you move into adding “effects” to the VO so we can get that cool Robotic style. For each VO I gave them something else than just using the same settings as for “Default VIR”.

So in short terms that is how you record VO!

That's all for today! Next week we'll be talking about robots and robotic modification.
 
I loved the phrase you guys used for the militarists but they way it was delivered as kinda lame, maybe re do it?
 
Oh, don't you worry, there are some in there already! Although none I found had that... 'radio speaker' or mechanical effect.

Though I got that feeling that Xenophiles or Pacifists have some cutie voice!
I have a feeling Fanatical Befrienders will have their own VO set, and will finally use fungoid_greetings_8 file.
 
Currently, only English voice is available.
3ef2dfd078ae0d132375eb91cf66a7bf.jpg

Would there be VOs in other languages, in future versions?
 
Oh yes. I'm would be suprised if there is no Anime VO Mod once this released. :)
There's already several anime voice mods in the Steam Workshop, so I don't think this will really change anything besides possibly making it easier to change voices.

Speaking of Steam, you should team up with Valve and do a GLaDOS voice: "Construction complete, you horrible person". And also a Starfish voice: "*various cute noises*".
 
Oh yes. I'm would be suprised if there is no Anime VO Mod once this released. :)
Not really anime but there's already a Vocaloid announcer (Yukari) that replaces VIR.
Now with this feature I can't wait to see what else people come up with! I suspect it's going to provide perfect environment for Utau/Vocaloid creators to show off and I'm so excited!

I need Len and Rin yelling at me about unemployed pops, I need it in my life!
 
Not really anime but there's already a Vocaloid announcer (Yukari) that replaces VIR.
Now with this feature I can't wait to see what else people come up with! I suspect it's going to provide perfect environment for Utau/Vocaloid creators to show off and I'm so excited!

I need Len and Rin yelling at me about unemployed pops, I need it in my life!

I see Rin more as a hyper general or captain screaming at the troops and enemy or at Len to get the supplies/ships to the front line.

Miku is already my empire leader.
 
Not really anime but there's already a Vocaloid announcer (Yukari) that replaces VIR.
Now with this feature I can't wait to see what else people come up with! I suspect it's going to provide perfect environment for Utau/Vocaloid creators to show off and I'm so excited!

I need Len and Rin yelling at me about unemployed pops, I need it in my life!
"What will we do today? Whaaaaat iiiiiif... we make a Stellaris VO?!"
 
hey hey hey... finally a reason to NOT mute that stupid and annoying "advisor"

good job hopefully
 
I see Rin more as a hyper general or captain screaming at the troops and enemy or at Len to get the supplies/ships to the front line.

Miku is already my empire leader.
...and Luka complaining about tuna shortages whenever there's a food crisis!
 
Hi, I really love this game and the community. I spend so many hours in this game and reading the forum.

But today I want to ask something: Is there any chance/possibility in the future to liberate achievements for modded "runs"?

I really want to try to catch them all but I also want to experiment some mods (cosmetics/minor changes)...and i believe (at least for most of us), that we don't have so much free time to start so many play-through.. considering each play takes so many hours..

I'm asking this because here is a fine example... if I see one voice mod that i really like.. i can't use it until i get all missing achievement.. (and some of them are really lucky-based/ RNGejus-based)

So I wonder if this is something you guys may consider? :):oops:
 
Speaking of Steam, you should team up with Valve and do a GLaDOS voice: "Construction complete, you horrible person".
"Hello, and again, welcome to the Paradox Interactive computer aided space colonization simulator. You, (SUBJECT TITLE HERE) have been tasked with *HRRRZHTSSHTPORFAVORMUCHASTARDESSDFSDF*" *When starting the game*
"We have discovered an anomaly. As a test subject, your contract states you must test this thoroughly."
"Oh good, we have declared war. Well, have fun killing eachother without a care in the world, you monster."
"Enemy planet secured. Think of all the testing!"
"Research complete. You know, the last time we tried experimenting with teleportation devices, it nearly destroyed the planet. Just a fun fact."
"Colonization in progress. Good, this ensures we will never be lacking in the way of test subjects."
"Construction complete. Couldn't you build something more useful?"
"Tile blocker cleared. That tile is looking pretty good."
"Fleet destroyed. You know, these things aren't exactly cheap."
"Science ship destroyed. I hate you so much."
"Station destroyed. It was just taking up space."
"System survey complete. Nothing extraordinarily useful, much like you."
"Situation log updated. No, don't get up, I'll take care of it."
"We are experiencing a food shortage, though given your... unique physiology, that may be a good thing."
"A leader has died. Well, at least now we know our species is not immune to neurotoxin, even at the executive level."
"Evading hostile fleet. Come back, or I WILL kill you."
"It's been fun, don't come back." *When quitting the game*

And just for fun, add Cave Johnson in there, too.
"Welcome pioneers to our first FTL-capable colony ship. Astronauts, war heroes, Olympians, you're here because we want the best, and you are it. So, who is ready to make some colonists? You already met one another on the elevator ride over, so let me introduce myself, I'm Cave Johnson, I pilot the ship."
"There's a thousand planets ready to be colonized by us everywhere in the galaxy. I can't personally oversee every one of them, so these pre-recorded messages will cover any questions you might have, and respond to any incidents that may occur in the course of your space adventure."
"Those of you who volunteered to be injected with Blorg DNA, I've got some good news and some bad news. Bad news is we're postponing those tests indefinitely. Good news is, we've got a much better test for you, fighting an army of Blorg-men. Hop in a corvette and follow the yellow hyperlane. You'll know when the test starts."
 
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