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Stellaris Dev Diary #49 - Graphics & Portraits

Hello everyone and welcome to another Stellaris development diary. This development diary will cover improvements made to graphics in the Heinlein update and new species portraits coming in both Heinlein and the Leviathans Story Pack.


Improved Bloom Shader (Free Feature)
One of the features we really wanted to get in for release but never could was the improved bloom shader. Bloom is now days a dirty word, and has a bad reputation from previous generations overuse. But when used correctly it really makes thing look amazing. A game like Stellaris where so many things are glowing, ship windows and engines, stars, laser weapons etc. We had most of the code done before release, but once we switch over, everything in the game which was glowing needed to be tweaked, and in some cases needed code.
During Heinlein we had some time for this and now its all fixed so the star burn bright and the lasers glow.
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We also spent a little bit of time improving the planet city textures.
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New Portraits
Both before and after the release of Stellaris we've received a lot of different requests for new species portraits. Among the more frequent requests are to make more 'alien' aliens, and this is something we tried to address before release, adding a large number of non-human shaped aliens. Another common request, that I felt we did *not* address, was for more 'cute', 'pretty' and 'humanlike' aliens. Sure, we have your basic humans and there's the ever-lovable space foxes, but we've noticed that quite a few people tend to play *only* as humans or *only* as space foxes, and we wanted to give these people some more options to play with. For this reason we decided to do a new round of portraits, with the work split between 'cuties' and 'humanlike' aliens.

Humanoid Portraits Pack (Free Feature)
Humanlike (or 'rubber forehead' as they're sometimes derisively called) aliens is something we intially avoided putting into Stellaris, focusing on more alien species to give a sense of the galaxy as a diverse place full of different lifeforms. However, I felt that in doing so we overlooked the fact that there is quite a few people who actually want to play as, and encounter, more humanlike aliens, as they are something that we as humans can more easily recognize and relate to than say, a sentient crab. For this reason we decided to create a new species class called 'humanoids' that is essentially mammalians that look more like humans than other mammalians, and made 4 new portraits for this category that will be given to everyone in the free Heinlein update. Humanoids do not have their own city graphics or ships as they are essentially mammalians and mostly only have their own group for interface sorting purposes. When making portraits going into the future, we will continue to focus primarily on 'alien' aliens, and humanlike ones will always be very much in the minority, but they will still be there for those that want them.

Humanoids:
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Cuties Portraits Pack (Paid Feature)
The cuties, on the other hand, are simply something we very much know that many people (including myself) wanted: More cute species. We decided to focus on adding them to the species classes that didn't already have something cute, and also to species classes that had fewer portraits than the others.

Reptilian ('Gecko'):
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Arthropoid ('Butterfly'):
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Molluscoid ('Starfish'):
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Molluscoid ('Snailien'):
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Fungoid ('Prettyshroom'):
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That's all for this week! Next week, Heinlein and the Leviathans Story Pack will be coming out, so we are now officially all tapped out on content to show you for them. However, be sure to watch the release stream and today's Extraterrestial Thursday stream for further previews and sneak peeks. We will also be posting the 16-page patch notes sometime during next week, so keep your eyes peeled for that as well.

Don't forget our Extraterrestrial Thursday Livestream - Today (Thursday) at 15:00CEST on https://www.twitch.tv/paradoxinteractive
 
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Hmh... humanoid portraits. I feel conflicted about that one...

On one hand, we have grays and klingons. Yay!

On the other, we have space elves...


I suppose I can just purge the latter ones...
The last ones, with their head cords, have a Protoss feel to them.

The first ones, with their large forheads, are definetly Minbari-inspired (except less refined, and more savage)
 
Love the new portraits! The humanoids especially are a great base for Star Trek mods!
There's already a Star Trek mod with humanoid portraits. It would be a great addition to it

<pedant>
The -oid suffix means "similar to but not the same as." Asteroids, for example, are called that because they look like astra (stars) but are not actually stars.

This means that a human is not a humanoid.
</pedant>
<even more pedant>
Actually it comes from ancient greek (a word that means "image"), and it literally means "which has the shape of", not "similar to".
Or rather, if you prefer : "oid" is the same thing as "id" like in "hominid". So humans are humanoids. And actually, the scientific name of Apes is "Hominoidea".
 
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I think we need to get you a dictionary so you will know what the definition of "cute" is. Bugs and slimey things are not cute, and in fact, putting big eyes on them makes them even MORE unsettling than they normally are.
 
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Also, the thing about Sci Fi humanoids is that they're not always mammalian. For whatever reason, evolution deemed the human shape and size to be ideal for a sapient species to evolve into, so there are plenty of non-mammalian humanoids out there. It's actually a pretty respected theory nowadays.

Dr. Zoidberg would be disappointed in you.
 
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Can i change a designed specie's portrait without redesigning it entirely?

I am playing a Cardassian game (reptilian Xenophobe. militarist Collectivist with military Junta).

Id like to be able to just change the portrait to the fantastic 1st new humanoid portrait.
 
Can i change a designed specie's portrait without redesigning it entirely?

I am playing a Cardassian game (reptilian Xenophobe. militarist Collectivist with military Junta).

Id like to be able to just change the portrait to the fantastic 1st new humanoid portrait.

I'm afraid the upcoming patch is likely to corrupt your save file for any Asimov games anyway :( At least you'll be able to start from scratch with the new portrait!
 
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Looking forward to see the patch notes. Appearantly there was time doing several cosmetic brushups for Heinlein, so lets sincerely hope they also found time adressing inconsistency and / or unsinished parts of Stellaris:

  • sector AI / management doesnt really work
  • midgame vacuum in gameplay
  • factions need vast improvement
  • combat AI / pathfinding AI is poor
  • slavery issues
  • UI somewhat unfinished
  • AI diplomacy rework needed
  • painful multiplayer rejoins etc
  • doomstack only valid option, no strategic depth (add fuel? add chaff?)
  • lacks a comprehensive ship building / layout approach (needs more hulltypes with less slot options)
  • late game performance issues
I for one would be happy if they solved half of that list, and the other half until the upcoming patch. Added features or graphics are nice, but they are what they are just a bonus, its the base game that has to work and keep me coming back!
 
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I just want to know if creatures of the void will be released for those who didn't pre-order because the PC I had at the time had the processing power of a toothpick and I really want to have them just to complete the collection, I'd pay $2 for them
 
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