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Stellaris Dev Diary #229 - Aquatics Species Pack

Hello everyone!

Today we’re back to talk a little bit about the recent news that has no doubt sent ripples throughout the community by now, namely the newly announced Aquatics Species Pack!


The Aquatic Species Pack will include:
  • 15 new Aquatic Portraits
  • 1 aquatic-themed Robotic Portrait
  • Water themed Ship Set
  • Here Be Dragons Origin
  • Ocean Paradise Origin
  • Anglers Civic
  • Hydrocentric Ascension Perk
  • Aquatic Species Trait
  • Aquatic Advisor, inspired by high seas adventure fiction
  • 4 Aquatic Name Lists
Remember to w(f)ishlist it on Steam right now!

For many years now, I have been forced to play Stellaris without dolphinoids... but no more! I can proudly say that we’ve made the perhaps greatest additions to Stellaris yet!

Dolphinoids have finally been added to the game, and the future is looking brighter than ever before. Dolphinoids have been used in narrative examples during design meetings for many years, even prior to the release of Stellaris back in 2016, so I am particularly happy to see them finally becoming a reality. I hope you will enjoy playing them as much as I will!

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Tidal Wave of awesomeness.

I’m sure you’re all excited to take a look at the gameplay details, so let’s dive right in!

Anglers Civics
This new Civic will allow you to harvest the bounty of the ocean, by replacing your Farmer jobs with Anglers and Pearl Divers on your Agricultural Districts. The Anglers Civic is also available to empires with a Corporate Authority.

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Under the sea, there’s plenty of shinies to see!

Hydrocentric Ascension Perk
One of our first ideas related to the aquatic theme was to be able to mine ice and bring it back to your Ocean Worlds, to make them larger. The idea originally bounced between being a Civic or an Origin, but we realized it would make much more sense as an Ascension Perk. This is the first time we’re adding an Ascension Perk with a species pack, which in itself is also fun.

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If you live underwater, raising the sea level can be quite useful.

As you could see in the trailer, the Deluge Colossus Weapon can be unleashed to create a watery grave for your enemies! Ice Mining stations will increase mining station output in a system, as well as enable the Expand Planetary Sea decision, which will increase the planet size by 1.

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Aquatic Species Trait
We’re adding a new (zero point cost) Aquatic species trait. It doesn’t require you to have an Aquatic portrait, but it will require your species to start on an Ocean World. We hope that this covers those of you who want more freedom of choice for your species portraits, while still keeping the aquatic theme intact. The trait also gains additional bonuses whenever the Hydrocentric Ascension Perk has been selected.

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From the deep we come!

Ocean Paradise Origin
The ultimate watery start, Ocean Paradise allows you to start on a chonky size 30 planet filled with a plentiful bounty of resources. When combined with the Aquatics Species Trait, and the Hydrocentric Ascension Perk, the Ocean Paradise origin gives significant advantages to starting with an Aquatic species. You will want to keep your friends close, and your anemones closer.

You will also start in a nebula and with ice asteroids in your home system.

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Where there is water, there may be life. Where there is lots of water, there may be lots of life.

Here Be Dragons Origin
Perhaps the most unique Origin yet, Here Be Dragons starts you off in a unique symbiotic relationship with an Ether Drake. Without spoiling too much, the drake will essentially protect you while you keep it happy. The drake is not controlled by you, but can rather be seen as a guardian ally, as long as you keep it happy.

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Hostile neighbors? No problem, ol’ Hrozgar will scare them off (at least from your home system)! This unique ether drake features a unique aquatic-inspired appearance.

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That is it for this week! I hope you enjoyed this deep dive into the gameplay features. Next week we’ll submerge ourselves even deeper into the Aquatics Species Pack by taking a look at the art behind the aquatic ships and the unique model for the ether drake.

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Isn’t she a beauty? Come back next week to learn more about the art in the Aquatic Species Pack.
 
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If the portraits aren’t trait specific why not fit them in to current portrait categories? Unless they look like fish they’d most likely fit into mammalian, molluscoid or other animal kingdom inspired xenotypes. Maybe leave the fish portraits in aquatic and rename the category piscoid.

Looks really cool, can’t wait for the update.
I'd rather figure out a way to optionally list portraits by either DLC or by "biology" sometime in the future. Ideally portraits could belong to multiple categories.
 
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I love the aesthetic and the idea behind this but i ask me some things:

- Is ocean paradise the equivalent of gaia world or ecumenopolis for aquatics?

- Does we get a management of the depths of the planet? Right now we only see the surface of the ocean and we doesn't really have any management or view of the underwater cities, fauna and stuff.

- Will we get an underwater specie screen like the one with planetary diversity and aquatic worlds?
Ocean Paradise isn't quite the equivalent of an Ecumenopolis, but its certain good in its own right.

We looked into it, but there was no reasonable way to significantly change the appearance of the planet views or diplomatic screens to be dynamic and underwater.

Do you need Apocalypse and Aquatics to access the Deluge, or do people with only Aquatics only get access to the Colossus AP too?
The Colossus is unlocked by Apocalypse, thus you need Apocalypse to be able to use the Deluge.

Will there be a Megacorps variant of the Angler civic? Especially with the pearl diver job, it seems like it would be a good fit.
The Anglers Civic is available to megacorporations as well.
 
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- hydroponics don't require a district slot. And they're arguably essential for farming worlds. Now you won't get any anglers fishing in your plant domes. (Why don't they get algae farms btw? Hydroponics make no sense for a species already living in the hydro part)

Anglers replace farmers on wet worlds for agri districts, hydroponics and the food processing buildings.
 
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Ok I love all of this, this is some great new stuff and I wanna try it so badly but Devs hear me out. I'm a lithoid main and a massive lithoid fan so what about an aquatic lithoid (since you guys have allowed necroid lithoids)? It could have a coral looking portrait picture!
 
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I was kind of hoping for the new Leviathan to be more unique and I would prefer for the trait to be tied to portraits. I am already annoyed at all the "underwater butterflies" AI empires that I will encounter.

Could we at least add a galaxy generation option "only Aquatic Aquatics"?

Overall though, this seems very nice. I think we are all wondering if the new Advisor will be a pirate.
 
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Does the new origin (Ocean Paradise) make life seeded even more outdated?

What life seeded gives you is 1 planet of 25 and ocean Paradise gives you a planet of 30.
Also, you can still colonize wet planets with ocean paradise while life seeded species are stuck.

Can Lifeseeded get a little buff so it stays special rather than become Ocean paradise light (make the planet 30 or give the planet a habitable moon)
 
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So long, and thanks for all the fish

Also, this is the kind of game-changing stuff I like. Mining ice to increase the size of ocean worlds is one of those things that just makes sense.
 
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So, in short, the sea will consume us all and there is an ancient old god floating above our world. :)
 
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I love the aesthetic and the idea behind this but i ask me some things:

- Is ocean paradise the equivalent of gaia world or ecumenopolis for aquatics?

- Does we get a management of the depths of the planet? Right now we only see the surface of the ocean and we doesn't really have any management or view of the underwater cities, fauna and stuff.

- Will we get an underwater specie screen like the one with planetary diversity and aquatic worlds?
 
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Well, this doesn't seem overpowered in any way whatsoever, and finally we can let Earth's second smartest species start an empire.

There will be a "thanks for all the fish" event right?
 
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How many times can a planet's size be increased? Can the size 30 planet be increased in size? What is the upper limit?
 
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No I'm not. I'm sure I can make a list I wouldn't mind it appearing on, but that list is different for everyone.

My point is there are possibly immersion breaking situations where 3-4 aquatic species show up and NONE of them look the part. So having it only applied to species on the aquatic list just prevents those clashes. Some of us don't spam through games and appreciate a more immersive approach. This is no different from having 3-4 high minds stem up from cloth wearing species with hair styles, showing obvious signs of individualism.

Leave it to the players to pregen what aquatics they are okay with if they want. Don't leave it in the hands of the AI. It's just not that difficult of a concept are a tall ask. YOU are the one ignoring what others want. I recognize we all have a path to get what we want
Except your entire argument revolves around "Immersion", which is entirely subjective.
What is "Immersion Breaking" to you might not be for others, and your proposed solution might very well be Immersion breaking for another.
Your argument implies that all species in the galaxy must comply with earth-like biology and earth-like evolutionary tracks. There is absolutely no reason for that to ever be the case. Seeing a species of Aquatic Butterflies is more Immersive for me, since it would feel so much more alien - and isn't that what an Alien species should be?

Yet your argument would mechanically force that to never happen - which would inherently weaken my Immersion by forcing aliens to comply with earth biology, which alien species would have no reason to do.

You aren't looking to make the game "More Immersive", you're looking to mechanically enforce YOUR immersion standards on everyone else.

The examples given don't even really make sense. Even sticking with earth biology, there are examples that break your standards anyway. Aquatic Does not mean "Breathes Underwater". Dolphinoids are confirmed, which inherently proves that idea wrong - they don't breath underwater, they breathe air. So the trait must inherently mean a species that lives in and around water to a large extent. So with that idea settled, lets see:

Mammals? There's already a Platypus portrait, which is a creature that spends its entire life in water. Otters do as well, and many species of seal have fur too, though it's hard to tell because it's always slicked back and they are generally not amenable for people to pet them to find out. Those are all most certainly aquatic.

Reptile? There's a couple amphibian portraits in this category, and things like Marine Iguanas are a reptile that is very much an aquatic species in real life. (https://en.wikipedia.org/wiki/Marine_iguana)

Avian? Seabirds are an entire category of bird species, plus penguins are inherently an aquatic species as well. (Not to mention the parrot with the dome helmet, which would technically work but is more of an amusing aside.)

Arthropods? There are tons of aquatic arthropod species in real life. Some of the portraits are even based on them already.

Molluscoids? 23% of all the known forms of sea-life on earth are molluscoid, so again, no brainer.

Fungoids? Aquatic fungal species are extremely common. (https://www.sciencedirect.com/science/article/pii/B9780123706263001290)

Plantoids? Should be obvious. There's already a kelp-based portrait.

Lithoids make sense as there are rocks in the ocean, after all.

Necroids are a special situation, as they are basically just spooky humanoids.

As for humanoids, we don't have real world examples, since the few that exist that could be classified as such are inherently non-aquatic, but the popular cultural ideas of things like Merfolk and Sea Elves more than explain most of these possibilities.


As you can see, literally every category makes sense as possible aquatic animals.
I hate to be a bit blunt with this, but every single "My immersion" argument always breaks down to either a lack of imaginative creativity of the possibilities (Such as a race of Sea-Elves for the Elven portrait with the Aquatic trait, which is well within the realm of plausible science fiction, and thus easily justifies that portrait taking that trait) or a simple misunderstanding or lack of understanding of real-world counter examples.

Restricting portraits like that is inherently uncreative - it's forcing earth-based biological rules onto something that has absolutely no reason to follow them. We already are a bit restricted in the fact that all the portraits in game are kind of inherently based on real-world animals, which "real" aliens, should they exist, probably don't look like anything we could even think of, let alone put into the game. We have literally no reference point for what the "average" alien looks like. (Yet, as of this post.) There are many sci-fi stories about this very idea; about both truly alien aliens, and aliens that look like earth animals yet have an entirely alien biology. Maybe on their homeworld, conditions were so different that the most successful biological form for an aquatic species to evolve might just look very suspiciously like a cat here on earth. Hence, justified Fishcats.

Don't force others to be mechanically compliant with your immersion standards simply because you can't think of why they would make sense. Instead of limiting others, try expanding your own definitions. It's better for everyone involved.
 
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Sounds interesting. Some questions:

-> Do Gaia Worlds count as "wet climate" for the purpose of the Anglers effects?

-> Can an aquatic species also be necrophages at the same time? What about lithoids? Or all three of them?

-> Can Anglers be picked by Megacorps and Hives?
 
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SHAME!

SHAME!

SHAME!


To quote myself from the announcement thread:

"Awakening old ones.
If this is not one of the new origins, I'll be horribly disappointed.
It could be doomsday on crack for all I care and utterly unplayable, but if we're getting aquatics and no cult of cthulhu, everybody working on this pack should be ashamed of themselves."
 
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I would have preffered limiting it to aquatic and molluscoid portraits. I don't like seeing AI empires with portraits that don't match this mechanic.

The developers can, and should, make it so that generated AI empires can only get the Aquatic trait if they have the Acquatic Portrait (unless it is one of the Empires made by the player). That's a better solution than just limiting it for everyone.
 
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