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Stellaris Dev Diary #22 - Alliances and Federations

Greetings fellow gamers!

The topic for today is “Alliances and Federations”. Now, we have modelled alliances quite differently in most of our games. In Crusader Kings II, for example, alliances are bilateral, and allies are (since the last patch) automatically dragged into wars with no option of opting out and breaking the alliance. In Europa Universalis IV, alliances are also bilateral, but you can decline a “Call to Arms” at the cost of Prestige. In Stellaris, alliances are multilateral (they can have any number of members, not just two), and are thus more like NATO and less like the complex web of mutual agreements that existed at the outbreak of the Great War. This means that members of an alliance need a greater say in matters that concern the entire alliance, notable declarations of war (and some things are simply not allowed if you are an alliance member, such as guarantees of independence.)

If I am a member of an alliance in Stellaris and I want to declare a war, all the other members of the alliance need to approve. This ties back to what I talked about in the dev diary two weeks ago; if the goals I declare with the war are only beneficial to myself, my allies are of course less likely to approve. Therefore, I will likely have to dicker with the war goals in order to satisfy all of my allies (depending on their opinions and strategic concerns, naturally.) Of course, members can always just leave an alliance (while at peace) if it won’t permit them to achieve their goals.

stellaris_dev_diary_22_01_20160222_allience_opinion_of_war.jpg


If an alliance works well, however, the members can instead choose to deepen their cooperation and form a Federation. There are pros and cons to this choice. Alliances can be paralyzed by vetoes from the member states, but a Federation is governed by a single President who has the power to act with impunity. On the other hand, the presidency rotates between the member states, so for long periods members will have little control over their foreign policy. Federation members also share victory, which might be a problem for certain types of players…

Another interesting feature of Federations is that they have a special joint space navy in addition to the forces of the separate member empires. The Federation president gets to design these ship templates using all the best technologies of all the member empires. The president also gets to control these fleets, of course. As a rule of thumb, several fairly equally matched empires might want to form a Federation, especially in the face of aggressive, significantly larger neighbors, but it might not be the best idea for empires who are dominant in their own right. Of course, there is also an element of role-playing to the choice…

stellaris_dev_diary_22_02_20160222_federation.jpg


That’s all for now. Next week’s topic is Multiplayer!
 
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Looks great! Alliances and Federations seem to fit perfectly fro the multiplayer game.
How much power would a president have? Would they be able to freely kick out the empires they dislike?
 
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Why do people always suppose republics can't be federations and federations can't be republics? Federations just mean that each individual component has an ill defined greater amount of self-government, while a republic just means it's headed by elected individuals. Almost every federation on Earth is also a republic, but only maybe half of the republics are federations.
Depends on if republic requires democracy because otherwise I'd say that both out current major federations in the world are not republics. Both the european council and the US senate does not do voting weighted to population and thus are at best semi democratic institutions (Unlike congress and the european parliament). Also a federation of non republic bodies does not make a republic, for an examole the united arab emirate is considered a monarchy despite having a elected president, because the parts of their federation are monarchs. Hence the EU is not a republic because several members are in fact monarchies (It is also not a monarchy though because there are still more republics than monarchies in it).

The republic senate of star wars fails both these republic criterias, there are monarchies as parts of it and it does not seem to have weighted voting.
 
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I must admit, space games aren't generally my cup of tea, but Stellaris does sound intriguing. I hope they design it with the intention of providing varied playing experiences :)
 
What’s the benefit of a Federation while the AI is in control?

The benefit is that you are in the federation. If there is a massive empire next to you and you are in the Fed, they wont attack you because they wont want to deal with everyone. Leave and you are on your own. Federations/Alliances are for nations that are peaceful and small, if you want to be an empire you dont have friends.
 
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Depends on if republic requires democracy because otherwise I'd say that both out current major federations in the world are not republics. Both the european council and the US senate does not do voting weighted to population and thus are at best semi democratic institutions (Unlike congress and the european parliament). Also a federation of non republic bodies does not make a republic, for an examole the united arab emirate is considered a monarchy despite having a elected president, because the parts of their federation are monarchs. Hence the EU is not a republic because several members are in fact monarchies.

Republic: Elected officials a republic makes. Even stupid FPTP election. Besides, you've got the HOR to even it out a little bit. Do note that the European Parliament, shrill and impotent as it still is, is the legislasive body comparable to the senate and house of representatives of the US. Don't forget the Russian Federation either! Most federations have an upper house that aims to elevate the power of the smaller states, because the idea of a federation is (generally) more decentralization than a unitary state.

To wit: A republic can be a unitary state, a constitutional monarchy or a federation or an entirely different thing or a mix of those things.

Agree with your point about federations, and I only said that most federations are democracies. As in this game, a federation of absolute monarchies, military dictators and space popes is still a federation, but not a republic.

Don't get me started on the democratic value of the EU. The EU is a de-facto federation... or confederation without a military, more or less. They're just scared of saying it, because most Europeans loathe the concept. Is it a republic? I'd say barely not.

Edit: Addition: I'll concede the point that many modern definitions of a republic excludes any sort of monarch, even in extremely democratic states.
 
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Trusting the AI to wage war effectively in a Paradox game seems tantamount to suicide. I dunno if I'm going to be forming any federations . . .
 
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Depends on if republic requires democracy because otherwise I'd say that both out current major federations in the world are not republics. Both the european council and the US senate does not do voting weighted to population and thus are at best semi democratic institutions (Unlike congress and the european parliament). Also a federation of non republic bodies does not make a republic, for an examole the united arab emirate is considered a monarchy despite having a elected president, because the parts of their federation are monarchs. Hence the EU is not a republic because several members are in fact monarchies (It is also not a monarchy though because there are still more republics than monarchies in it).
I don't think you know what a republic is then...

A republic isn't defined by having an amount of votes based on population. That was a *compromise* made by nations in order to get things passed. A republic is a system in which people don't vote for issues directly, they vote for people to make that choice for them. That means you can be a republic and have 3 representatives total, or 1,000,000 representatives. You can have one for every 10 people, or one for every state.

A federation had nothing to do with a republic, a federation is simply a group of autonomous states that give up a little bit of their autonomy for a more unified goal, so it's a layered level. Some federations have a lot of state autonomy, some gave up a lot more.

The United States is both a federation (each state is semi automous, with the biggest argument to how autonomous they are), and a republic (we don't vote on federal laws, we elect people to vote on them).

Weighted votes came around LONG after republics did. The whole reason we are a republic instead of a democracy is to avoid the tyranny of the masses, which is what happens when you do it based purely on population size.

Republics limit this by NOT having weighted votes, hence the senate has 2 per state, where the house or Reps has Pop size. But still, not everyone votes, just the representatives elected. Hence, a republic.
 
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Trusting the AI to wage war effectively in a Paradox game seems tantamount to suicide. I dunno if I'm going to be forming any federations . . .

Nah, maybe in some MP where it will surely lead to dramatic formations and breakups.

But right now... I think it'll lead to some exciting AI adversaries for my future Star Empires.

Can... can federations be allied to other factions?
 
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That's why I said "more or less" :p. It's at least close to the system of the saga, and it will be fun to play.

My point was mainly that the Republic would probably be better modeled by having your own government be a republic rather than implementing a federation. But you do whatever floats your boat :p
 
So how does ones term as president end? at leader death and replacement? because that would give monarchies/dictatorships an inherent edge in a federation, and democracies/oligarchies a severe penalty.
If it is at leader shift, then we also know that some techs prolong average leader life-expectancy, which means that high-tech monarchies/dictatorships have a large advantage in terms of presidential term length.

Never mind it seems to be a fixed rotation date, but by the looks of it (from the screenshot) each presidency last at least 25 years +

Also, how does the system handle a federation member having vassals or protectorates?
 
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